Compared to that, an hour in the swamp is bliss.
Modifié par DaringMoosejaw, 03 décembre 2012 - 11:57 .
Modifié par DaringMoosejaw, 03 décembre 2012 - 11:57 .
Dr. Doctor wrote...
No intro section ever can compare to the sheer tedium that was Peragus/Citadel Station in KOTOR 2. We just went through a stupid maze of locked doors and puzzles so we can go and play errand boy for a couple hours.
Modifié par JWvonGoethe, 03 décembre 2012 - 06:34 .
JWvonGoethe wrote...
Give us different ways to play the opening sequence. Instilling in the player a strong sense of agency near the beginning serves to establish that as a feature for the the remainder of the game.
Modifié par brushyourteeth, 03 décembre 2012 - 05:35 .
How sparkly are we speaking, madame? Are there sparkles of the twilight variety - not to be confused with vampires?Maria Caliban wrote...
I like how many people are using the word 'slog.'
It makes my heart sparkly.
Guest_EntropicAngel_*
KiddDaBeauty wrote...
How sparkly are we speaking, madame? Are there sparkles of the twilight variety - not to be confused with vampires?
Spankoman wrote...
I enjoyed Ostagar. On my playthroughs (after the first) I always thought of it as the calm before the storm.
DA2's beginning didn't make much of an impression on me. The "escape" part. The rest of it was fine.
I really like the DAO deep roads too. It is awesome how overwhelmingly huge they are, with all those neat little details to discover. In comparison, the DA2 deep roads felt like a walk through a theme park to me, a theme park built by someone who had maybe read about the real deep roads but had never seen the actual place themselves.Nefla wrote...
Also I'm apparently weird since I LOVE the deep roads. I love the design, the creepiness, all the little things you can do and discover like the topsider's honor, the one with the demon body parts, the crosscut drifters, etc...and how big it is.
Nefla wrote...
Also I'm apparently weird since I LOVE the deep roads. I love the design, the creepiness, all the little things you can do and discover like the topsider's honor, the one with the demon body parts, the crosscut drifters, etc...and how big it is.
Modifié par FitScotGaymer, 03 décembre 2012 - 10:11 .
FitScotGaymer wrote...
Nefla wrote...
Also I'm apparently weird since I LOVE the deep roads. I love the design, the creepiness, all the little things you can do and discover like the topsider's honor, the one with the demon body parts, the crosscut drifters, etc...and how big it is.
And that for me was the problem with the Deep Roads.
I loved the Deep Roads quests and design too. My only problem was the section was too damn long.
The very definition of a slog.
Eugh.
FitScotGaymer wrote...
Nefla wrote...
Also I'm apparently weird since I LOVE the deep roads. I love the design, the creepiness, all the little things you can do and discover like the topsider's honor, the one with the demon body parts, the crosscut drifters, etc...and how big it is.
And that for me was the problem with the Deep Roads.
I loved the Deep Roads quests and design too. My only problem was the section was too damn long.
The very definition of a slog.
Eugh.
Allan Schumacher wrote...
Based on discussion on the BSN, I feel there's a very mixed reception to the pacing of the beginning.
Many have stated they found it jarring to jump straight into an escape as Hawke without much context. They feel it undermined the effect of losing a sibling, as they hadn't yet established any reason to care for said sibling. I find these people tend to appreciate the slower beginnings of the Origins stories, as it helped them feel established in the setting and to make sense of some of the relationships.
On the counterpoint, I do agree DAO feels more like a slog (you think you guys think Ostagar is a slog, aye carumba!), and there have been some that feel that DA2's speedier introduction is preferrable (even some who feel that the sibling death was undermined due to the briefness actually don't mind the overall pace of the intro).
I think it's a tricky card to play. I personally value the first playthrough over subsequent playthrough (since it's untainted by extra knowledge), but that's just my perspective.
Eden Prime wasn't an issue but the initial Citadel segment tacked onto it was pretty bad.CrazyRah wrote...
For me Taris is the real slog. That planet know exactly how to be as boring and tedious as possible. Taris almost managed on its own make me give up on Kotor. Eden Prime can perhaps be like a slog but since it's a very short part i blitz through it before coffee is done. DAO and Ostagar don't feel like a slog to me yet at least. Then again i've like only done all of Ostagar 3 times. But i very much prefer the slower beginnings in a game rather than the beginning we had in DA2 with getting thrown directly into the escape as Hawke with a couple of complete strangers to me. Out of all Bioware games that i've played i think Origins is the closest to how i prefer beginnings. It's not perfect mind you and there's room for improvements
Modifié par EJ107, 04 décembre 2012 - 12:58 .
I don't know what a pony-wanker is.kartupelis wrote...
I am sorry, but I possibly can not pay attention to something a pony-wan**r has said.
Gileadan wrote...
I really like the DAO deep roads too. It is awesome how overwhelmingly huge they are, with all those neat little details to discover. In comparison, the DA2 deep roads felt like a walk through a theme park to me, a theme park built by someone who had maybe read about the real deep roads but had never seen the actual place themselves.Nefla wrote...
Also I'm apparently weird since I LOVE the deep roads. I love the design, the creepiness, all the little things you can do and discover like the topsider's honor, the one with the demon body parts, the crosscut drifters, etc...and how big it is.
Modifié par PsychoBlonde, 04 décembre 2012 - 03:03 .
Nefla wrote...
Gileadan wrote...
I really like the DAO deep roads too. It is awesome how overwhelmingly huge they are, with all those neat little details to discover. In comparison, the DA2 deep roads felt like a walk through a theme park to me, a theme park built by someone who had maybe read about the real deep roads but had never seen the actual place themselves.Nefla wrote...
Also I'm apparently weird since I LOVE the deep roads. I love the design, the creepiness, all the little things you can do and discover like the topsider's honor, the one with the demon body parts, the crosscut drifters, etc...and how big it is.
Totally agree DA2 deep roads were like a cheap immitation!