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I will paypal you $10.00 if you can tell me how to make a female char smile in a cutscene.


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#1
JackFuzz

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Holy **** I can't believe how hard it is just to make a female creature SMILE IN THE CUTSCENE. THAT"S IT, just a simple smile!!!!!

$10.00 bounty if you can tell me how to make a female char smile in cutscene.   I will paypal you.

I don't want to use "playanimation" either. I WILL NOT USE PLAYANIMATION.  Using animations like "cs_male.f_mouth_smile" give very poor results with seams at the end of the mouth.

There has to be a way to make a character smile in a cutscene using animateface or speakline.

But I don't want the character to say anything. Just do a simple ****g smile that's it!!!!!!

#2
FergusM

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Use animate face. Save the cutscene. Right click -> Edit FaceFX. Down the bottom right, there are two fields with 1.00 in them. This is min/max time the animation will take; increase these numbers to however many seconds you want this all to take.

Using some combinations of right click, middle mouse, left click and control, you can move the camera around to view the demo model better. Right click and hold will rotate (you stare at the back by default) and middle mouse hold will move up and down.

Go to the 'animation' tab up the top. Go to Actor -> Curve manager on the toolbar. On the left are the curves for facial animations your animateface event can currently use. On the right are available ones. You can click on the curve name label to sort them by name. Select an animation, then click 'current anim' to make it available to your animation. Of particular note to you might be things like smileleft, smileright. Click ok.

Then, on the left, you will see a list of curve names with a brown zigzag next to them. Right click on these curves and select 'curve properties' and uncheck 'owned by analysis.' This allows you to edit the curves yourself.

On the animation tab, you can select a curve that you own and press insert to add a keyframe to it. You can drag keyframes around etc. Try using some of the buttons in this window, especially if your view is limited, some of them resize the curves so you can see the whole thing.

Add keyframes to mouth/smile related curves and see how it looks in the preview. When you're happy with the results, click 'post to local' on the toolbar. If you go back to the cutscene editor and either refresh (f5, but is very slow/can crash things) or check in/check out, you will be able to see the new animateface working in your cutscene and can reposition it etc.

Let me be clear that working with these curves has a steep learning... gradient, but once you get the hang of it, it is very powerful and you can make your actors smile and whatever else you please.

Another thing you could try is using conversations with silence. That is, create a line in a conversation with no text. Use a program like Audacity (google it) to generate a .wav file with several seconds of silence (note, you'll need to hit the bottom left corner and set it to 24000 before exporting as a wav). Then, put it in the toolsetexport directory (Documents\\\\\\\\\\\\\\\\BioWare\\\\\\\\\\\\\\\\Dragon Age\\\\\\\\\\\\\\\\packages\\\\\\\\\\\\\\\\core\\\\\\\\\\\\\\\\override) and rename the file to the line ID. E.g. 61000235_m. Go to the animation tab for the line, uncheck 'lock robobrad' if it is check, then set the emotion to happy or whatever. Click 'generate VO' and 'generate faceFX' in one of the toolbar menus. Then use speakline to have the character play this animation. It may not exactly be a smile, but I'm thinking they should show some happy expression without talking.

In conclusion, either generate a line of blank dialogue with a happy emotion, or edit the smile curves of an animateface event in FaceFX.

See the wiki for more on using conversations and FaceFX.

Buy yourself something nice with my money.

Modifié par FergusM, 05 janvier 2010 - 07:37 .


#3
Dennis Carpenter

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ouch just reading this makes my head hurt............guess i wont be fiddling with cutscenes any time soon................:-)

#4
Beerfish

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I am not sure how good the smile is via the conversation editor facial animations but you could try putting a conversation line in the cutscene but without any actual line of conversation.