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Is Bioware going back to the roots of Dragon Age: Origins?


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#1
Crinkledern

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Lets face it, Dragonage II was a disaster when compared to dragonage origins. I don't see why they had to make it like Mass effect. Why? Tell me the hell WHY? because mass effects style was more successful? Of course thats why, Bioware. They wanted more money and knew people who loved origins would buy it no matter what, so they also targeted their Mass effect crowd.

Sorry, i just can't help getting angry. To exploit such potential because you happened to strike gold on a new franchise is disgusting.

Are they going to go back to what made Dragonage great, instead of rushing the hell out of the game just to make a quick buck on their new cash cow?

The reason Origins was great and Dragonage II failed was because they basically changed everything that made Dragonage unique. It was one of the only games on the market that didn't bow to the usual audience, ease of play, quick but easy combat and handholding. But you had to screw that up for that a bit of extra cash didn't you Bioware. 

The dragonage formula didn't need changing, only improved.

Modifié par Malmortius, 01 décembre 2012 - 09:11 .


#2
Doctoglethorpe

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I don't recall DA2 being a cover based shooter.

#3
Adanu

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Let's face it, some people have a false sense of entitlement and think that if they didn't enjoy it, it sucked for everyone else too.

You people got old the first year of DA2s release. Honestly ,if they kept that Origins combat system I would have not bothered. It was slow, unwieldy, and completely clunky. A happy medium between the two might work... but if they bring back that 'combat shuffle' I'm going to kill someone.

#4
Crinkledern

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Doctor Moustache wrote...

I don't recall DA2 being a cover based shooter.


Because one irrelevant gameplay mechanic has something to do with this, right?

-Dialog wheel taken from Mass effect
-Loot system/equip restrictions inspired by Mass effect 
-Main character voice acting like Mass effect
-Human only character like Mass effect

Modifié par Malmortius, 01 décembre 2012 - 06:35 .


#5
Crinkledern

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Adanu wrote...

Let's face it, some people have a false sense of entitlement and think that if they didn't enjoy it, it sucked for everyone else too.

You people got old the first year of DA2s release. Honestly ,if they kept that Origins combat system I would have not bothered. It was slow, unwieldy, and completely clunky. A happy medium between the two might work... but if they bring back that 'combat shuffle' I'm going to kill someone.


"If i dont like it, change it so i do despite if other people liked it before"

And you say i have a false sense of entitlement? I'm not asking for anything unreasonable, just the roots where the francise started. The strategy part of the game was already implemented and for the most part removed in DA2.

Modifié par Malmortius, 01 décembre 2012 - 06:31 .


#6
BanksHector

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If all the acts in DA2 was as great as Act 2 was with the Qunari, I would of found it to be a better game then DAO.

#7
Plaintiff

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What was so very "unique" about DA:O?

#8
Icesong

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Doctor Moustache wrote...

I don't recall DA2 being a cover based shooter.


Imagine a cover based shooter with bows and staff-fire though. Someone should get on that. Have they?

Let's face it, some people have a false sense of entitlement and think
that if they didn't enjoy it, it sucked for everyone else too.


I think we have more than one guy's opinion to go off of to conclude DA2 wasn't as well-received as DAO.

#9
d4eaming

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Honestly, I have played a heck of a lot more out of DA2 than I have DAO, and I haven't even played DAA yet. You act as though only your opinion counts. Just because you apparenrtly hated DA2 doesn't mean Bioware needs to cater to your tastes.

I hate the DAO combat system. It's slow and reminds me of watching paint dry. Everyone moves at a snail's pace, and my characters keep bumping into each other, stopping, then trying to path around, then stopping again when the NPC gets in the way. The DA2 combat feels like an upgraded DAO combat to me. Yes, it's sped up, but for me that makes it far more interesting and engaging. I want to watch my character actually fight and kick some ass, not watch it bump into the NPCs and stop and think about how to path around them to get to the mob.

#10
Doctoglethorpe

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I just don't understand how its anything like Mass Effect other then the dialog wheel, something I prefer. (At least until its shallow implementation in ME3)

Other points you made, it being easier and all, are flat out false. The combat was mostly only improved, not dramatically changed. So theres no isometric view, is that really a big deal? Do you miss all the shufflin shufflin?

They are not rushing it, I can answer that at least.

#11
Crinkledern

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Plaintiff wrote...

What was so very "unique" about DA:O?


I may have worded that wrong. I would instead say that it was a change of pace.

Not many games went back to the 'old' ways of RPGs, and DA: origins did that and more importantly, did it well. Look how successful it became.

What was wrong with having just one popular game on the market like DA: Origins? Money. Thats why.

For some reason, they decided to modernise it like Mass effect and took out a whole bunch of featuers. Its blatently obvious they took alot less time than with DA: Origins. One playable race only? No origin stories? Reused textures EVERYWHERE? 80% of the game in that god forsaken town. 

ME worked because it started out modernised, dragonage did not.

Modifié par Malmortius, 01 décembre 2012 - 06:41 .


#12
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Malmortius wrote...

Doctor Moustache wrote...

I don't recall DA2 being a cover based shooter.


Because one irrelevant gameplay mechanic has something to do with this, right?


Describe what you mean then.  HOW was it like Mass Effect?  Specify what you disliked, in as objective terms as possible, so they can be understood, recognized, and perhaps even addressed.

For example: Don't just say "The combat was dumbed down and not tactical." but explain what made it dumbed down and not tactical to you.  Did you just dislike the different camera?  Did you just dislike the combat animations?  Didn't like waves?  What about DAO did you find more tactical?

#13
Doctoglethorpe

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Icesong wrote...

Doctor Moustache wrote...

I don't recall DA2 being a cover based shooter.


Imagine a cover based shooter with bows and staff-fire though. Someone should get on that. Have they?


Hunted: A Demons Forge has pretty great over the shoulder bow action.  Everything else about the game was pretty mediocre though unfortunately. 

#14
Crinkledern

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Rojahar wrote...

Malmortius wrote...

Doctor Moustache wrote...

I don't recall DA2 being a cover based shooter.


Because one irrelevant gameplay mechanic has something to do with this, right?


Describe what you mean then.  HOW was it like Mass Effect?  Specify what you disliked, in as objective terms as possible, so they can be understood, recognized, and perhaps even addressed.

For example: Don't just say "The combat was dumbed down and not tactical." but explain what made it dumbed down and not tactical to you.  Did you just dislike the different camera?  Did you just dislike the combat animations?  Didn't like waves?  What about DAO did you find more tactical?


Sorry i didn't realise the majority of this brainwashed fanbase was so inept.

You're focusing too much on the combat. Dragonage wasn't even about the combat, it was about the diversity and the world reacting to you. Antoher one of the things that Dragonage II failed to do. One character works for Mass effect, why? because the trilogy is about the same character. Dragonage didn't need complete personalization of the protagonist, it was about the journey. Combat was a big part and in alot of places it was slow and clumsy, but like i said it didn't have to be changed, just improved.

Thats my point. Not changed, just improved.

Modifié par Malmortius, 01 décembre 2012 - 06:55 .


#15
Crinkledern

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Doctor Moustache wrote...

I just don't understand how its anything like Mass Effect other then the dialog wheel, something I prefer. (At least until its shallow implementation in ME3)

Other points you made, it being easier and all, are flat out false. The combat was mostly only improved, not dramatically changed. So theres no isometric view, is that really a big deal? Do you miss all the shufflin shufflin?

They are not rushing it, I can answer that at least.


The mass effect triogy was great, so i'm not completely against taking ideas from it. But the problem was also how rushed DA2 was.

-Dialog wheel
-loot/equip restrictions inspired by mass effect
-one class one weapon mindset of mass effect (one weapon priority)
-main character voice acting (This may be just preference, but the joy of DA:O was the diversity of imagination. something people have seem to forgotten)
-Human only character 

And things not to do with Mass effect
-80% of the game surrounded one city, when DA:O traveled to many, many different places. I don't even know how they could compare.
-Loot/equip system simplfied
-Strategic gameplay and positioning removed

Modifié par Malmortius, 01 décembre 2012 - 06:53 .


#16
d4eaming

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I hate the over-the-shoulder view in ME. Drives me completely nuts, because for some reason it totally throws off my sense of balance and I can't aim properly with it. I much prefer my character to be totally centered. Any game that puts me off center is difficult :/

#17
Crinkledern

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d4eaming wrote...

Honestly, I have played a heck of a lot more out of DA2 than I have DAO, and I haven't even played DAA yet. You act as though only your opinion counts. Just because you apparenrtly hated DA2 doesn't mean Bioware needs to cater to your tastes.

I hate the DAO combat system. It's slow and reminds me of watching paint dry. Everyone moves at a snail's pace, and my characters keep bumping into each other, stopping, then trying to path around, then stopping again when the NPC gets in the way. The DA2 combat feels like an upgraded DAO combat to me. Yes, it's sped up, but for me that makes it far more interesting and engaging. I want to watch my character actually fight and kick some ass, not watch it bump into the NPCs and stop and think about how to path around them to get to the mob.


And for me the combat system in DA:O didn't bother me at all. It was strategic, only of the only strategic modern games at the time it was released.

Basically, you're saying it was fine that they change the game if it benefits you, even though the game mechanics were already estabished and people like dragonage origins for that reason. Its not right to say "I like parts of DA:O, but i like ME more so i want it to be more like that" just because you say so.

Modifié par Malmortius, 01 décembre 2012 - 06:51 .


#18
d4eaming

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Malmortius wrote...

Sorry i didn't realise the majority of this brainwashed fanbase was so inept.


Are you incapable of constructing a mature criticism without resorting to being blatantly offensive and gross to the people who don't agree with you? Pull on some big boy pants and be an adult about your criticisms without striving to offend your readers as much as possible.

Modifié par d4eaming, 01 décembre 2012 - 06:53 .


#19
Crinkledern

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d4eaming wrote...

Malmortius wrote...

Sorry i didn't realise the majority of this brainwashed fanbase was so inept.


Are you incapable of constructing a mature criticism without resorting to being blatantly offensive and gross to the people who don't agree with you? Pull on some big boy pants and be an adult about your criticisms without striving to offend your readers as much as possible.


I did contruct a mature critism, under it. But you ignore that don't you.

Being insulted on the internet. Right. And i need the big boy pants?

Modifié par Malmortius, 01 décembre 2012 - 06:55 .


#20
xsdob

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Malmortius wrote...

d4eaming wrote...

Malmortius wrote...

Sorry i didn't realise the majority of this brainwashed fanbase was so inept.


Are you incapable of constructing a mature criticism without resorting to being blatantly offensive and gross to the people who don't agree with you? Pull on some big boy pants and be an adult about your criticisms without striving to offend your readers as much as possible.


I did contruct a mature critism, under it. But you ignore that don't you.


Kinda hard to take that point seriously when you just came out and fliped off everyone who didn't agree with you. Maybe I should try that in my next debate class. Call my opponent an inept brainwashed fanboy, than make my good point. It's a garunteed way to win the debate and show I can articulate my points well right?

#21
Blackrising

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Yes yes DA 2 sucked blablabla Bioware is a money-eating monster blabla what I don't like needs to be changed blablabla I'll just go ahead and whine instead of giving constructive criticism.

Thank you, I'd rather have another topic about 'all-bisexual' companions or a human-only protagonist.
*sigh*

Modifié par Blackrising, 01 décembre 2012 - 06:59 .


#22
d4eaming

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Malmortius wrote...

d4eaming wrote...

Honestly, I have played a heck of a lot more out of DA2 than I have DAO, and I haven't even played DAA yet. You act as though only your opinion counts. Just because you apparenrtly hated DA2 doesn't mean Bioware needs to cater to your tastes.

I hate the DAO combat system. It's slow and reminds me of watching paint dry. Everyone moves at a snail's pace, and my characters keep bumping into each other, stopping, then trying to path around, then stopping again when the NPC gets in the way. The DA2 combat feels like an upgraded DAO combat to me. Yes, it's sped up, but for me that makes it far more interesting and engaging. I want to watch my character actually fight and kick some ass, not watch it bump into the NPCs and stop and think about how to path around them to get to the mob.


And for me the combat system in DA:O didn't bother me at all. It was strategic, only of the only strategic modern games at the time it was released.

Basically, you're saying it was fine that they change the game if it benefits you, even though the game mechanics were already estabished and people like dragonage origins for that reason. Its not right to say "I like parts of DA:O, but i like ME more so i want it to be more like that" just because you say so.


And you're whining about them updating the game in ways that you don't like. So, who should they cater to? You or me? The only game mechanics I can think off the top of my head that got removed were traps.

You're basically throwing a whiny fit because the game changed in some ways you don't like, yet when someone tells you that they actually enjoy the changes, you throw another hissy fit and accuse them of wanting to be catered to to your own detriment when no one has made such a statement. I like DAO. I like DA2. I prefer the sped up combat style of 2 over Origins. I kind of miss trap laying from Origins, but you know what, I can go with the flow because me enjoyment of DA2 overshadowed any disapointments I had from the transition from Origins.

Do I miss the origin stories and multiple race selection? Yes, yes I do. Does that mean I hate DA2 or think it's a failure? Hell no. I take DA2 for what it was intended and enjoy it on those merits, no different than when I go see a movie adaptation of a favorite book. I expect it to the different, and then I judge its merits on that difference. So you hated DA2, good for you. I didn't.

It is not a matter of who "deserves" to be catered to more than anyone else. You don't deserve to have it all your way {and only your way) any more than I do, and I don't have the arrogance to claim otherwise.

#23
Crinkledern

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xsdob wrote...

Malmortius wrote...

d4eaming wrote...

Malmortius wrote...

Sorry i didn't realise the majority of this brainwashed fanbase was so inept.


Are you incapable of constructing a mature criticism without resorting to being blatantly offensive and gross to the people who don't agree with you? Pull on some big boy pants and be an adult about your criticisms without striving to offend your readers as much as possible.


I did contruct a mature critism, under it. But you ignore that don't you.


Kinda hard to take that point seriously when you just came out and fliped off everyone who didn't agree with you. Maybe I should try that in my next debate class. Call my opponent an inept brainwashed fanboy, than make my good point. It's a garunteed way to win the debate and show I can articulate my points well right?


I got the impression i was being spoken to like a child, even before i said anything rude. The guy said "I don't recall DA2 being a cover based shooter." despite the fact i went into alot more detail than that. I responded with a valid point. What he said had little relevence at all.

#24
Blackrising

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Malmortius wrote...

xsdob wrote...

Malmortius wrote...

d4eaming wrote...

Malmortius wrote...

Sorry i didn't realise the majority of this brainwashed fanbase was so inept.


Are you incapable of constructing a mature criticism without resorting to being blatantly offensive and gross to the people who don't agree with you? Pull on some big boy pants and be an adult about your criticisms without striving to offend your readers as much as possible.


I did contruct a mature critism, under it. But you ignore that don't you.


Kinda hard to take that point seriously when you just came out and fliped off everyone who didn't agree with you. Maybe I should try that in my next debate class. Call my opponent an inept brainwashed fanboy, than make my good point. It's a garunteed way to win the debate and show I can articulate my points well right?


I got the impression i was being spoken to like a child, even before i said anything rude. The guy said "I don't recall DA2 being a cover based shooter." despite the fact i went into alot more detail than that. I responded with a valid point. What he said had little relevence at all.


Uh, no. You basically just accused Bioware of being money-hungry monsters and claimed that DA:O was so much better than DA 2.
I don't see this 'valid point' in your original post.

#25
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Malmortius wrote...

Rojahar wrote...

Malmortius wrote...

Doctor Moustache wrote...

I don't recall DA2 being a cover based shooter.


Because one irrelevant gameplay mechanic has something to do with this, right?


Describe what you mean then.  HOW was it like Mass Effect?  Specify what you disliked, in as objective terms as possible, so they can be understood, recognized, and perhaps even addressed.

For example: Don't just say "The combat was dumbed down and not tactical." but explain what made it dumbed down and not tactical to you.  Did you just dislike the different camera?  Did you just dislike the combat animations?  Didn't like waves?  What about DAO did you find more tactical?


Sorry i didn't realise the majority of this brainwashed fanbase was so inept.

You're focusing too much on the combat. Dragonage wasn't even about the combat, it was about the diversity and the world reacting to you. Antoher one of the things that Dragonage II failed to do. One character works for Mass effect, why? because the trilogy is about one character. Dragonage didn't need complete personalization of the protagonist, it was about the journey. Combat was a big part and in alot of places it was slow and clumsy, but like i said it didn't have to be changed, just improved.

Thats my point. Not changed, just improved.


I said, "for example".  I was giving an example of a vague statement, and then more specific questions which if answered would improve and clarify the vague statement. That's why I said it was an example.

You started the thread by just calling DA2 a terrible Mass Effect clone, and didn't specify why you claim such, then acted offended when someone mocked your claim.  You should have been more specific.

Since you do bring up issues with DA2 combat, HOW did you think it was inferior to DAO?

I thought the skill trees and class design were an improvement over DAO, and thought cross class combos were an interesting element.  I'd love if they expanded the combo system (more potential cross class combos, more emphasis on making use of it regularly through a variety of builds and party makeups) and loosened up the restrictions on skill trees (between pre-req skills and level requirements, it made the trees more linear than they needed to be, though still far less linear than DAO was, IMO).

Dragon Age hasn't become the story of Hawke.  We'll be playing a new protagonist in DA3.  Many even claim the story wasn't enough about Hawke and that he wasn't central enough to DA2's plot, so I don't see where your claim of one protagonist, complete personalization, and being like Mass Effect are coming from.  How was DA2 any less about "the journey" than DAO, other than literal mileage travelled?

Modifié par Rojahar, 01 décembre 2012 - 07:04 .