Malmortius wrote...
Rojahar wrote...
Malmortius wrote...
Doctor Moustache wrote...
I don't recall DA2 being a cover based shooter.
Because one irrelevant gameplay mechanic has something to do with this, right?
Describe what you mean then. HOW was it like Mass Effect? Specify what you disliked, in as objective terms as possible, so they can be understood, recognized, and perhaps even addressed.
For example: Don't just say "The combat was dumbed down and not tactical." but explain what made it dumbed down and not tactical to you. Did you just dislike the different camera? Did you just dislike the combat animations? Didn't like waves? What about DAO did you find more tactical?
Sorry i didn't realise the majority of this brainwashed fanbase was so inept.
You're focusing too much on the combat. Dragonage wasn't even about the combat, it was about the diversity and the world reacting to you. Antoher one of the things that Dragonage II failed to do. One character works for Mass effect, why? because the trilogy is about one character. Dragonage didn't need complete personalization of the protagonist, it was about the journey. Combat was a big part and in alot of places it was slow and clumsy, but like i said it didn't have to be changed, just improved.
Thats my point. Not changed, just improved.
I said, "for example". I was giving an example of a vague statement, and then more specific questions which if answered would improve and clarify the vague statement. That's why I said it was an example.
You started the thread by just calling DA2 a terrible Mass Effect clone, and didn't specify why you claim such, then acted offended when someone mocked your claim. You should have been more specific.
Since you do bring up issues with DA2 combat, HOW did you think it was inferior to DAO?
I thought the skill trees and class design were an improvement over DAO, and thought cross class combos were an interesting element. I'd love if they expanded the combo system (more potential cross class combos, more emphasis on making use of it regularly through a variety of builds and party makeups) and loosened up the restrictions on skill trees (between pre-req skills and level requirements, it made the trees more linear than they needed to be, though still far less linear than DAO was, IMO).
Dragon Age hasn't become the story of Hawke. We'll be playing a new protagonist in DA3. Many even claim the story wasn't enough about Hawke and that he wasn't central enough to DA2's plot, so I don't see where your claim of one protagonist, complete personalization, and being like Mass Effect are coming from. How was DA2 any less about "the journey" than DAO, other than literal mileage travelled?
Modifié par Rojahar, 01 décembre 2012 - 07:04 .