The hospice part is really stupidly designed
#1
Posté 05 janvier 2010 - 03:27
#2
Posté 05 janvier 2010 - 03:32
#3
Posté 05 janvier 2010 - 03:34
#4
Posté 05 janvier 2010 - 03:39
#5
Posté 05 janvier 2010 - 03:39
#6
Posté 05 janvier 2010 - 03:45
#7
Posté 05 janvier 2010 - 03:47
#8
Posté 05 janvier 2010 - 03:54
#9
Posté 05 janvier 2010 - 03:55
#10
Posté 05 janvier 2010 - 04:21
like a thinking, rational person, instead of battling a bunch of Tevinter guards (WHO GIVE NO INDICATION OF EVER HAVING ANY ILL WILL FOR YOU UP TO THIS POINT)
The problem is that most single-character builds would need to meta-game a battle like that. You have 5 or so non-wimpy enemies ganging up on you, so you need a character with some method of effective crowd control, or one that can absorb (and dish out) damage. That's the very essence of meta-gaming.. building a character a specific way because you'll need them that way to win, or making choices because that makes the area easier.. as opposed to role-playing your character and doing what would be sensible to them in-game.
I had to reload with my mage (on Easy!) several times because he went in alone, not thinking he'd encounter such a force, and not having any forewarning of such a battle. I eventually did win without cheating (as long as you count potion spamming as fair game), and it was exhilarating, but it still felt like a rather unfair encounter.
#11
Posté 05 janvier 2010 - 04:34
If you want to try and do the 5 against 1 fight you can, but the game offers another way out. And really what sensible character would want to walk alone into a building that people have been disappearing from
#12
Posté 05 janvier 2010 - 04:41
I know I compain a lot about how Bioware chose to balance the game, but I feel a great deal of sympathy for them when I consider that on the one hand there are people soloing the game on nightmare, on the other hand there are folks complaining that soloing 5 nonelite warriors (the easiest class to kill) is too hard on easy.
#13
Posté 05 janvier 2010 - 04:42
Again, that is why you can go around to the back door, bribe or kill the single guard there, and enter with your whole party through the back.
Why would you think to do that without meta-gaming? Having to meta-game to survive is indicative of poor design in an RPG.
#14
Posté 05 janvier 2010 - 04:42
#15
Posté 05 janvier 2010 - 04:54
Why would you think to do that without meta-gaming? Having to meta-game to survive is indicative of poor design in an RPG.
If you talk to that elf (forget her name) who protests what they're doing, she tells you that there's an entrance around the back which only has one guard.
I actually think it's pretty well-done. Unless you have great persuasion skills, you need to drop 12 gold to go inside to see what's going on without massacring a bunch of people for dubious reasoning. Is it easy or convenient? Hell no, but playing a nice/good character isn't about having easy solutions to everything.
Modifié par Demonic Spoon, 05 janvier 2010 - 04:58 .
#16
Posté 05 janvier 2010 - 04:55
KCat wrote...
Why would you think to do that without meta-gaming? Having to meta-game to survive is indicative of poor design in an RPG.Again, that is why you can go around to the back door, bribe or kill the single guard there, and enter with your whole party through the back.
I would think to do the following completely without meta-gaming:
1) Gee this guy seems awfully eager to get me in there when I haven't been that sick.
2) Teventir mages, the guys who used to practice blood magic and slavery. Not the best reputation.
3) People have entered that place and not been seen again...DUN DUN DUN....
4) People believe that something suspicious is going on inside that place, they might be paranoid or they might be right...
Keeping all of the above in mind why the heck would I enter that place through the front door unless I was absolutely certain I could handle anything that came my way? If I was a rogue particularly I would look for a back way in to the building because that's what rogues do in general.
#17
Posté 05 janvier 2010 - 05:00
KCat wrote...
Why would you think to do that without meta-gaming? Having to meta-game to survive is indicative of poor design in an RPG.Again, that is why you can go around to the back door, bribe or kill the single guard there, and enter with your whole party through the back.
Oh for crying out loud! There are literarily tens of thousands of people who have soloed that fight on every difficulty level in the game without metagaming. It's not even a particularly memorable fight difficulty wise.
If you're having trouble with the fight, tell us what skill,talents you have and we'll give you pointers on how to deal with it.
#18
Posté 05 janvier 2010 - 05:03
#19
Posté 05 janvier 2010 - 05:20
#20
Posté 05 janvier 2010 - 05:47
Modifié par AtreiyaN7, 05 janvier 2010 - 06:13 .
#21
Posté 05 janvier 2010 - 05:49
They're screening people who've come down with a plague which, if you inquiry, is closely linked with the darkspawn taint. And (surprise!) you're tainted. You don't feel sick because you've "mastered" the taint, but it's still the same thing, and not indicative that they mean ill-will. If anything, that makes them seem less guilty about trying to push me in as they're doing what they're supposed to.Sarethus wrote...
I would think to do the following completely without meta-gaming:
1) Gee this guy seems awfully eager to get me in there when I haven't been that sick.
But still there with full permission (from Loghain himself, but you don't know that). They may not be 100% trust-worthy, but not something to effectively murder them over.2) Teventir mages, the guys who used to practice blood magic and slavery. Not the best reputation.
That's.. exactly what quarantines are designed to do. Separate the sick from the non-sick, to best prevent the spread of the disease. You'd have had a better argument with how some of the people that go in don't appear to be sick, but that can still be attributed to some people not showing symptoms yet (as the mages say it can take longer to show up for some people).3) People have entered that place and not been seen again...DUN DUN DUN....
Which of course means there's a 5-on-1 fight waiting on the other side with no option at all to avoid it. Once you talk to the mages, you're effectively locked in to either refuse to go in and kill them outside, or go in by yourself and fight a 5-on-1. Actually there may have been Intimdate/Persuade options once inside, but I don't remember (my char couldn't do it anyway).4) People believe that something suspicious is going on inside that place, they might be paranoid or they might be right...
The more paranoid characters or those with homicidal tendencies would tend to refuse going in alone/opt fight the outside mages, while the thief-y or very mistrusting characters would go around back without ever approaching the mages. Characters that try to have a moral upstanding or not draw too much attention to themselves without due cause would tend to go in, without any idea of what to expect on the other side.
And honestly, even once I was inside and met the first group of prisoners, I wasn't totally convinced everyone they took in wasn't infected. To me it seemed like they caged up the clean ones for slavery and disposed of the actual sick. How would you feel if it turned out they were telling the truth, that they were actually immunizing some people, and "quarantining" (killing/disposing of) those truly sick with darkspawn taint? Your paranoia and killing the front door mages without cause could've condemned the entire alienage to death as the plague would then go unchecked.
Modifié par KCat, 05 janvier 2010 - 05:53 .
#22
Posté 05 janvier 2010 - 06:01
Oh for crying out loud! There are literarily tens of thousands of people who have soloed that fight on every difficulty level in the game without metagaming.
Have they? I'm sure there's plenty of people that've solo'd the entire game on every difficultly, but to say they did so without meta-gaming.. that's a rather bold claim.
And yes, for anyone without CC I can agreee that it would be difficult (could temporarily set it to easy as well though).
I had it on easy, and it was still a very difficult fight for me. Though I was also, apparently, a comparatively poor mage build, no crowd control (more geared towards support damage and protection, not massive AoE hits), and I'm far from the best at the game, so...
#23
Posté 05 janvier 2010 - 06:03
1st playthrough with a 2-h warriorKCat wrote...
Have they? I'm sure there's plenty of people that've solo'd the entire game on every difficultly, but to say they did so without meta-gaming.. that's a rather bold claim.
Difficult but not impossible.
#24
Posté 05 janvier 2010 - 06:14
What difficulty, and did you honestly not make one significant decision on the basis of it helping beat the game vs. simply being "the character"? Nor did you exploit something for more gold/xp/etc? If so, then I (sincerely) salute you.thegreateski wrote...
1st playthrough with a 2-h warrior
Difficult but not impossible.
Modifié par KCat, 05 janvier 2010 - 06:15 .
#25
Posté 05 janvier 2010 - 06:16
Would that the game was designed in a way that was based completely on trial and error. That would be faulty design. But that's not the case, is it? There's always bound to be a few cases where you need to reload just to see what happens, for a whole lot of us playing like that is the norm.
My mage, rogue and warrior found no problems at all with that encounter. And no, they weren't built with any special soloability in mind. In similar other situations where soloing was not a good option considering my particular PC build, it just seemed obvious to me that I would make the choices reflecting that fact. It never even crossed my mind to demand a game where I can roleplay a weakling, who nevertheless goes and faces off great challenges on his own, and is expected to win to boot! And failing that, I would blame the devs for poor design? Sheesh...





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