There was some talk from Bioware before about exploring the possiblity, but nothing has been heard officially for a while now...
So... Please? We need a party chest!
Modifié par Fexelea, 05 janvier 2010 - 07:52 .
Modifié par Fexelea, 05 janvier 2010 - 07:52 .
Modifié par Eisberg1977, 05 janvier 2010 - 03:24 .
Darth_Trethon wrote...
You'd probably be more successful if you made a petition for mods on consoles since the PC gamers couldn't care less and the 360 sold the most copies of all platforms.
Modifié par Abriael_CG, 05 janvier 2010 - 03:45 .
Eisberg1977 wrote...
Just get the obvious superior platform, called PC computer, and play with all the modding goodness. Besides, once you get a good computer, for the rest of your life your gaming will actually be cheaper. Since it is cheaper to upgrade a computer, compared to buying the latest console when it comes out. Plus you save $10-$30 per game on the PC. Then you will be able to play games with mods and never have to make a petition like this.
Seifz wrote...
Anyway, purchasing new consoles is much cheaper than upgrading a gaming PC.
Abriael_CG wrote...
Darth_Trethon wrote...
You'd probably be more successful if you made a petition for mods on consoles since the PC gamers couldn't care less and the 360 sold the most copies of all platforms.
Actually PS3 is the only console that ever allowed mods on a game (The lastest Unreal Tournament). 360 would be MUCH more of a problem due to Xbox Live certification, that blocks any content that Microsoft finds objectionable and makes mods and true user created content simply impossible on the platform.
The PSN doesn't have that kind of draconian certification process, and it makes the presence of modded games, while rare, actually possible.
Taiko Roshi wrote...
Not true. You can get xbox 360 mods for Halo. They also released a modding kit for Halo on the 360.
Abriael_CG wrote...
Taiko Roshi wrote...
Not true. You can get xbox 360 mods for Halo. They also released a modding kit for Halo on the 360.
That's a completely different matter. Halo is a first party product, which means they can retain total control of the contents.
Taiko Roshi wrote...
And BW can't do this with DA:O because?
Modifié par Abriael_CG, 05 janvier 2010 - 06:02 .
Abriael_CG wrote...
Taiko Roshi wrote...
And BW can't do this with DA:O because?
First party game: game developed by the same developer of the console or by a developed owner by them. Like halo for the 360, or Uncharted for the PS3. The developer of the console retains full control of the contents.
Third party game: game developed by someone that has no ties with the developer of a console. Like Dragon Age or Unreal Tournament. The developer of the console doesn't have direct control on contents and needs to have the game go through a certification process.
The PSN certifcation process is kinda mild, and that's what allowed mods on Unreal Tournament despite it being a third party game.
The Xbox Live certifcation process is absolutely draconic because Microsoft wants complete control on any content that gets seen on Xbox Live. That's why you'll never see true user generated content (IE: content that requires the actual upload of custom textures and models from users into the game) on any third party game on the 360.
Modifié par Abriael_CG, 05 janvier 2010 - 06:05 .
Abriael_CG wrote...
Taiko Roshi wrote...
And BW can't do this with DA:O because?
First party game: game developed by the same developer of the console or by a developed owner by them. Like halo for the 360, or Uncharted for the PS3. The developer of the console retains full control of the contents.
Third party game: game developed by someone that has no ties with the developer of a console. Like Dragon Age or Unreal Tournament. The developer of the console doesn't have direct control on contents and needs to have the game go through a certification process.
The PSN certifcation process is kinda mild, and that's what allowed mods on Unreal Tournament despite it being a third party game.
The Xbox Live certifcation process is absolutely draconic because Microsoft wants complete control on any content that gets seen on Xbox Live. That's why you'll never see true user generated content (IE: content that requires the actual upload of custom textures and models from users into the game) on any third party game on the 360.
Modifié par Abriael_CG, 05 janvier 2010 - 01:08 .
Abriael_CG wrote...
Ahah careful about what you wish. Making "deals" with MS rarely ends well, and normally ends in other players that happened to chose other platforms being deprieved of content.
That's how Microsoft works nowadays.
Anyway no, i doubt Microsoft will ever make such a deal with a third party, it's simply too risky and against their usual policies. Unless Bioware offers them something like "if you let us do this weì'll never release another game on PS3 anymore" lol.
Doubt that'll happen.
Darth_Trethon wrote...
GTA IV sold more on the 360 than on the PS3.....over a million more copies....closer to 1.5 million more and developing for the PS3 also costs more time an money then consider that quick ports from the 360 to the PS3 aren't exactly possible without throwing the graphics out the window......Ghostbusters was a quick port to the PS3 and it had 56% of the 360's graphics at release. So they would have to develop it from the ground up and spend more time and money for a smaller audience. If it didn't sell on the 360 I highly doubt that making a PS3 version would have improved their income.....they'd have likely lost money.
Modifié par Abriael_CG, 05 janvier 2010 - 01:48 .
Seifz wrote...
Anyway, purchasing new consoles is much cheaper than upgrading a gaming PC.
No, more often than not, mods work as intended and certainly don't break the game. Game patches can break mods, and in such cases the mods can simply be disabled/removed or updated. So far I haven't had a single mod negatively affect my game, and neither has any patch broken any mod. Cosmetic changes, such as replacing head morphs, have virtually no chance of causing any gameplay problems whatsoever, excepting RAM limitations.Darth_Trethon wrote...
Now the main problem with mods is that more often than not they break the game......either by incompatibility with a patch or DLC or for no apparent reason. That is the reason I view them as completely worthless on PC
Seifz wrote...
The 'C' in PC stands for "computer". Thus, "PC computer" is a bit like "ATM machine".
Anyway, purchasing new consoles is much cheaper than upgrading a gaming PC.