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Is Bioware going back to the roots of Dragon Age: Origins?


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#1
Crinkledern

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Lets face it, Dragonage II was a disaster when compared to dragonage origins. I don't see why they had to make it like Mass effect. Why? Tell me the hell WHY? because mass effects style was more successful? Of course thats why, Bioware. They wanted more money and knew people who loved origins would buy it no matter what, so they also targeted their Mass effect crowd.

Sorry, i just can't help getting angry. To exploit such potential because you happened to strike gold on a new franchise is disgusting.

Are they going to go back to what made Dragonage great, instead of rushing the hell out of the game just to make a quick buck on their new cash cow?

The reason Origins was great and Dragonage II failed was because they basically changed everything that made Dragonage unique. It was one of the only games on the market that didn't bow to the usual audience, ease of play, quick but easy combat and handholding. But you had to screw that up for that a bit of extra cash didn't you Bioware. 

The dragonage formula didn't need changing, only improved.

Modifié par Malmortius, 01 décembre 2012 - 09:11 .


#2
Allan Schumacher

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Well i guess no one is perfect. Eye for an eye. Do i really have to sugarcoat my post with smileys and "This is just my opinion"


You absolutely do not need to say "this is my opinion." This is the internet and that is inferred in pretty much every post.

However, I will say that I did mostly just gloss over your post because it came across as hostile to me, and it was difficult to distinguish from others that have presented it in a similar way.

Although I *am* now reading over the thread....

#3
Allan Schumacher

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Instead of 'Are BioWare...?' it should be 'Is BioWare...?'


For me it's the "Dragonage" Yeegads man!


Sigh, looks like its going to be more of DA2. All i can remember is copy paste dungeons, bad voice acting and stale characters. Seriously, you heard male hawkes voice actor? Its why i prefer my imagination to do it i.e DA:O


We were pretty upfront about the things we want to keep from DA2 yes. Although copied levels was already remedied in DLC so you shouldn't have to worry about that (we won't be doing it). But yes, there were thematic shifts with DA2 that were done that we want to keep.


DAII just didn't have nearly as much content as DA:O. Thats where it stems from, really. Laziness.


Hmmm. See, it's times like these it's actually a benefit to you that I was in "gloss over post" mode. I hadn't seen this one yet.  Unfortunately I now have.

It may be useful to explain your definition of the word "laziness" because I am willing to give you the benefit of the doubt that you may have meant a different word....

Modifié par Allan Schumacher, 01 décembre 2012 - 08:48 .


#4
Allan Schumacher

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Malmortius wrote...

You say remedied in DLC like it was a fix, but we had to pay for that DLC, remember. I find it odd that you'd refer to DLC as any sort of excuse, no matter how little. The tediousness of the main game is still there, theres just more content blurring it out. Though i'm glad to hear copied levels will be less in DA3.


See, for someone that is claiming to be well reasoned, you are positioning everything in a rather hostile manner.  Of course, perhaps I am just biased to think this way since you decided to lace your previous posts with similar commentary which has led me to expect this type of behaviour from you.

I'm not saying that DLC was a fix for the entire game, nor am I using it as an excuse.  The design philosophy was changed:  "Fans spoke out, they are clearly not at all happy with this, we need to adjust our design philosophy because this isn't something that is acceptable."  The DLC reflected the change in this philosophy.  Since we've already demonstrated that we understand the criticisms regarding level reuse, I figured it was a good starting point to illustrate that the feedback has been acknowledge, and we already did something about it.

In other words, precedent has been set and you can use that as evidence that we'll continue to take it into account going into DA3


I don't know what it was. You tell me. Time restrictions? Being pushed by EA? "good enough" mindset? Setting the majority of the game in one city, one playable race and no origin stories, it seems like laziness rather than a design choice.


On this note, this thread is now closed.

Here's the definition of laziness, and why it is ostensibly rude to straight up state that you feel myself and my team are lazy:

Laziness indicates a disinclination to do work when we have the ability to do so.


The schedule was aggressive for the scope of the game and the changes.  Now you can dislike the game that came out of the aggressive schedule (many do!), and I'm not going to make any excuses such as EA execs put us to the gun (they didn't), and I'll accept my share of the responsibility for DA2's shortcomings.  But I'm not keen to sit there while some chap on the other end of his internet connection that evidently doesn't have a clue sits there and suggests that we weren't actually working. 

Yes, it's insulting.  Yes, it's rude.  

On the plus side, you did acknowledge that you are prone to do it, so if you wish to continue with your criticisms towards DA2, I hope you will do so in a more appropriate manner in the future.  You stand to have a significantly greater chance of a dev reading and taking your preferences in mind if they aren't glossed over because you're being snappy.


In the meantime, I'm off to go count all the money I made sitting around doing nothing....

Modifié par Allan Schumacher, 01 décembre 2012 - 09:45 .