For example, a dragon spawning on such level so that it would be of "Very Difficult" challenge rating to the group.
It would work similarly to difficulty scaling encounters but without creating twenty versions of the monster.
Does such a script exist? I know some modules (like Good VS Evil) have difficulty scaling via level-up packages but I have no idea how this is achieved.
I imagine this being done by taking the average party level and then levelling the monster up to this level adjusted by chosen numbers of levels less or more, e.g. the script that levels the spawned monster to average level of the party minus 2.
Umm... but I'm pretty bad at scripting so I don't think I can do such thing. I believe it would be an OnSpawn script?
Any help is welcome.
Modifié par Grani, 01 décembre 2012 - 10:51 .





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