The same reason why I don't create min-maxed heros, I like to have attributes that fits my conception for them, with both strenghts and weaknesses but neither of them are at the top or the bottom. This usually leaves me with an average hero (or hours upon hours of rerolling), thus making a game (at least a little bit) harder.
*edit : But I agree that Baldur's Gate II becomes really easy in the end.
Modifié par Waczack, 20 février 2014 - 12:22 .





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