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Mods for PS3, any chance bioware?


61 réponses à ce sujet

#26
EJ42

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Fexelea wrote...

I don't see why a request by a number of interested users would be offensive to the forums or to the PC gamers (to the point of asking for the thread closed?!). You like the game right? What's the problem if people have a console instead of a PC and want to enjoy modding anyway?

It's not the request.  It's the fact that Bioware has already responded with a very clear "NO" to multiple posts of this same request before, and have locked several others.

Just stop asking already.

#27
Fexelea

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EJ42 wrote...

Fexelea wrote...

I don't see why a request by a number of interested users would be offensive to the forums or to the PC gamers (to the point of asking for the thread closed?!). You like the game right? What's the problem if people have a console instead of a PC and want to enjoy modding anyway?

It's not the request.  It's the fact that Bioware has already responded with a very clear "NO" to multiple posts of this same request before, and have locked several others.

Just stop asking already.


Stop asking? That is your solution? I refuse. If there is enough asking there will be a response, just like the pc did with the party chest.
And IF Bioware has not given an official no anywhere but here (I cannot find what you mention), and locked threads disspear not to be found in searches, so I don't see how closing the thread they answered a repeat question on is a solution for them either.
I don't care about the corporate personalities of MS or Sony. I do know that 3rd party modding is very possible in ps3, and I know Bioware specifically mentioned the possibility in October

So beyond the discussions of if this is possible with MS or not, I still think there is a point in bringing this up.

#28
EJ42

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Fexelea wrote...

EJ42 wrote...

Fexelea wrote...

I don't see why a request by a number of interested users would be offensive to the forums or to the PC gamers (to the point of asking for the thread closed?!). You like the game right? What's the problem if people have a console instead of a PC and want to enjoy modding anyway?

It's not the request.  It's the fact that Bioware has already responded with a very clear "NO" to multiple posts of this same request before, and have locked several others.

Just stop asking already.


Stop asking? That is your solution? I refuse. If there is enough asking there will be a response, just like the pc did with the party chest.
And IF Bioware has not given an official no anywhere but here (I cannot find what you mention), and locked threads disspear not to be found in searches, so I don't see how closing the thread they answered a repeat question on is a solution for them either.
I don't care about the corporate personalities of MS or Sony. I do know that 3rd party modding is very possible in ps3, and I know Bioware specifically mentioned the possibility in October

So beyond the discussions of if this is possible with MS or not, I still think there is a point in bringing this up.


Enough asked.  There was a response.  The response was not only "no", but "no, stop asking, locking thread."

#29
NinjaWJ

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Yes this is a bummer but this is what us console gamers get but oh well i still love this game very much! im just kinda bummed console users don't get some kind of patch yet

#30
ladydesire

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Fexelea wrote...


Stop asking? That is your solution? I refuse. If there is enough asking there will be a response, just like the pc did with the party chest.
And IF Bioware has not given an official no anywhere but here (I cannot find what you mention), and locked threads disspear not to be found in searches, so I don't see how closing the thread they answered a repeat question on is a solution for them either.
I don't care about the corporate personalities of MS or Sony. I do know that 3rd party modding is very possible in ps3, and I know Bioware specifically mentioned the possibility in October

So beyond the discussions of if this is possible with MS or not, I still think there is a point in bringing this up.



In theory, it's possible to create content versions for all three platforms with the PC toolset, as much of the actual data would be the same; it would only differ in the digital format that the player installed package was provided in (according to the toolset wiki, there are minor variations in the GFF format for the XBox 360 and PS3 versions of the game that the currently available PC toolset doesn't support) and the toolset does currently seem to support creating the proper tlk file for the consoles. In practice, it's unlikely that the XBox 360 would get any support, due to the previously mention testing that Microsoft requires, but the PS3 could be supported if Bioware was allowed to release the needed tools by Sony, like Epic did for Unreal Tournament 3.

#31
Fexelea

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EJ42 wrote...

Enough asked.  There was a response.  The response was not only "no", but "no, stop asking, locking thread."



Where is that response? I would think that stickying it or making an official announcement on the subject would be a better way to handle the repeat requests.
Plus "no, stop asking, thread locked" does really not seem like good customer service to me. Listening to market demand is vital to the survival of any consumer-oriented business, and shutting up your customers is really counter productive.
Btw, your posts really come across as very terse. -5

Modifié par Fexelea, 06 janvier 2010 - 01:14 .


#32
Fexelea

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ladydesire wrote...

In theory, it's possible to create content versions for all three platforms with the PC toolset, as much of the actual data would be the same; it would only differ in the digital format that the player installed package was provided in (according to the toolset wiki, there are minor variations in the GFF format for the XBox 360 and PS3 versions of the game that the currently available PC toolset doesn't support) and the toolset does currently seem to support creating the proper tlk file for the consoles. In practice, it's unlikely that the XBox 360 would get any support, due to the previously mention testing that Microsoft requires, but the PS3 could be supported if Bioware was allowed to release the needed tools by Sony, like Epic did for Unreal Tournament 3.


I have been reading the modding wiki as well to try to figure out if there was a way to use them and change the data on the ps3 as they are. Since you can extract the save files and manipulate your hdd, it is possible on that side. However as you say there seem to be some other issues that would prevent the mod from working because of special operating of the ps3 install, however this could be corrected rather easily.

I would not mind paying for a dlc "toolset" to allow user generated content onto my machine (and nor would other fans, I am sure. We pay 5bucks for getting LBP stickers!). This is actually another profitable venue for them if they think about it.

#33
EJ42

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Fexelea wrote...

ladydesire wrote...

In theory, it's possible to create content versions for all three platforms with the PC toolset, as much of the actual data would be the same; it would only differ in the digital format that the player installed package was provided in (according to the toolset wiki, there are minor variations in the GFF format for the XBox 360 and PS3 versions of the game that the currently available PC toolset doesn't support) and the toolset does currently seem to support creating the proper tlk file for the consoles. In practice, it's unlikely that the XBox 360 would get any support, due to the previously mention testing that Microsoft requires, but the PS3 could be supported if Bioware was allowed to release the needed tools by Sony, like Epic did for Unreal Tournament 3.


I have been reading the modding wiki as well to try to figure out if there was a way to use them and change the data on the ps3 as they are. Since you can extract the save files and manipulate your hdd, it is possible on that side. However as you say there seem to be some other issues that would prevent the mod from working because of special operating of the ps3 install, however this could be corrected rather easily.

I would not mind paying for a dlc "toolset" to allow user generated content onto my machine (and nor would other fans, I am sure. We pay 5bucks for getting LBP stickers!). This is actually another profitable venue for them if they think about it.

Sony and Microsoft have very strict regulations on what type of things can and cannot be done with their hardware.  Just try making a homebrew game for a Nintendo Wii, and look at all the flaming hoops Nintendo is willing to jump through to stop you.

I'll not repost the same tired responses that have been posted in the other 20+ threads on this topic, but basically it is most likely not possible for Bioware to do this even if they wanted to.

#34
Fexelea

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I cannot find any of the 20 threads that you are referring to. You refuse to provide any evidence of your claims that Bioware has addressed this, I believe it is easy for you to see why I am reluctant to give up.

On your post, you are ignoring vital facts that have been posted by me and others: ps3 accepts 3rd party games to be modded. They are also keen to encourage user created content. Modding for this would be far from impossible, even if it would need to be negotiated. There could be profits in this, therefore it should not be left to a mute point.

#35
EJ42

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Fexelea wrote...

I cannot find any of the 20 threads that you are referring to. You refuse to provide any evidence of your claims that Bioware has addressed this, I believe it is easy for you to see why I am reluctant to give up.
On your post, you are ignoring vital facts that have been posted by me and others: ps3 accepts 3rd party games to be modded. They are also keen to encourage user created content. Modding for this would be far from impossible, even if it would need to be negotiated. There could be profits in this, therefore it should not be left to a mute point.

Do a search on the term: "mods for" (without the quotes), and you'll find several other threads with this same question.

The ones that had Bioware responses locking them included [petition] threads, and appear to have been deleted.

Here's one with at least a moderator response in it:

http://social.biowar.../9/index/508364

#36
ladydesire

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EJ42 wrote...

Sony and Microsoft have very strict regulations on what type of things can and cannot be done with their hardware.  Just try making a homebrew game for a Nintendo Wii, and look at all the flaming hoops Nintendo is willing to jump through to stop you.

I'll not repost the same tired responses that have been posted in the other 20+ threads on this topic, but basically it is most likely not possible for Bioware to do this even if they wanted to.


UT3 PS3 Mod Tools Now Available

That thread, on the Epic Games forums, contains links to actual downloads for Unreal Tournament 3, that will allow a user of the PC version (which has the Unreal Editor included)  to cook player created maps for UT3 for use on the PS3; all the PS3 owners here are asking Bioware is that they get permission from Sony to enable PC Toolset users to do the same thing that is obviously permitted by Sony for at least one game developer.

Modifié par ladydesire, 06 janvier 2010 - 01:46 .


#37
EJ42

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ladydesire wrote...

EJ42 wrote...

Sony and Microsoft have very strict regulations on what type of things can and cannot be done with their hardware.  Just try making a homebrew game for a Nintendo Wii, and look at all the flaming hoops Nintendo is willing to jump through to stop you.

I'll not repost the same tired responses that have been posted in the other 20+ threads on this topic, but basically it is most likely not possible for Bioware to do this even if they wanted to.


UT3 PS3 Mod Tools Now Available

That thread, on the Epic Games forums, contains links to actual downloads for Unreal Tournament 3, that will allow a user of the PC version (which has the Unreal Editor included)  to cook player created maps for UT3 for use on the PS3; all the PS3 owners here are asking Bioware is that they get permission from Sony to enable PC Toolset users to do the same thing that is obviously permitted by Sony for at least one game developer.

I wouldn't hold my breath.

#38
Fexelea

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EJ42 wrote...

Fexelea wrote...

I cannot find any of the 20 threads that you are referring to. You refuse to provide any evidence of your claims that Bioware has addressed this, I believe it is easy for you to see why I am reluctant to give up.
On your post, you are ignoring vital facts that have been posted by me and others: ps3 accepts 3rd party games to be modded. They are also keen to encourage user created content. Modding for this would be far from impossible, even if it would need to be negotiated. There could be profits in this, therefore it should not be left to a mute point.

Do a search on the term: "mods for" (without the quotes), and you'll find several other threads with this same question.

The ones that had Bioware responses locking them included [petition] threads, and appear to have been deleted.

Here's one with at least a moderator response in it:

http://social.biowar.../9/index/508364


I did a search before I created this thread, and I had seen the one you link to: it is the only one out there about ps3 and that is not an official response from Bioware, it is a reponse from a moderator, who seems unaware of the the avilability of mods for other games in PS3. If Sony has given Bioware a categorical "No" about this, I would like to hear of it, so that I can pester Sony instead.
This thread had [petition] and has been edited to "any chance" which is fine by me, but makes me assume that a moderator has seen it and has determined that the discussion is valid and not locked it.
For this the moderator has my thanks
Now if you don't mind, I can see that you have some irrational opposition towards interested users discussing this, however I would appreciate if you just go do whatever it is that you do like doing and leave us poor console-modding-wanting customers to talk about our needs and encourage the developer to fulfill them. Thank you.

#39
DanaScu

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ladydesire wrote...

EJ42 wrote...

Sony and Microsoft have very strict regulations on what type of things can and cannot be done with their hardware.  Just try making a homebrew game for a Nintendo Wii, and look at all the flaming hoops Nintendo is willing to jump through to stop you.

I'll not repost the same tired responses that have been posted in the other 20+ threads on this topic, but basically it is most likely not possible for Bioware to do this even if they wanted to.


UT3 PS3 Mod Tools Now Available

That thread, on the Epic Games forums, contains links to actual downloads for Unreal Tournament 3, that will allow a user of the PC version (which has the Unreal Editor included)  to cook player created maps for UT3 for use on the PS3; all the PS3 owners here are asking Bioware is that they get permission from Sony to enable PC Toolset users to do the same thing that is obviously permitted by Sony for at least one game developer.


Player created maps. That has been acceptable for a while.

How many player made nude mods/adult content mods have been released by
Sony? Or Microsoft? Are there any games that have adult rated content
on any of the consoles? I'm seriously asking; I don't know.

There is a large difference between allowing/encouraging people to make map
levels for Unreal Tournament or Halo and the types of mods that you can
get with a game like Dragon Age, or Oblivion, or Fallout 3. I'm going to guess that a map level would be much easier to get through approval than the fetish wear/torture chamber/nude mods.

[edited to attempt to fix weird formatting]

Modifié par DanaScu, 06 janvier 2010 - 02:41 .


#40
Psychoeva02

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There's two big problems with console moding, RAM limitations and inability to troubleshoot.

#41
Fexelea

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The modding limitation to consoles generated by nude/mature user content is indeed a concern. However they went ahead and let the world run loose with Little Big Planet and we all saw the "adult only" levels come up and eventually get moderated out. All it takes is some commitment from the developer to keep an eye on things.

Maybe we could have a hybrid of having "Bioware approved" community mods that are then made installable on ps3. I don't think this would be taxing on them, and they could charge for the checking fee to the end user or whatever. Say that every time that you install one of their approved mods you pay 2 usd for the processing. say 100,000 people download 1 content, you have 200k usd to pay 2 guys to moderate the mods and probably still get a cut for bottom line.


#42
Fexelea

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Double post sorry

Modifié par Fexelea, 06 janvier 2010 - 02:51 .


#43
EJ42

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Fexelea wrote...

EJ42 wrote...

Fexelea wrote...

I cannot find any of the 20 threads that you are referring to. You refuse to provide any evidence of your claims that Bioware has addressed this, I believe it is easy for you to see why I am reluctant to give up.
On your post, you are ignoring vital facts that have been posted by me and others: ps3 accepts 3rd party games to be modded. They are also keen to encourage user created content. Modding for this would be far from impossible, even if it would need to be negotiated. There could be profits in this, therefore it should not be left to a mute point.

Do a search on the term: "mods for" (without the quotes), and you'll find several other threads with this same question.

The ones that had Bioware responses locking them included [petition] threads, and appear to have been deleted.

Here's one with at least a moderator response in it:

http://social.biowar.../9/index/508364


I did a search before I created this thread, and I had seen the one you link to: it is the only one out there about ps3 and that is not an official response from Bioware, it is a reponse from a moderator, who seems unaware of the the avilability of mods for other games in PS3. If Sony has given Bioware a categorical "No" about this, I would like to hear of it, so that I can pester Sony instead.
This thread had [petition] and has been edited to "any chance" which is fine by me, but makes me assume that a moderator has seen it and has determined that the discussion is valid and not locked it.
For this the moderator has my thanks
Now if you don't mind, I can see that you have some irrational opposition towards interested users discussing this, however I would appreciate if you just go do whatever it is that you do like doing and leave us poor console-modding-wanting customers to talk about our needs and encourage the developer to fulfill them. Thank you.

I won't get into why I tend to dislike console gamers in general, but rather I'll simply leave you with a "good luck."

#44
Fexelea

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Thank you for not dwelling deeper into why you would dislike any generalization. It would have been quite a waste of our time.



So, about the mods... please please please Bioware???? I've been a nice repeat customer for many many years now!

#45
Fexelea

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Another idea... But, unlike this player, I do want mods playable on the console version.



http://social.biowar.../9/index/568368

#46
Fexelea

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Just bringing this back up so we can branch the toolset/mods discussions from the other thread.



So... I still think this is not only doable but on the interest of both fans and developers!

#47
EJ42

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Fexelea wrote...

Just bringing this back up so we can branch the toolset/mods discussions from the other thread.

So... I still think this is not only doable but on the interest of both fans and developers!

Still not going to happen.

Also, it is most definitely not in the best interest of the developers to have to endure all the support calls of angry console owners when <randomMOD5283> crashes their PS3/Xbox.

Modifié par EJ42, 12 janvier 2010 - 02:35 .


#48
Fexelea

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Yes, we read your opinion, or might I say fervent wish that you can hinder someone else's fun. Now go away as you promised earlier.

#49
Bullets McDeath

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You will never be able to use any kind of game toolset of this nature and complexity on a console. At least, not this generation of consoles. Who knows what the future holds. I don't meant to be rude or hostile, but that you would even ask shows that you know very little about how computers work and what is required for game design, even light/programming-free game design like this.

As consoles become more like PCs in the future (a distinct possibility) things like this might be possible. As the industry stands today, mods could wreak irrevocable damage on consoles and I can't see Microsoft or anybody else being especially interested in breaking down this particular wall in a hurry.

Modifié par outlaworacle, 12 janvier 2010 - 02:37 .


#50
EJ42

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Fexelea wrote...

Yes, we read your opinion, or might I say fervent wish that you can hinder someone else's fun. Now go away as you promised earlier.

Hinder your fun?  Where am I trying to hinder your fun?

I couldn't care less if they let you use mods on your PS3.  I just believe it will happen right about the time Hell freezes over, and I'm tired of seeing people posting this pipe dream of delusional optimism.

It's a fantasy that's simply never going to become a reality.