tmp7704 wrote...
At the end of day the combat in this game is mostly about the numbers -- either you can outheal the incoming damage or you can't, this particular factor is hardly dependant on the player's skill.
I disagree entirely.
tmp7704 wrote...
At the end of day the combat in this game is mostly about the numbers -- either you can outheal the incoming damage or you can't, this particular factor is hardly dependant on the player's skill.
tmp7704 wrote...
Hmm could've been a glitch of some sort. I'm fairly sure it was less of them than what i had to face when going in alone, that's the one thing that made the whole experience stick in my mind as possibly not the best thought out.Kepha wrote...
I'm pretty sure I fought 5 guys when I went in there trhough the back door with my whole party.
Don't have the old saves from that game though so cannot check. Oh well.
tmp7704 wrote...
That fight happens around l.15-16 if i remember right. At that point a
character has 200 health or so. Depending on the equipment (going by
the posted screenshot) the enemies hit for 15-30 per hit. This means it
only takes each of them to hit the player's character twice
if that to effectively kill him with combined damage. It definitely
takes more than two hits for the player to actually kill any of them.
I spoke of getting hit twice *total*, not per round. And for what's worth, even a l.10 white enemy doesn't have real issues with hitting target with over 100 defense rating, a l.15 enemy has even less problems -- keep on mind there is reduction of chance to hit based on difference between your ratings but it's linear. Even having say, 50 poitns more defense than the enemy has attack still means they're going to hit you on average every second time. On top of that it only takes one stun to ensure you will be hit and your defense counts for nothing, and each of these enemies do stun. "Decent armour rating" is pretty meaningless when the guy is wearing leather that doesn't leave much to work with -- difference between 'the best' and average is something like 5 points per hit if that? And we aren't changing tune now and claiming the player should have nothing but the best gear to stand a chance against 5 "punk" enemies, are weoutlaworacle wrote...
It's only a healing numbers game IF YOU SUCK, tho. You shouldn't be getting hit twice each round if your defense doesn't blow, or be taking that much damage if you have a decent armor rating.
Hitpoints? No, no 150. Try 300+ (that's for l.14 enemy, l.15+ will have more obviously) Yes, it means roughly 50% more than your own character, each. You are not 2-3 shotting that even in the best case scenario, not unless you do 100 damage per hit.And how many hitpoints do those guys have? 100? Maybe 150? At level 15 you should be two or three shotting them in a worst case scenario.... unless your attack rating blows and your damage is pitiful.... see where I'm going?
Oh, the escort thing does make sense at least as far as the story/explanation is concerned. I suppose someone didn't think too much about how it could affect the difficulty, or they weren't bothered by it.Kepha wrote...
I double checked and you were right, there is only 3 if you go through the back. I think that is because the two guards from out front come in with you when you get taken in the front because "you're sick."
I don't know really; was going by my own experience here, and my character was at l.17 by the time she hit the Landsmeet room. So i presumed 1-2 levels earlier for the Hospice part would be a reasonable guess.15-16 seems awfully low level to me to be doing the Landsmeet quests. If you're that low level maybe the answer is it isn't supposed to be winnable at that level, go do some side quests and come back.
KCat wrote...
Why would you think to do that without meta-gaming? Having to meta-game to survive is indicative of poor design in an RPG.Again, that is why you can go around to the back door, bribe or kill the single guard there, and enter with your whole party through the back.
tmp7704 wrote...
I spoke of getting hit twice *total*, not per round. And for what's worth, even a l.10 white enemy doesn't have real issues with hitting target with over 100 defense rating, a l.15 enemy has even less problems -- keep on mind there is reduction of chance to hit based on difference between your ratings but it's linear. Even having say, 50 poitns more defense than the enemy has attack still means they're going to hit you on average every second time. On top of that it only takes one stun to ensure you will be hit and your defense counts for nothing, and each of these enemies do stun. "Decent armour rating" is pretty meaningless when the guy is wearing leather that doesn't leave much to work with -- difference between 'the best' and average is something like 5 points per hit if that? And we aren't changing tune now and claiming the player should have nothing but the best gear to stand a chance against 5 "punk" enemies, are weoutlaworacle wrote...
It's only a healing numbers game IF YOU SUCK, tho. You shouldn't be getting hit twice each round if your defense doesn't blow, or be taking that much damage if you have a decent armor rating.Hitpoints? No, no 150. Try 300+ (that's for l.14 enemy, l.15+ will have more obviously) Yes, it means roughly 50% more than your own character, each. You are not 2-3 shotting that even in the best case scenario, not unless you do 100 damage per hit.And how many hitpoints do those guys have? 100? Maybe 150? At level 15 you should be two or three shotting them in a worst case scenario.... unless your attack rating blows and your damage is pitiful.... see where I'm going?
I believe i see where you're going, yes. You're going on an ego-stroking trip while having very little idea about the subject you speak of, aren't you?
Modifié par outlaworacle, 06 janvier 2010 - 04:23 .
I don't remember being told about a back entrance in my play-through, and I didn't go exploring every nook and cranny since the problem was in front of me. It's possible I just didn't ask the right questions or missed it when it was mentioned, but I didn't realize there was a back door until after the fight and I went through the door in the back to see it led me back outside.Stengahpolis wrote...
How is 'I wonder if there's a back entrance?' meta-gaming? Besides, after talking with a few people in the alienage anyone with half a brain should realize that the 'quarantine' seems a bit fishy.
Yes, it seems it's different depending on your race. If you're an elf, the mages try to force you in once you talk to them, otherwise they try to push you away.For the record on both my playthroughs the mages told me to shove off when I asked them about the hospice; I didn't even know it was possible to go in the front.
tmp7704 wrote...
I spoke of getting hit twice *total*, not per round. And for what's worth, even a l.10 white enemy doesn't have real issues with hitting target with over 100 defense rating, a l.15 enemy has even less problems -- keep on mind there is reduction of chance to hit based on difference between your ratings but it's linear. Even having say, 50 poitns more defense than the enemy has attack still means they're going to hit you on average every second time. On top of that it only takes one stun to ensure you will be hit and your defense counts for nothing, and each of these enemies do stun. "Decent armour rating" is pretty meaningless when the guy is wearing leather that doesn't leave much to work with -- difference between 'the best' and average is something like 5 points per hit if that? And we aren't changing tune now and claiming the player should have nothing but the best gear to stand a chance against 5 "punk" enemies, are weoutlaworacle wrote...
It's only a healing numbers game IF YOU SUCK, tho. You shouldn't be getting hit twice each round if your defense doesn't blow, or be taking that much damage if you have a decent armor rating.Hitpoints? No, no 150. Try 300+ (that's for l.14 enemy, l.15+ will have more obviously) Yes, it means roughly 50% more than your own character, each. You are not 2-3 shotting that even in the best case scenario, not unless you do 100 damage per hit.And how many hitpoints do those guys have? 100? Maybe 150? At level 15 you should be two or three shotting them in a worst case scenario.... unless your attack rating blows and your damage is pitiful.... see where I'm going?
I believe i see where you're going, yes. You're going on an ego-stroking trip while having very little idea about the subject you speak of, aren't you?
KCat wrote...
I don't remember being told about a back entrance in my play-through
If you'll notice those elves have Walking Bomb cast upon them by the Tevinter mages. I think they must be using blood magic to "recruit" suicide bombers.And if you do attack them, some of the city elves join in against you..
Modifié par Creature 1, 06 janvier 2010 - 05:09 .
Guest_Feraele_*
RangerSG wrote...
Heh, the fight I hate in that section is the one where the dozen guards and the archer are lined up waiting for you. With the requisite cutscene that ensures your character is 2 feet from enemies who can cut him to ribbons immediately. And since I'm playing a squishy mage...
Scattershot-stun, scattershot-stun, backstab-backstab...mage is dead, Wynne is dead...ooops.
If there's one thing I would ban in game development it's the obligatory "drop you out of cutscene at the mercy of your enemies" gimmick. What, you can't talk from a safe distance and figure out what's going on? You have to get into the enemy's personal space so they can open you from neck to stomach before you can react? Ermm...why?
Modifié par Feraele, 06 janvier 2010 - 05:36 .
Modifié par Archonsg, 06 janvier 2010 - 05:44 .
WillieStyle wrote...
tmp7704 wrote...
I spoke of getting hit twice *total*, not per round. And for what's worth, even a l.10 white enemy doesn't have real issues with hitting target with over 100 defense rating, a l.15 enemy has even less problems -- keep on mind there is reduction of chance to hit based on difference between your ratings but it's linear. Even having say, 50 poitns more defense than the enemy has attack still means they're going to hit you on average every second time. On top of that it only takes one stun to ensure you will be hit and your defense counts for nothing, and each of these enemies do stun. "Decent armour rating" is pretty meaningless when the guy is wearing leather that doesn't leave much to work with -- difference between 'the best' and average is something like 5 points per hit if that? And we aren't changing tune now and claiming the player should have nothing but the best gear to stand a chance against 5 "punk" enemies, are weoutlaworacle wrote...
It's only a healing numbers game IF YOU SUCK, tho. You shouldn't be getting hit twice each round if your defense doesn't blow, or be taking that much damage if you have a decent armor rating.Hitpoints? No, no 150. Try 300+ (that's for l.14 enemy, l.15+ will have more obviously) Yes, it means roughly 50% more than your own character, each. You are not 2-3 shotting that even in the best case scenario, not unless you do 100 damage per hit.And how many hitpoints do those guys have? 100? Maybe 150? At level 15 you should be two or three shotting them in a worst case scenario.... unless your attack rating blows and your damage is pitiful.... see where I'm going?
I believe i see where you're going, yes. You're going on an ego-stroking trip while having very little idea about the subject you speak of, aren't you?
Where did you find the base attack and defense for mobs? That's pretty useful information for min/maxers.
Oh by the way, at lvl 15 my rogue was hitting for ~70 mainhand 50 offhand. Dual weapon sweep + whirlwind would bring them all well below 50%. Then riposte one, dirty fighting another. Kill the last 3 at your liesure. This is on nightmare. Perhaps it's harder on easy. I wouldn't know.
I just enabled "show damage to party", put a character in front of a mob and watched if it had any problems hitting that character. You can tell the NPC level and grade when you have the Survival trained. For the exact attributes for all levels it would be probably possible by poking into the script responsible for scaling but i don't really feel like it.WillieStyle wrote...
Where did you find the base attack and defense for mobs? That's pretty useful information for min/maxers.
Out of curiosity that kind of damage is done with what weapons? From a quick check a regular tier 7 dagger hits the mobs of this sort for ~20 damage, 30 on crit. Imperial Edges (decent swords which you get after the Hospice) hit for ~30 regular damage. Similar quality axes (Bloodline, Biteback) land somewhere in the middle of that. DLC items like the Edge are slightly weaker tham Imperial Edges in performance. I can see getting some 10 extra damage there with stacking the grandmaster runes but that pretty much gets into the area of min-maxing and still gives no more than 40 damage, a pretty far cry from that 70 you report.Oh by the way, at lvl 15 my rogue was hitting for ~70 mainhand 50 offhand. Dual weapon sweep + whirlwind would bring them all well below 50%. Then riposte one, dirty fighting another. Kill the last 3 at your liesure. This is on nightmare. Perhaps it's harder on easy. I wouldn't know.
Modifié par tmp7704, 06 janvier 2010 - 04:56 .
Modifié par WillieStyle, 07 janvier 2010 - 12:26 .
tmp7704 wrote...
Out of curiosity that kind of damage is done with what weapons? From a quick check a regular tier 7 dagger hits the mobs of this sort for ~20 damage, 30 on crit. Imperial Edges (decent swords which you get after the Hospice) hit for ~30 regular damage. Similar quality axes (Bloodline, Biteback) land somewhere in the middle of that. DLC items like the Edge are slightly weaker tham Imperial Edges in performance. I can see getting some 10 extra damage there with stacking the grandmaster runes but that pretty much gets into the area of min-maxing and still gives no more than 40 damage, a pretty far cry from that 70 you report.
I think we'll just look differently at it, in the end. The way i see it, it is rather the case where the character needs to be built carefully for the fight to be actually manageable (rather than just 'easy') After all what we're talking here is min-maxed stats, the best available equipment, stacked poisons, stacked runes, specialization buff and other funny stuff and all this just to show that yes, a character made this way can do enough damage to stand good chance to beat 5 mobs alone.WillieStyle wrote...
Anyway, this has kind of devolved into a brag post. My initial point, is that if you build your character carefully, the hospice fight is easy solo. If you haven't built her carefully, we can still give you pointers to help make the fight more manageable.
Either way, this encounter is no reason to come to the forums and complain about "poor game design".
Feraele wrote...
RangerSG wrote...
Heh, the fight I hate in that section is the one where the dozen guards and the archer are lined up waiting for you. With the requisite cutscene that ensures your character is 2 feet from enemies who can cut him to ribbons immediately. And since I'm playing a squishy mage...
Scattershot-stun, scattershot-stun, backstab-backstab...mage is dead, Wynne is dead...ooops.
If there's one thing I would ban in game development it's the obligatory "drop you out of cutscene at the mercy of your enemies" gimmick. What, you can't talk from a safe distance and figure out what's going on? You have to get into the enemy's personal space so they can open you from neck to stomach before you can react? Ermm...why?
Use aoes it gives you time to fight back...specially the knockback aoe, if you don't have it get it.Those are the glyphs btw..
The Edge has 6.0 base damage, +5 damage bonus and Thorn of the Dead Gods adds another 2 on top of that. So your character is hitting mobs without any armour on them to speak of for ~10 damage per hit at l.7. The ~20 damage i recorded 8 levels later was done with regular tier 7 dagger (6.40 base damage, no damage bonus whatsoever) and done to enemy with considerably more armour. I hardly see a reason to shudder here -- most of the damage increase you get from the stats beyond the extra 10 points of difference i recorded simply gets buffered by increase in the target's armour.WillieStyle wrote...
At lvl 7 in lothering using the edge and the tier2 version of thorn of the dead gods, my rogue was hitting bandits for 15-19 damage per hit (non backstab). I shudder to think what one would have to do to a rogue to get her to hit for only 20 damage per strike at lvl 15.