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Is Bioware going back to the roots of Dragon Age: Origins?


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#51
Maria Caliban

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One thing you'll be happy about is that they've heard the complaints about copy-paste dungeons and have said they're working hard to make sure the maps and locations are unique this time. Not only that, but they won't be staying in the same small area like DA II but traveling a wider range of areas like in DA:O.

I believe there's even one comment by Mike about a level that's as big as all of Dragon Age II.

Why did you prefer DA:O's characters to DA II's?

Modifié par Maria Caliban, 01 décembre 2012 - 08:03 .


#52
Dhiro

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I thought that MHawke's voice actor was pretty great.

#53
Avaflame

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No, I'm seeing what you said. Just because you managed not to insult anyone doesn't mean you are being constructive.

To be fair some of what you presented just then had some valid opinions, even if I disagree with them (in terms of combat especially). But it's hard to see them when they're immediately followed by some outrageously ignorant statement about developer's motivations and work ethics or who the game "should" be catered to.

Regardless, you're missing my point, and many others. You can't just point out all the sentences you've made where you aren't being aggressive or downright insulting as if it's proof that that's not what you're being.

On that note, I'm going to bed because I'm bloody knackered.

#54
Crinkledern

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Maria Caliban wrote...

One thing you'll be happy about is that they've heard the complaints about copy-paste dungeons and have said they're working hard to make sure the maps and locations are unique this time. Not only that, but they won't be staying in the same small area like DA II but traveling a wider range of areas like in DA:O.

I believe there's even one comment by Mike about a level that's as big as all of Dragon Age II.

Why did you prefer DA:O's characters to DA II's?


Maybe nostalgias getting the better of me, or because its more difficult to follow up new characters of a francise, but i think its because DA:O's characters personalities were more to the extremes. Morrigan was the typical arrogant prune with a soft side, alistair was the witty baffoon with a deep sense of justice and morality. Despite not being very original they were done very well, a thing Bioware are good at.

DA2s character just seem bland. All very much in the grey area. Only exception being Anders, and he was from awakening. Maybe also.. Merrill. 

Edit: merrill was also part of Origins... Lol.

Modifié par Malmortius, 01 décembre 2012 - 08:16 .


#55
Crinkledern

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Avaflame wrote...

No, I'm seeing what you said. Just because you managed not to insult anyone doesn't mean you are being constructive.

To be fair some of what you presented just then had some valid opinions, even if I disagree with them (in terms of combat especially). But it's hard to see them when they're immediately followed by some outrageously ignorant statement about developer's motivations and work ethics or who the game "should" be catered to.

Regardless, you're missing my point, and many others. You can't just point out all the sentences you've made where you aren't being aggressive or downright insulting as if it's proof that that's not what you're being.

On that note, I'm going to bed because I'm bloody knackered.


Your point was " I've yet to see you say anything remotely near the realm of constructive or reasonable and you consistently try to bite the head off of anyone who points it out." and a large part of what i said was constructive and reasonable, for the most part.

#56
Fredward

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Dhiro wrote...

I thought that MHawke's voice actor was pretty great.


Really? I thought he was awful. I don't know what it is with Bioware's male VA but I just can't stand them.

I mean listen to femHawke doing this hilarious monologue and then compare it to MHawke doing it. Granted this might be a biased example but I can't play an MHawke long enough to hear more of his monotone after we've reached Kirkwall. xp

#57
Dhiro

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Foopydoopydoo wrote...

Dhiro wrote...

I thought that MHawke's voice actor was pretty great.


Really? I thought he was awful. I don't know what it is with Bioware's male VA but I just can't stand them.

I mean listen to femHawke doing this hilarious monologue and then compare it to MHawke doing it. Granted this might be a biased example but I can't play an MHawke long enough to hear more of his monotone after we've reached Kirkwall. xp


Really! Of course, unless the VA in question is undeniable bad and untalented I think that this kind of thing is purely personal opinion.

#58
xsdob

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Foopydoopydoo wrote...

Dhiro wrote...

I thought that MHawke's voice actor was pretty great.


Really? I thought he was awful. I don't know what it is with Bioware's male VA but I just can't stand them.

I mean listen to femHawke doing this hilarious monologue and then compare it to MHawke doing it. Granted this might be a biased example but I can't play an MHawke long enough to hear more of his monotone after we've reached Kirkwall. xp


Lol, enchantment soup and self-realization about your own monolouges.

Mhawke reminds me of jack sparrow with less johney depp woozy thrown in.

Modifié par xsdob, 01 décembre 2012 - 08:29 .


#59
TNT1991

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Foopydoopydoo wrote...
I mean listen to femHawke doing this hilarious monologue and then compare it to MHawke doing it. 

 

I never knew this happened (and I was playing sarcastic Hawke the whole time). I'm going to try it.  :lol:   

And about the dialogue wheel... 

I, personally, don't mind it. But I also wouldn't mind going back to the old style. 
As long as the sarcastic options are still there, it's fine by me either way.

Modifié par TNT1991, 01 décembre 2012 - 08:33 .


#60
Allan Schumacher

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Well i guess no one is perfect. Eye for an eye. Do i really have to sugarcoat my post with smileys and "This is just my opinion"


You absolutely do not need to say "this is my opinion." This is the internet and that is inferred in pretty much every post.

However, I will say that I did mostly just gloss over your post because it came across as hostile to me, and it was difficult to distinguish from others that have presented it in a similar way.

Although I *am* now reading over the thread....

#61
Fredward

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TNT1991 wrote...

Foopydoopydoo wrote...
I mean listen to femHawke doing this hilarious monologue and then compare it to MHawke doing it. 

 

I never knew this happened. I'm going to try it.  :lol:  


I didn't either! I learned about it the other day and it is probably my favorite bit of dialogue in the game now. Tied with the dialogue with the guards at Chateau Haine. Your Hawke has to be a snarky one though.

-continues to stare at thread title-

OH! Also this kind of HILARIOUS dialogue would totally not have been possible with a silent protag so I'm glad that not EVERYTHING is gonna be the same as DAO.

-still staring at thread title-

#62
Crinkledern

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Allan Schumacher wrote...

Well i guess no one is perfect. Eye for an eye. Do i really have to sugarcoat my post with smileys and "This is just my opinion"


You absolutely do not need to say "this is my opinion." This is the internet and that is inferred in pretty much every post.

However, I will say that I did mostly just gloss over your post because it came across as hostile to me, and it was difficult to distinguish from others that have presented it in a similar way.

Although I *am* now reading over the thread....


Yep, a personal flaw. I usually get my point across but insult someone in the process. Not very good indeed.

#63
Imp of the Perverse

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Malmortius wrote...

Doctor Moustache wrote...

I don't recall DA2 being a cover based shooter.


Because one irrelevant gameplay mechanic has something to do with this, right?

-Dialog wheel taken from Mass effect
-Loot system/equip restrictions inspired by Mass effect
-Main character voice acting like Mass effect
-Human only character like Mass effect


So you're saying if DAO had had a dialog wheel, loot restrictions, a voiced protagonist, and only included the human noble and human mage backgrounds, you'd have hated it? There was a lot more to the game than that. I was disappointed by DA2 initially, mostly because it didn't capture the same atmosphere as DAO - the art direction was too cartoonish and there wasn't much of a sense of exploration when you were revisiting the same handful of locations throughout the entire game. Neither of those have anything to do with Mass Effect (well, maybe ME1, it had a lot of recycled environments, but I doubt anyone would consider that a selling point DA would want to emulate.)

I also have trouble understanding most people's complaints about DA2's combat, I ended up really liking it. Put it on nightmare and it's a hell of a lot harder than Origins was, and there was a lot of depth to master if you wanted to get through it (cross class combos, critical chance vs. dps, elemental damage and resistances, health management that went beyond remembering which hotkey you had health poultices assigned to, an actual difference between dual wielders, two handers, and sword and board...) It's one of my favorite games to spec character stats and powers in.

#64
Allan Schumacher

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Instead of 'Are BioWare...?' it should be 'Is BioWare...?'


For me it's the "Dragonage" Yeegads man!


Sigh, looks like its going to be more of DA2. All i can remember is copy paste dungeons, bad voice acting and stale characters. Seriously, you heard male hawkes voice actor? Its why i prefer my imagination to do it i.e DA:O


We were pretty upfront about the things we want to keep from DA2 yes. Although copied levels was already remedied in DLC so you shouldn't have to worry about that (we won't be doing it). But yes, there were thematic shifts with DA2 that were done that we want to keep.


DAII just didn't have nearly as much content as DA:O. Thats where it stems from, really. Laziness.


Hmmm. See, it's times like these it's actually a benefit to you that I was in "gloss over post" mode. I hadn't seen this one yet.  Unfortunately I now have.

It may be useful to explain your definition of the word "laziness" because I am willing to give you the benefit of the doubt that you may have meant a different word....

Modifié par Allan Schumacher, 01 décembre 2012 - 08:48 .


#65
nightscrawl

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Some people liked both games, you know.


Foopydoopydoo wrote...

Dhiro wrote...

I thought that MHawke's voice actor was pretty great.


Really? I thought he was awful. I don't know what it is with Bioware's male VA but I just can't stand them.

I mean listen to femHawke doing this hilarious monologue and then compare it to MHawke doing it. Granted this might be a biased example but I can't play an MHawke long enough to hear more of his monotone after we've reached Kirkwall. xp

LOL!! I never knew about that since I hardly ever go anywhere alone, so in that scene I usually get the relevant party banter.

To me the male Hawke version is superior. He is fantastic as sarcastic Hawke with various emphasis on certain words to make the lines humorous; fem Hawke sounds kind of monotone sometimes.

Modifié par nightscrawl, 01 décembre 2012 - 08:59 .


#66
Crinkledern

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We were pretty upfront about the things we want to keep from DA2 yes. Although copied levels was already remedied in DLC so you shouldn't have to worry about that (we won't be doing it). But yes, there were thematic shifts with DA2 that were done that we want to keep

You say remedied in DLC like it was a fix, but we had to pay for that DLC, remember. I find it odd that you'd refer to DLC as any sort of excuse, no matter how little. The tediousness of the main game is still there, theres just more content blurring it out. Though i'm glad to hear copied levels will be less in DA3.

It may be useful to explain your definition of the word "laziness" because I am willing to give you the benefit of the doubt that you may have meant a different word....


I don't know what it was. You tell me. Time restrictions? Being pushed by EA? "good enough" mindset? Setting the majority of the game in one city, one playable race and no origin stories, it seems like laziness rather than a design choice.

What we got in place of that to compensate. Main character voice acting, a more focused story and more fluid combat, but in turn removed alot of the asymmetrical strategic gameplay.

Modifié par Malmortius, 01 décembre 2012 - 09:07 .


#67
Guest_krul2k_*

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tbh when it comes to DA2 i can understand the re-use of areas and the constant visiting of them, whether or not i agree with it or whether or not its good game design is another matter but i do understand why it was done an i dont believe it was laziness, both DAO and DA2 are in my opinion good games, yes DAO is better from a rpg stand point but DA2 has its highlights, the worst thing that happened to DA2 was it being called DA2, if it was a stand alone title it prob woulda been received better but being the successor to DAO and having the huge differences it did was in my opinion its biggest critical failure, but as a stand alone title as i see it for myself it didnt fail and i still play it to this day.

As for the voice acting critics tbh both male an female voice acting was done well, although i do prefer the female voice actor but hey i prefer femshep as-well so i may be biased :)

#68
Fredward

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Malmortius wrote...

It may be useful to explain your definition of the word "laziness" because I am willing to give you the benefit of the doubt that you may have meant a different word....

I don't know what it was. You tell me. Time restrictions? Being pushed by EA? "good enough" mindset? Setting the majority of the game in one city, one playable race and no origin stories, it seems like laziness rather than a design choice.


Which of these is motivating you to not fix the thread title? =]

#69
Iakus

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Malmortius wrote...

We were pretty upfront about the things we want to keep from DA2 yes. Although copied levels was already remedied in DLC so you shouldn't have to worry about that (we won't be doing it). But yes, there were thematic shifts with DA2 that were done that we want to keep

You say remedied in DLC like it was a fix, but we had to pay for that DLC, remember. I find it odd that you'd refer to DLC as any sort of excuse, no matter how little. The tediousness of the main game is still there, theres just more content blurring it out. Though i'm glad to hear copied levels will be less in DA3.


The DLCs weren't a "fix" for DA2, but it did demonstrate that the developers took the criticisms of the game to heart and tried to remedy things for the dlc.  For example, the enviroments were entirely new.  One may look at the DLC as a sort of evolution from DA2 to DA3 (at least I hope so, I rather liked the DLCs)

#70
Crinkledern

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Foopydoopydoo wrote...

Malmortius wrote...

It may be useful to explain your definition of the word "laziness" because I am willing to give you the benefit of the doubt that you may have meant a different word....

I don't know what it was. You tell me. Time restrictions? Being pushed by EA? "good enough" mindset? Setting the majority of the game in one city, one playable race and no origin stories, it seems like laziness rather than a design choice.


Which of these is motivating you to not fix the thread title? =]


Fine fine its fixed. :bandit: 

#71
Fredward

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Malmortius wrote...

Foopydoopydoo wrote...

Malmortius wrote...

It may be useful to explain your definition of the word "laziness" because I am willing to give you the benefit of the doubt that you may have meant a different word....

I don't know what it was. You tell me. Time restrictions? Being pushed by EA? "good enough" mindset? Setting the majority of the game in one city, one playable race and no origin stories, it seems like laziness rather than a design choice.


Which of these is motivating you to not fix the thread title? =]


Fine fine its fixed. :bandit: 


Almost anyway, Dragon Age is two words. :P

#72
Crinkledern

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Foopydoopydoo wrote...

Malmortius wrote...

Foopydoopydoo wrote...

Malmortius wrote...

It may be useful to explain your definition of the word "laziness" because I am willing to give you the benefit of the doubt that you may have meant a different word....

I don't know what it was. You tell me. Time restrictions? Being pushed by EA? "good enough" mindset? Setting the majority of the game in one city, one playable race and no origin stories, it seems like laziness rather than a design choice.


Which of these is motivating you to not fix the thread title? =]


Fine fine its fixed. :bandit: 


Almost anyway, Dragon Age is two words. :P


Corrected. I hope you are now satisfied mein fuhrer.

#73
Adanu

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Malmortius wrote...

Adanu wrote...

Let's face it, some people have a false sense of entitlement and think that if they didn't enjoy it, it sucked for everyone else too.

You people got old the first year of DA2s release. Honestly ,if they kept that Origins combat system I would have not bothered. It was slow, unwieldy, and completely clunky. A happy medium between the two might work... but if they bring back that 'combat shuffle' I'm going to kill someone.


"If i dont like it, change it so i do despite if other people liked it before"

And you say i have a false sense of entitlement? I'm not asking for anything unreasonable, just the roots where the francise started. The strategy part of the game was already implemented and for the most part removed in DA2.


Strategy was never removed. It was changed.

#74
Crinkledern

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Adanu wrote...

Malmortius wrote...

Adanu wrote...

Let's face it, some people have a false sense of entitlement and think that if they didn't enjoy it, it sucked for everyone else too.

You people got old the first year of DA2s release. Honestly ,if they kept that Origins combat system I would have not bothered. It was slow, unwieldy, and completely clunky. A happy medium between the two might work... but if they bring back that 'combat shuffle' I'm going to kill someone.


"If i dont like it, change it so i do despite if other people liked it before"

And you say i have a false sense of entitlement? I'm not asking for anything unreasonable, just the roots where the francise started. The strategy part of the game was already implemented and for the most part removed in DA2.


Strategy was never removed. It was changed.


Ok then, it was changed to something simpler. Complexity forms strategic opportunities, and complexity was removed in dragonage II. In place we were given fast paced combat. the slow combat in DA:O wasn't that bad because in dragonage origins it was a small part of the game when compared to how good the characters, choices and world were.

Its probably because most of that was lacking in DAII, so the change in style was so apparant.

When the difficult is upped, all of your companions end up dying and its you running in circles slowly chipping away at them.

Modifié par Malmortius, 01 décembre 2012 - 09:25 .


#75
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As much as I like DAO, I think the combat was improved in DA2.. It could meet an even better middle ground between the two, but I don't think DAO, or anything from BG or Kotor and their old school games is actually that fun. I've always thought their combat sucked, even while being a huge fan in general.