While I'm here I also noticed that one of the longswords has a fresnel map. how that works im not quite sure, but as i understand it with rendering fresnel strengthens reflections from extreme angles but lessens them from perpendicular angles (front). something to experiment with.
Fresnel maps
Débuté par
Redfender
, janv. 05 2010 03:33
#1
Posté 05 janvier 2010 - 03:33





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