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Volus melee/shield boost mechanics


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#1
corlist

corlist
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Summary
- The volus HM is hereafter known as a shell.
- The shell can be cancelled early by pressing the melee button.
- When the shell detonates, it will also do damage in the same radius.
- If the shell is cancelled early, the detonation will not inflict any damage.
- You are not able to deploy the shell while cloaked (light melee).
- The approximate duration of invulnerability for the shell is 0.9-1 seconds upon deployment. Sustaining the shell will not grant further invulnerability even upon new triggers.
- As long as the shell is sustained, the volus gains approximately 52.5% - 53.5% real/actual DR.
- Each trigger of the shell will regenerate 10% of the volus's max shields.
- Shield boost grants invulnerability for approximately 1.5s upon casting to the caster. Allies do not gain invulnerability.
- The shell inflicts 100% (no bonus) damage to all defences except armour, which it does 75% damage to.
- The DR provided by the shell and shield boost can be stacked. This includes external sources and can actually stack beyond the listed 90% in the shield boost, despite shield boost being used.

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Test data

Modifié par corlist, 01 décembre 2012 - 01:04 .


#2
Kristen Schanche

Kristen Schanche
  • BioWare Employees
  • 253 messages
The way this works is that you get a brief max damage reduction, which then starts ticking down. IE the longer you hold the heavy melee the less damage reduction it's granting. This gives you an initial invulnerability window, but steadily less protection the longer you sit in it.
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