The first area in most BioWare games is a slog to get through...
#1
Posté 01 décembre 2012 - 04:27
In BG 1, there was Candlekeep. In BG 2, there was Irenicus' dungeon. In Jade Empire, there was Two-Rivers. In DA:O, there was Ostigar. In ME 1, there was Eden Prime.
Most of these aren't too bad in the first playthrough, but try them a second time and suddenly they can quickly become dull.
Dragon Age 2 dealt with this by abbreviating the beginning. KotOR dealt with this by abbreviating the beginning and then making Taris the real introduction to the world.
Fans dealt with this by making mods that let you skip these levels.
I wonder if that's a good idea. The first time you play through the tutorial section, and on subsequent playthroughs you can choose to skip it.
What do you think?
(Feel free to tell me how I'm wrong and you loved those areas. I know some of you did.)
#2
Posté 01 décembre 2012 - 04:32
#3
Posté 01 décembre 2012 - 04:36
Instead, just make it a seperate little mode. Something completely skippable that does not have any impact on the story at all. Just a little arena or something where the game teaches you how to play it. That way when the campaign starts, you can jump right into solid gameplay.
Or just do what Origins did and not even have a tutorial at all. (I dont understand how you think Ostagar is one) I'm fine with that, not like I need one.
Modifié par Doctor Moustache, 01 décembre 2012 - 04:37 .
#4
Posté 01 décembre 2012 - 04:37
As such, I don't really feel like my later opinions of them are as relevant as my first impression which judged them to be fine.
Modifié par Upsettingshorts, 01 décembre 2012 - 04:39 .
#5
Posté 01 décembre 2012 - 04:42
#6
Posté 01 décembre 2012 - 04:45
Tanaris and that first trip to the Citidel was a slog for me and that hurdle I had to get past to get to the game.
For me BioWare is mostly hit or miss in this aspect. The first time is alway fine but after that its just going to be up to me likeing it or not.
#7
Posté 01 décembre 2012 - 04:59
#8
Posté 01 décembre 2012 - 05:08
They were actually easier on subsequent replays because I knew what to do in what order, but they're still not enjoyable experiences. All I could think was "Oh lord, here we go again."
Enjoyment of an activity will always decrease the more times you repeat it. That's just how human brains are wired. I don't think there's much Bioware can do to alleviate that.
Modifié par Plaintiff, 01 décembre 2012 - 05:14 .
#9
Posté 01 décembre 2012 - 05:40
Same here. Actually the only ones that seemed like slogs in subsequent plays were the Dalish elf and both dwarven origins, probably because of the mini dungeon crawls that you have to do in each of those. The mage origin I've done so many times I could probably play with my eyes closed, so that is just routine to me now...Upsettingshorts wrote...
I can say these only felt like slogs to me upon replaying the game.
As such, I don't really feel like my later opinions of them are as relevant as my first impression which judged them to be fine.
#10
Posté 01 décembre 2012 - 05:42
#11
Posté 01 décembre 2012 - 05:55
Not sure what the solution is, though.
Modifié par devSin, 01 décembre 2012 - 06:36 .
#12
Posté 01 décembre 2012 - 06:30
I liked the skippable Harvest Festival tutorial in NWN 2. Candlekeep is also basically skippable since you can immediately go to Gorion after buying gear. Though, unlike NWN 2, you'll lose out on all XP and quest rewards if you do that.
#13
Guest_PurebredCorn_*
Posté 01 décembre 2012 - 06:45
Guest_PurebredCorn_*
#14
Posté 01 décembre 2012 - 07:31
#15
Posté 01 décembre 2012 - 07:57
#16
Posté 01 décembre 2012 - 08:04
#17
Guest_Rojahar_*
Posté 01 décembre 2012 - 08:07
Guest_Rojahar_*
Maria Caliban wrote...
How should Dragon Age: Inquisition handle this?
In BG 1, there was Candlekeep. In BG 2, there was Irenicus' dungeon. In Jade Empire, there was Two-Rivers. In DA:O, there was Ostigar. In ME 1, there was Eden Prime.
Most of these aren't too bad in the first playthrough, but try them a second time and suddenly they can quickly become dull.
Dragon Age 2 dealt with this by abbreviating the beginning. KotOR dealt with this by abbreviating the beginning and then making Taris the real introduction to the world.
Fans dealt with this by making mods that let you skip these levels.
I wonder if that's a good idea. The first time you play through the tutorial section, and on subsequent playthroughs you can choose to skip it.
What do you think?
(Feel free to tell me how I'm wrong and you loved those areas. I know some of you did.)
Like the chapters in Bioware's Neverwinter Nights?
#18
Posté 01 décembre 2012 - 09:15
Rojahar wrote...
Like the chapters in Bioware's Neverwinter Nights?
NWN is the only Bioware game I played that I didn't finish. I gave up after the starter dungeon because I found it incredibly boring.
The other games I only found the starter areas a slog to get through because they were relatively linear (for the record, I consider the escape from Lothering to be DA2's tutorial, not the first year in Kirkwall).
For DA:O, if you take the Origins as the tutorial sections, it's great. There's, what, 6 of them or something. Ostagar gets dull on the second play, but many people think the same thing about the Fade and the Deep Roads. Or exploring the Wounded Coast for the umpteenth time. It's the tedious follow-this-path-to-the-end-and-see-nothing-new that makes it boring, at least for me, so I'd be greatly in favour of more than one direction to reach the goal. And I'm not just talking about dialogue. I'm thinking a literal fork in the dungeon road. Maybe there's two tunnels that reach the Anvil of the Void. At Ostagar, maybe Duncan offers a choice of whether to get maps that way, or help Loghain's forces out in the other direction.
Unfortunately, I recognise that while split paths are fantastic for replay value, and possibly even for those who get bored on the very first run of the starter dungeon, they're not cheap. And perhaps not financially practical, if the people who don't finish the game outnumber the ones that do (thus why bother?)
Plus, I'm happy with a game that's simply awesome on a single play, instead of mediocre or bad.
#19
Posté 01 décembre 2012 - 09:22
#20
Posté 01 décembre 2012 - 09:32
Maria Caliban wrote...
The first time you play through the tutorial section, and on subsequent playthroughs you can choose to skip it.
This is what Obsidian did in KOTOR 2 to a minor extent. The tutorial section was playing as T3M4, repairing the Ebon Hawk and bringing it in to dock. That section is skippable, though it does provide some context and information on Exile, Kreia, and the ship. (Of course, Peragus is still a f***ing slogfest.)
I thought the abbreviated beginning of DA2 was both good and bad. Good for avoiding the slog, bad for tossing us into the story with little background information on Hawke's family, how we got here, etc. In medias res is a useful storytelling technique, but IMO it can also be confusing and disorienting (or in the case of DA2, it dampens the emotional connection at the beginning).
#21
Posté 01 décembre 2012 - 09:36
#22
Posté 01 décembre 2012 - 09:37
Candlekeep was little more than a tutorial though but I suppose you could always just head straight to Gorion and get the show on the road.
#23
Posté 01 décembre 2012 - 09:49
Many have stated they found it jarring to jump straight into an escape as Hawke without much context. They feel it undermined the effect of losing a sibling, as they hadn't yet established any reason to care for said sibling. I find these people tend to appreciate the slower beginnings of the Origins stories, as it helped them feel established in the setting and to make sense of some of the relationships.
On the counterpoint, I do agree DAO feels more like a slog (you think you guys think Ostagar is a slog, aye carumba!), and there have been some that feel that DA2's speedier introduction is preferrable (even some who feel that the sibling death was undermined due to the briefness actually don't mind the overall pace of the intro).
I think it's a tricky card to play. I personally value the first playthrough over subsequent playthrough (since it's untainted by extra knowledge), but that's just my perspective.
#24
Posté 01 décembre 2012 - 09:58
I also didn't really think Ostagar was that bad. It has a pretty neat climax, and I'm okay with that. Eden Prime was the same way.
Taris is still torture though, it's just that Peragus and Telos drag on even longer then Taris does.
#25
Posté 01 décembre 2012 - 10:01





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