I don't have a problem with tragic endings. I have a problem with badly made endings. That was the real issue I had with ME3. (A common and frustrating misconception from many pro-enders and the media)
DA3 can have a dark and tragic ending, that's cool, so long as its a well made one, and I have a lot of confidence in Gaider to achieve a well made ending which ever way it goes.
The big thing I want to avoid is a cliff hanger. Happy or sad, I want some sense of finality, not an invisible "to be continued" screen. Origins had that, Mass Effect had that. DA2 did not. I understand they were planning on the expansion finishing it off, but it fell through. I think all games should be made with the caution that a sequel/expansion may not end up happening, so don't construct an ending that requires one.
Modifié par Doctor Moustache, 01 décembre 2012 - 04:32 .