There's still time this month, too.MerricksDad wrote...
I really need to get into the next one of these you guys do!
December 2012 Custom Content Challenge: To the Winner Go the Spoils/End of the Road
#26
Posté 18 décembre 2012 - 07:27
#27
Posté 21 décembre 2012 - 03:34
#28
Posté 26 décembre 2012 - 03:45
(savin' the firey lass)
So be it. Sumpin' ta whet yer appetites, I'm thinkin'
Modifié par Cestus Dei, 26 décembre 2012 - 06:44 .
#29
Posté 26 décembre 2012 - 04:21
TR
Modifié par Tarot Redhand, 26 décembre 2012 - 04:22 .
#30
Posté 26 décembre 2012 - 05:38
Poet disease...? <just walk away, boss. he's crazy>
You should talk. <*raven goggle* excuse me mister i-talk-to-imaginary-birds?>
*cough* Yes. Well.
@ TR (purposely turning his back on his familiar): While we *do* know and love... <sorta>
...your quirks, screenies do so much to energize this thread, don'tcha think? ;-)
<...for the crabby cat>
#31
Posté 26 décembre 2012 - 06:14
#32
Posté 26 décembre 2012 - 06:35
#33
Posté 26 décembre 2012 - 10:42
TR
#34
Posté 26 décembre 2012 - 10:43
Looking forward to seeing screens of all the other entries!
FP!
#35
Posté 27 décembre 2012 - 12:36
TR
#36
Posté 27 décembre 2012 - 03:36
Sent it in to nwnmakers... with a smile on my face :-)
The screenshot? Heh. Hard to capture it all in one and we wouldn't want to spoil the surprise, anyway :-)
Still, as End of the Road spoils to be found, these are pretty good :-)

<...to clean the kitties... box (no ryhming!)>
Modifié par Rolo Kipp, 27 décembre 2012 - 03:37 .
#37
Posté 27 décembre 2012 - 04:03
TR
#38
Posté 27 décembre 2012 - 06:16
TR
#39
Posté 27 décembre 2012 - 06:24
#40
Posté 28 décembre 2012 - 07:19
TR
Modifié par Tarot Redhand, 28 décembre 2012 - 07:21 .
#41
Posté 29 décembre 2012 - 04:05
This month, I've been a pro at that crastination thing.
#42
Posté 29 décembre 2012 - 08:31
#43
Posté 29 décembre 2012 - 03:38
Sir Adril wrote...
Well, I put a prefab entry in - a shield with a short but interesting backstory. I'd love to try modeling, but 3DS Max is being a nuisance.
I *like* purple =)

I urge you to join both the CC Maker's & 3D Studio Max groups. We'll get you addic... er, hooked in no time. <*face-wing*>
Er, "Hooked up" I mean. <right>
Yeah, hooked up. =) <slick, ace>
Hush, bird. <like that will happen>
*sigh*
Edit: I ever mention how much I love screenies? <yeah, boss... a few times>
<...rather awkward, insipid stick figure>
Modifié par Rolo Kipp, 29 décembre 2012 - 03:39 .
#44
Posté 29 décembre 2012 - 05:41
Thanks for getting me hooked up with those groups, Rolo. I haven't modeled for NWN before, but I do dabble in 3D rendering and modeling for other things. Hopefully the learning curve won't be so bad coming from a decent 3D background already
#45
Posté 29 décembre 2012 - 05:55
I came from the old Amiga with Imagine. A decade later, my first CC for NwN was the Crone.

Someone very spirited told me I was nuts. She was, of course, right. She always is. None-the-less, I try to make *something* every month. It really keeps the juices flowing.
Still, I can't really recommend diving in quite so deep as I did, to start :-P
The Amethyst Dragon, who might possibly be the single most prolific modeler for NwN, started, I believe, simply retexturing things to his vision. I love that big galoot! =) <especially his hoard>
Ixnay on the oard-ay, Bother <right. maybe he'll forget to guard it next time>
Could happen. <don't hold your breath>
*sigh*
<...a grand old lady>
Modifié par Rolo Kipp, 29 décembre 2012 - 06:00 .
#46
Posté 30 décembre 2012 - 02:12
#47
Posté 30 décembre 2012 - 04:33
That's actually a pretty ambitious first project :-)
Just remember to post whenever you need:
- Help
- Criticism
- Inspiration
- Admiration
- or simply to brag a bit :-)
And master posting images in the forum :-)
I *like* images =)
<...in anticipation>
#48
Posté 30 décembre 2012 - 06:15
Yes, basic retexturing is where I started on NWN custom content. A few creatures, a couple of placeables, and the game's GUI...all were basically just Photoshop work combined with changing a model's "bitmap" line in Notepad. I'd never had any experience with 3D model making, or with writing script (beyond raw html), or with organizing NWN stuff in 2da files and haks until I had a need and I found help in the NWN community.Rolo Kipp wrote...
The Amethyst Dragon, who might possibly be the single most prolific modeler for NwN, started, I believe, simply retexturing things to his vision. I love that big galoot! =) <especially his hoard>
Ixnay on the oard-ay, Bother <right. maybe he'll forget to guard it next time>
Could happen. <don't hold your breath>
*sigh*
NWN is a game where we can put almost anything in that we can think of, or change almost anything we want. If you can imagine it, there's about a 95% chance it can somehow be made to work in NWN.
Me, prolific? Maybe.
And if you want to see my hoard...that can be arranged. It's just constantly guarded by four very loud and active wyrmlings, and perhaps a tattling avian (btw, I've finished installing the shallow aquarium for the snails).
#49
Posté 30 décembre 2012 - 06:47
You need to add a list of CCC stuff, AD :-) All them monk placeables and the shell game <psst. boss. don't mention the shell game. he might get suspicious>
er, the...the... <snowshoes>
Snowshoes! Yeah! and elven spires and things too heavy to lift... ;-P
And quit spoiling my familiar. She's fat enou... <*raven glare*>
Er, stout enou...<*heavy raven glare*>
Ah, *pampered* enough as it is <hardly. you're in trouble, old man>
uh, snail? <*sniff* *glare*>
See what you started, AD? <begging might work>
*thinks about kneeling* <but probably wont>
*thinks about running* <i'm nearly as fast as a swallow>
European or... <don't even try>
*sigh*
<...and hoping the dragon and the bird are distracted>
#50
Posté 30 décembre 2012 - 08:25
As requested, the tomes are now holdable as well. These are based entirely on the good and evil tomes by Rubies. I take no credit whatsoever.

And I couldn't resist one last-minute addition. Pictured above is the aforementioned dragonscale and platinum bound first edition copy of "A is for Ankheg, B is for Barghest," opened to show the C and D entries with the full text in the description.





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