Rouge warrier maegAshenShug4r wrote...
rogue! rogue, rogue, rogue, rogue, rogue.Cyberstrike nTo wrote...
While I loved the two handed rouge and warriors in DA:O but I can understand why Bioware's decesion to give the two-handed ability to the rouge and make the rouge use daggers only. Every time I played DA:O it was as a rouge basically for the lock picking abilities and I after I maxed out the lock picking abilities I played the rouge more as a warrior that as a rouge I had some Wardens that were stronger and more powerful than any "tank" warrior characters like Stern, Shale, Alistair, and Oghren.
This made warriors and rouge way to similar and since the rouge could extra XP by lock picking, springing traps, pickpocketing, and etc. I had no incentive to play as a warrior and come to think of it I don't think I ever finished a playthrough of DA:O as a warrior.
By giving two handed daggers excuslively to the rouges and I perfer swords to daggers I actually had a reason to play as a warrior in DA2 although I did beat DA2 as a warrior I didn't enjoy it as much as playing as a rouge.
Rogue's using swords again?
#26
Posté 03 décembre 2012 - 09:58
#27
Posté 03 décembre 2012 - 10:57
#28
Posté 03 décembre 2012 - 11:24
I can understand the mage needing to be its own class because of the setting, but I just can't cope with this "rogue" nonsense. Any rogue archetype should just be a martial character with a certain set of skills, not a whole class.
#29
Posté 03 décembre 2012 - 11:31
batlin wrote...
Restricting weapons to classes is stupid. All it serves to do is limit the player in what they can do.
Hawke: "Hey Isabela, want to use this sword?"
Isabela: "No, I can only hold things shorter than 12 inches"
George Takei: "Oh myyy."
lol'd hard at my desk when i got to the takei quote!
#30
Posté 03 décembre 2012 - 11:45
batlin wrote...
batlin wrote...
Restricting weapons to classes is stupid. All it serves to do is limit the player in what they can do.
Hawke: "Hey Isabela, want to use this sword?"
Isabela: "No, I can only hold things shorter than 12 inches"
George Takei: "Oh myyy."
lol Nicely done.
Modifié par The Ethereal Writer Redux, 03 décembre 2012 - 11:45 .
#31
Posté 04 décembre 2012 - 12:56
#32
Posté 04 décembre 2012 - 01:01
batlin wrote...
Restricting weapons to classes is stupid. All it serves to do is limit the player in what they can do.
Hawke: "Hey Isabela, want to use this sword?"
Isabela: "No, I can only hold things shorter than 12 inches"
George Takei: "Oh myyy."
hehehe - absolutely love it!
#33
Posté 04 décembre 2012 - 01:23
#34
Posté 04 décembre 2012 - 01:27
And no the 'real' questions aren't why did you feel the need to use a bow? How can we make a warrior in melee better? I did it because I wanted to.
Restrictions aren't fun. Stop it.
#35
Posté 04 décembre 2012 - 01:36
#36
Posté 04 décembre 2012 - 02:34
lokisjoke13 wrote...
Firstly, pretty sure those words would never come out of Isabella's mouth lol. As for the topic, I would like to see an option for piercing swords like rapiers, ideally with a different animation
No comment on the Isabella quote...
But as far as rapiers go, I agree that these weapons (as well as apprpriate "thrusting" animations) seems especially appropriate for DA3. Orlais appears to be the perfect environment for a rapier weilding /duelist/swashbuckler type character- almost a three musketeer type.
And if such a character could weild a real dagger (not short sword) in the off hand, why that would be just incredible. And while I am dreaming, I would love to have the off hand dagger (not short word) used to block or deflect blows.
Not demanding anything, here - just wistfully, and maybe naievely putting it out there in case anyone with any input into design decisions wants to run with it.
Modifié par CaptainBlackGold, 04 décembre 2012 - 02:35 .
#37
Posté 04 décembre 2012 - 03:27
I'm not opposed to there being more weapon options for every class, but they should behave differently. If they just copy paste talents and abilities from one class to another (like archery and DW for warriors in DA:O) I would prefer they simply not do it, and stick with DA:2's approach, where rogues and warriors never fight in a similar fashion.
#38
Posté 04 décembre 2012 - 05:09
I'm okay with Weapon Style Ability Trees being restricted to class, but I wish they could still use the basic weapon attacks from the bows, if they have the stat necessary to use them. Rogues who have only ever invested points into duel wielding and never into archery can still use a bow, so why not warriors? And why shouldn't a mage be able to pick a sword if the have the strength to lift it? even if they don't have talent trees available to use it well.
#39
Posté 04 décembre 2012 - 07:12
Plus warriors can shoot bows! so please allow them too.
#40
Posté 04 décembre 2012 - 08:13
#41
Posté 04 décembre 2012 - 11:03
Please don't restrict the gamepley.
#42
Posté 04 décembre 2012 - 11:06
#43
Posté 04 décembre 2012 - 11:39
#44
Posté 04 décembre 2012 - 12:28
#45
Posté 04 décembre 2012 - 01:03
Carbon-based wrote...
In DA2 I missed dual-wielding warriors.
This!!!
#46
Posté 04 décembre 2012 - 01:29
Carbon-based wrote...
In DA2 I missed dual-wielding warriors.
Very. I've always thought that dual-wielding would have suited Fenris very well.
#47
Posté 04 décembre 2012 - 03:27
the problem with the restiction of weapons, you limit the tactical, strategical game play as well as role playing.Valadras21 wrote...
I suppose it really depends. On one hand, DA2's style limited player choice in the sense that rogues could either dual wield daggers or shoot a bow, and warriors lost the option to do either. On the other hand, DA2's style gave each weapon type and class a unique combat identity+role that was more or less missing from certain builds in DA:O, which, imo, is more important.
I'm not opposed to there being more weapon options for every class, but they should behave differently. If they just copy paste talents and abilities from one class to another (like archery and DW for warriors in DA:O) I would prefer they simply not do it, and stick with DA:2's approach, where rogues and warriors never fight in a similar fashion.
in DA:2 i ended up doing always the same thing over and over again and that was boring and tedious.
I am all for class typing and yes a rogue should behave differnetly from a warrior but weapons linitation a la DA2 is not really the way to go.
phil
#48
Posté 04 décembre 2012 - 05:10
But I think there plan backfired a bit, it just made people angry because it limited options at the expense of replay value. Replay value should be added without having major downsides such as this.
#49
Posté 04 décembre 2012 - 07:48
terdferguson123 wrote...
I think what they wanted to do was to make each individual class feel more unique so that there would be more replay value (ex: You are playing a rogue but you find some awesome one handed swords that you want to use, instead you end up making a second playthrough as a warrior to use those swords).
But I think there plan backfired a bit, it just made people angry because it limited options at the expense of replay value. Replay value should be added without having major downsides such as this.
As someone who played a dual weilding rogue as my first DA:O playthrough, I have never wanted to play a dual weilding warrior because it seems too much of the same and I want my warrior to be different. Otherwise, why not just do another rogue playthrough so I can open chests and doors myself?
But at the same time, there's probably plenty of people who made a warrior first, and picked dual weilding because they thought it was the coolest option. And they clearly like dual weilding rogues and have differing opions than me on how they're more fun to play than a dual weidling rogue.
I don't think those people shouldn't have the freedom to do play the class/style they like, but I personally understand and agree with Bioware's logic at the same time. I don't see the harm in letting both classes dual weild, unless it makes the game a lot harder to make. Which it actually probably does.
#50
Posté 04 décembre 2012 - 07:59





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