Fexelea wrote...
outlaworacle wrote...
You will never be able to use any kind of game toolset of this nature and complexity on a console. At least, not this generation of consoles. Who knows what the future holds. I don't meant to be rude or hostile, but that you would even ask shows that you know very little about how computers work and what is required for game design, even light/programming-free game design like this.
As consoles become more like PCs in the future (a distinct possibility) things like this might be possible. As the industry stands today, mods could wreak irrevocable damage on consoles and I can't see Microsoft or anybody else being especially interested in breaking down this particular wall in a hurry.
Please read the whole thread before making assumptions.
Also, I happen to hold a degree in the subject and I know the console infrastructure VERY well. Mods would not break havoc (lol) on anything: they would need approval and conversion, so some pricing model should be allocated, but it is technically possible.
I said wreak irrevocable damage, not "break havoc". The difference is slight but noteworthy. Mods can often be buggy and there is no standardized QA process for them, which definitely doesn't appeal the console companies. More imporantly, mods often don't play well together and finding workarounds to merge two incompatible mods in order to unbork your game requires a level of resource management and file access that simply isn't available on a console. Aside from lack of proper interface such as a keyboard and mouse (which could be remedied) if you are as familiar with console architecture as you claim you should know they were not designed for this kind of computing at all. They are hardly ideal machines for such an endeavor. Furthermore, modding often requires secondary applications like Blender, not possible to run on consoles. This isn't just in Bioware's court, Microsoft, Sony and/or Nintendo would have to make some drastic and dynamic
changes to their business models, their online services and possibly even the consolse themselves. That's why I don't think you're likely to see it happen with this generation of machines. I'm not saying it's a BAD idea, but close to impossible as things stand. The other thread's idea of allowing owners of the console game to download the toolset for the PC is far more realistic, but I think is tricky for Bioware from a business perspective as well.
Again, not trying to start a flame war, but if you have a computer science degree or any experience programming... or even modding, honestly... you should already know all of this.
Modifié par outlaworacle, 12 janvier 2010 - 02:53 .