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Mods for PS3, any chance bioware?


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#1
Fexelea

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I love the game but I can't help but be jealous of the PC gamers that can expand on their stories and get rid of the annoying male diaper or change the voices of the characters...

There was some talk from Bioware before about exploring the possiblity, but nothing has been heard officially for a while now...

So... Please? We need a party chest!

Modifié par Fexelea, 05 janvier 2010 - 07:52 .


#2
Darth_Trethon

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You'd probably be more successful if you made a petition for mods on consoles since the PC gamers couldn't care less and the 360 sold the most copies of all platforms.

#3
Eisberg1977

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I thought this kind of stuff was hard to do because the consoles are closed systems, and everything needs to go through some kind of authorization through Sony/Microsoft, which costs money?

Just get the obvious superior platform, called PC computer, and play with all the modding goodness.  Besides, once you get a good computer, for the rest of your life your gaming will actually be cheaper.  Since it is cheaper to upgrade a computer, compared to buying the latest console when it comes out.  Plus you save $10-$30 per game on the PC.  Then you will be able to play games with mods and never have to make a petition like this.

Modifié par Eisberg1977, 05 janvier 2010 - 03:24 .


#4
Abriael_CG

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Darth_Trethon wrote...

You'd probably be more successful if you made a petition for mods on consoles since the PC gamers couldn't care less and the 360 sold the most copies of all platforms.


Actually PS3 is the only console that ever allowed mods on a game (The lastest Unreal Tournament). 360 would be MUCH more of a problem due to Xbox Live certification, that blocks any content that Microsoft finds objectionable and makes mods and true user created content simply impossible on the platform.

The PSN doesn't have that kind of draconian certification process, and it makes the presence of modded games, while rare, actually possible.

Modifié par Abriael_CG, 05 janvier 2010 - 03:45 .


#5
Seifz

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Eisberg1977 wrote...

Just get the obvious superior platform, called PC computer, and play with all the modding goodness.  Besides, once you get a good computer, for the rest of your life your gaming will actually be cheaper.  Since it is cheaper to upgrade a computer, compared to buying the latest console when it comes out.  Plus you save $10-$30 per game on the PC.  Then you will be able to play games with mods and never have to make a petition like this.


The 'C' in PC stands for "computer".  Thus, "PC computer" is a bit like "ATM machine".  :)

Anyway, purchasing new consoles is much cheaper than upgrading a gaming PC.

#6
Abriael_CG

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Seifz wrote...
Anyway, purchasing new consoles is much cheaper than upgrading a gaming PC.


True, but then one shouldn't be surprised if he doesn't get all the perks :D

#7
GHL_Soul_Reaver

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'PC' stands for 'Personal Computer'

#8
Taiko Roshi

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Abriael_CG wrote...

Darth_Trethon wrote...

You'd probably be more successful if you made a petition for mods on consoles since the PC gamers couldn't care less and the 360 sold the most copies of all platforms.


Actually PS3 is the only console that ever allowed mods on a game (The lastest Unreal Tournament). 360 would be MUCH more of a problem due to Xbox Live certification, that blocks any content that Microsoft finds objectionable and makes mods and true user created content simply impossible on the platform.

The PSN doesn't have that kind of draconian certification process, and it makes the presence of modded games, while rare, actually possible.


Not true. You can get xbox 360 mods for Halo. They also released a modding kit for Halo on the 360.

#9
Abriael_CG

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Taiko Roshi wrote...
Not true. You can get xbox 360 mods for Halo. They also released a modding kit for Halo on the 360.


That's a completely different matter. Halo is a first party product, which means they can retain total control of the contents.

#10
EJ42

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How many times do the moderators need to lock threads about this very same topic?

#11
Taiko Roshi

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Abriael_CG wrote...

Taiko Roshi wrote...
Not true. You can get xbox 360 mods for Halo. They also released a modding kit for Halo on the 360.


That's a completely different matter. Halo is a first party product, which means they can retain total control of the contents.


And BW can't do this with DA:O because?

#12
Abriael_CG

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Taiko Roshi wrote...

And BW can't do this with DA:O because?


First party game: game developed by the same developer of the console  or by a developed owner by them. Like halo for the 360, or Uncharted for the PS3. The developer of the console retains full control of the contents.

Third party game: game developed by someone that has no ties with the developer of a console. Like Dragon Age or Unreal Tournament. The developer of the console doesn't have direct control on contents and needs to have the game go through a certification process.
The PSN certifcation process is kinda mild, and that's what allowed mods on Unreal Tournament despite it being a third party game.
The Xbox Live certifcation process is absolutely draconic because Microsoft wants complete control on any content that gets seen on Xbox Live. That's why you'll never see true user generated content (IE: content that requires the actual upload of custom textures and models from users into the game) on any third party game on the 360.

Modifié par Abriael_CG, 05 janvier 2010 - 06:02 .


#13
Fangirl17

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I dont really see the point in this. I highly doubt it will ever happen. Though I wouldnt mind being proved wrong.

#14
Taiko Roshi

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Abriael_CG wrote...

Taiko Roshi wrote...

And BW can't do this with DA:O because?


First party game: game developed by the same developer of the console  or by a developed owner by them. Like halo for the 360, or Uncharted for the PS3. The developer of the console retains full control of the contents.

Third party game: game developed by someone that has no ties with the developer of a console. Like Dragon Age or Unreal Tournament. The developer of the console doesn't have direct control on contents and needs to have the game go through a certification process.
The PSN certifcation process is kinda mild, and that's what allowed mods on Unreal Tournament despite it being a third party game.
The Xbox Live certifcation process is absolutely draconic because Microsoft wants complete control on any content that gets seen on Xbox Live. That's why you'll never see true user generated content (IE: content that requires the actual upload of custom textures and models from users into the game) on any third party game on the 360.


Thanks. I understand now.

#15
Abriael_CG

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Not that I think dragon age mods on ANY console will ever happen, simply because Bioware would have to create a whole back end for it, and they simply won't. Mods are mostly a part of the PC culture, and moddability doesn't really adds much to the desirability of a game to the majority of the console-only crowd. The very mild reception of games like Little Big Planet demonstrated that quite well.

They might, maybe, select the best user created content and put it in a DLC package a LONG time into the future, but I doubt console-only gamers will ever see more than that.

Modifié par Abriael_CG, 05 janvier 2010 - 06:05 .


#16
Fexelea

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I don't see why a request by a number of interested users would be offensive to the forums or to the PC gamers (to the point of asking for the thread closed?!). You like the game right? What's the problem if people have a console instead of a PC and want to enjoy modding anyway?


#17
Darth_Trethon

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Abriael_CG wrote...

Taiko Roshi wrote...

And BW can't do this with DA:O because?


First party game: game developed by the same developer of the console  or by a developed owner by them. Like halo for the 360, or Uncharted for the PS3. The developer of the console retains full control of the contents.

Third party game: game developed by someone that has no ties with the developer of a console. Like Dragon Age or Unreal Tournament. The developer of the console doesn't have direct control on contents and needs to have the game go through a certification process.
The PSN certifcation process is kinda mild, and that's what allowed mods on Unreal Tournament despite it being a third party game.
The Xbox Live certifcation process is absolutely draconic because Microsoft wants complete control on any content that gets seen on Xbox Live. That's why you'll never see true user generated content (IE: content that requires the actual upload of custom textures and models from users into the game) on any third party game on the 360.


I'm sure they can make a deal where MS retains full contol and supervision of all content released on their platform without infringing on BioWare's ability to deliver the same things to other platforms. They already do this with DLC.....the only thing is a certification process and that's it......surely theyt can implement a longer and more accurate testing for modding tools to ensure it is all up to MS standards before releasing. Policies change nearly every day, it won't remail like this forever.....as consoles advance I'm sure mods will eventually be allowed.

Now the main problem with mods is that more often than not they break the game......either by incompatibility with a patch or DLC or for no apparent reason. That is the reason I view them as completely worthless on PC but if they can develop a modding tool that is up to the high standards of the consoles that will only create mods that are 10000000% guaranteed to never ever in a trillion years create any problems then we'll get it. Sooner or later it will happen......may be in just a few years or a decade but when mods finally come to consoles it will be an addition to the ultimate statement that there can only be the best and absolute flawless gaming on the consoles.

#18
Abriael_CG

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Ahah careful about what you wish. Making "deals" with MS rarely ends well, and normally ends in other players that happened to chose other platforms being deprieved of content.

That's how Microsoft works nowadays.

Anyway no, i doubt Microsoft will ever make such a deal with a third party, it's simply too risky and against their usual policies. Unless Bioware offers them something like "if you let us do this weì'll never release another game on PS3 anymore" lol.
Doubt that'll happen.

Modifié par Abriael_CG, 05 janvier 2010 - 01:08 .


#19
Darth_Trethon

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Abriael_CG wrote...

Ahah careful about what you wish. Making "deals" with MS rarely ends well, and normally ends in other players that happened to chose other platforms being deprieved of content.

That's how Microsoft works nowadays.

Anyway no, i doubt Microsoft will ever make such a deal with a third party, it's simply too risky and against their usual policies. Unless Bioware offers them something like "if you let us do this weì'll never release another game on PS3 anymore" lol.
Doubt that'll happen.


BioWare has been open about working with Microsoft on several things even after they were bought by EA. There was an interview a while back about TOR I believe where they were asked if it was possible TOR would be ported to consoles and they said something along the lines of TOR only being planned for PC but that they have several things going with microsfoft. This was several months back....three or four months ago so I doubt I could still find the article now but I remember that part quite clearly.

#20
Abriael_CG

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yeah, bnut Microsoft has always this little quirk due to which they have trouble distinguishing the nuances between "working with" and "working for".

Touch only with a long, long stick or be damned :P



And I say this as an xbox 360 owner (I actually have all platform, makes me safe to assume that whatever great game comes out I won't miss it).

Rockstar learned it the hard way, with the exclusive DLCs for GTA4, that didn't have stellar sales. It happens when you deprieve yourself of the possibility to reach half your fanbase...

#21
Darth_Trethon

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GTA IV sold more on the 360 than on the PS3.....over a million more copies....closer to 1.5 million more and developing for the PS3 also costs more time an money then consider that quick ports from the 360 to the PS3 aren't exactly possible without throwing the graphics out the window......Ghostbusters was a quick port to the PS3 and it had 56% of the 360's graphics at release. So they would have to develop it from the ground up and spend more time and money for a smaller audience. If it didn't sell on the 360 I highly doubt that making a PS3 version would have improved their income.....they'd have likely lost money.

#22
Abriael_CG

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Darth_Trethon wrote...

GTA IV sold more on the 360 than on the PS3.....over a million more copies....closer to 1.5 million more and developing for the PS3 also costs more time an money then consider that quick ports from the 360 to the PS3 aren't exactly possible without throwing the graphics out the window......Ghostbusters was a quick port to the PS3 and it had 56% of the 360's graphics at release. So they would have to develop it from the ground up and spend more time and money for a smaller audience. If it didn't sell on the 360 I highly doubt that making a PS3 version would have improved their income.....they'd have likely lost money.


Siure it would have improved their income. Remember that the DLCs aren't on a completely new engine. They don't need to do any serious programming to make them. They simply have to work with whatever toolset they already have in place and the toolset will do the work behind the scenes. GTA4 already worked on PS3, and it worked very well, I'd say.
Rockstar themselves complained about the sales performance of their DLCs,  I'm pretty sure that they learned their lesson and next time they won't disappoint half of their fanbase by deprieving them of content to please Microsoft.

Once you have the engine in place, making DLCs isn't all that hard or extra costly as making the engine itself work on a given platform, really.
Thinking that selling the DLCs between a potential pool of 6.14 millions customers would not turn a good profit is a bit farfetched I'd say.

Personally, while I got the PC version (i'm not eager to deprieve myself of mouse/keyboard or mods in this kind of games), I can only be happy to see that Bioware didn't go the same way and is bringing their whole content to all platforms. I have no simpathy for Microsoft's "we want it all and we don't want others to have it" policies, that in the end only damage gamers.
The more people enjoy it, the better,

Modifié par Abriael_CG, 05 janvier 2010 - 01:48 .


#23
bjdbwea

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Seifz wrote...

Anyway, purchasing new consoles is much cheaper than upgrading a gaming PC.


No. This may have been true for a long time, but it isn't anymore. The reason being precisely the success of the consoles. Pretty much every game these days has to be released for consoles as well. Companies could always expand upon their games for the PC platform, but usually they don't do that overly much. That means that the hardware requirements are more or less capped by console abilities. And those don't change until the next generation. Therefore, once you have a PC that runs PC/console games well, it's likely that you won't have to upgrade until the next generation of consoles is available. And it isn't more expensive to properly upgrade your PC then, than to buy a new console. And don't forget the money you save during the years buying your games for PC.

Bottom line: PC isn't more expensive anymore, and has always been and remains the best platform for any game. Plus, you can do tons of things more than gaming.

#24
Sensorie

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Darth_Trethon wrote...

Now the main problem with mods is that more often than not they break the game......either by incompatibility with a patch or DLC or for no apparent reason. That is the reason I view them as completely worthless on PC

No, more often than not, mods work as intended and certainly don't break the game. Game patches can break mods, and in such cases the mods can simply be disabled/removed or updated. So far I haven't had a single mod negatively affect my game, and neither has any patch broken any mod. Cosmetic changes, such as replacing head morphs, have virtually no chance of causing any gameplay problems whatsoever, excepting RAM limitations.

It's easy for you to try and dismiss them all and attempt to rationalise your decision, but the truth is, many mods enhance overall gameplay flawlessly, and for free.

#25
snake2895

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Seifz wrote...
The 'C' in PC stands for "computer".  Thus, "PC computer" is a bit like "ATM machine".  :)

Anyway, purchasing new consoles is much cheaper than upgrading a gaming PC.


Its cheaper but then it all adds up thanks to paying for Xbox Live(If you play on the 360) Games costing £10/$10 more, DLC(Talking about generic map packs here not the ones that expand the game lol) Avatar items?

Man I hate 90% of DLC...