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The first area in most BioWare games is a slog to get through...


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#1
Maria Caliban

Maria Caliban
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How should Dragon Age: Inquisition handle this?

In BG 1, there was Candlekeep. In BG 2, there was Irenicus' dungeon. In Jade Empire, there was Two-Rivers. In DA:O, there was Ostigar. In ME 1, there was Eden Prime.

Most of these aren't too bad in the first playthrough, but try them a second time and suddenly they can quickly become dull.

Dragon Age 2 dealt with this by abbreviating the beginning. KotOR dealt with this by abbreviating the beginning and then making Taris the real introduction to the world.

Fans dealt with this by making mods that let you skip these levels.

I wonder if that's a good idea. The first time you play through the tutorial section, and on subsequent playthroughs you can choose to skip it.

What do you think?

(Feel free to tell me how I'm wrong and you loved those areas. I know some of you did.)

#2
Allan Schumacher

Allan Schumacher
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Based on discussion on the BSN, I feel there's a very mixed reception to the pacing of the beginning.

Many have stated they found it jarring to jump straight into an escape as Hawke without much context. They feel it undermined the effect of losing a sibling, as they hadn't yet established any reason to care for said sibling. I find these people tend to appreciate the slower beginnings of the Origins stories, as it helped them feel established in the setting and to make sense of some of the relationships.


On the counterpoint, I do agree DAO feels more like a slog (you think you guys think Ostagar is a slog, aye carumba!), and there have been some that feel that DA2's speedier introduction is preferrable (even some who feel that the sibling death was undermined due to the briefness actually don't mind the overall pace of the intro).

I think it's a tricky card to play. I personally value the first playthrough over subsequent playthrough (since it's untainted by extra knowledge), but that's just my perspective.