Showstopper bug entering Act III
#1
Posté 01 décembre 2012 - 11:21
Valsharess's stronghold, and I kill her. Mephistopheles nukes me and I
load into the Gatehouse ... but when I talk to the reaper, the only new
conversation option I get is something about teleporting me to the
leader of my party. (I tried that, by the way, and he creates a new door ... that "teleports" me right back to where I was standing, because I AM the leader.)
He doesn't recognize that I've been killed,
although my journal updates correctly (Escape from the Hells) to
indicate I've been sent to the hells. Help? =/ I redid the battle with
the Valsharess (from the auto save inside the throne room) and I still
got the same bug.
I also noticed I didn't get to go to the Mindflayers area before the final battle triggered, but I couldn't remember if that was based on too many trips back to town or if that was buggy, too.
#2
Posté 02 décembre 2012 - 01:35
Regarding the show-stopper bug...did you edit your campaign module? The script checks to see if you're in chapter 3. If you did edit it or are playing a customized version, I can probably help you fix it.
#3
Posté 02 décembre 2012 - 01:55
Then, I figured out how to do all 5. I do the undead first, then the 2 islands (either order), then the beholders, but don't enter the last room yet, then return to town for your last opportunity to sell loot and shop, then finish the beholders and do the mind flayers without returning to town in between, which would have triggered the battle immediately.
Unfortunately, this does not solve your bug.
Modifié par Empyre65, 02 décembre 2012 - 01:56 .
#4
Posté 02 décembre 2012 - 04:16
MagicalMaster wrote...
In Chapter 2, theoretically you're only supposed to be able to go to three areas, though you can go to all five if you know how.
Regarding the show-stopper bug...did you edit your campaign module? The script checks to see if you're in chapter 3. If you did edit it or are playing a customized version, I can probably help you fix it.
I'd have to be at home to check for certain, but if I did anything to the game it was to install the CEP. I know I considered it. Otherwise no, no modding. =/ I did SoU just fine, imported that character into HotU and played it through from the beginning.
EDIT: Actually what I have installed looks like a UI change (colourized icons) and a mod to let you modify armor appearance at will via the crafting menu. That's it.
Modifié par Sarielle, 02 décembre 2012 - 04:57 .
#5
Posté 02 décembre 2012 - 07:46
BTW, I think that the dialog option to return to the party leader is only supposed to appear for PCs who don't have the Relic of the Reaper. Does your PC have it?
#6
Posté 02 décembre 2012 - 09:42
MrZork wrote...
BTW, I think that the dialog option to return to the party leader is only supposed to appear for PCs who don't have the Relic of the Reaper. Does your PC have it?
Nope, Mephistopheles took it when he nuked my girl.
#7
Posté 03 décembre 2012 - 12:28
#8
Posté 03 décembre 2012 - 05:36
I am not sure how to go forward. I bought this install from from gog.com ... just redownload/reinstall maybe?
Modifié par Sarielle, 03 décembre 2012 - 05:38 .
#9
Posté 03 décembre 2012 - 08:19
CODEWORD XP2=barkeater
to your nwnplayer.ini file, you should be able to open chapter 3 in the Toolset. Then you could check the module tag.
But, especially since you haven't modified the module, reinstalling may be the easiest thing to try. You can keep your saves, localvault, and database folders, so that you can try starting chapter three by completing the end of chapter 2 again or by using your saved character. If you picked up custom items in SoU like the power stone or spellstaff and are still using them, the database folder stores the info on the powers that you set when you created them.
Modifié par MrZork, 03 décembre 2012 - 08:20 .
#10
Posté 03 décembre 2012 - 05:10
MrZork wrote...
I think that if you add the line
CODEWORD XP2=barkeater
to your nwnplayer.ini file, you should be able to open chapter 3 in the Toolset. Then you could check the module tag.
But, especially since you haven't modified the module, reinstalling may be the easiest thing to try. You can keep your saves, localvault, and database folders, so that you can try starting chapter three by completing the end of chapter 2 again or by using your saved character. If you picked up custom items in SoU like the power stone or spellstaff and are still using them, the database folder stores the info on the powers that you set when you created them.
I'm pretty sure it's just not there. Nothing in my modules folder either that it could have been renamed to. Reinstall it is I guess.
#11
Posté 03 décembre 2012 - 06:23
#12
Posté 03 décembre 2012 - 09:07
...I have no idea why. I do have a character creator module installed but that's it.
#13
Posté 03 décembre 2012 - 10:22
That is definitely the issue, or at least part of it. Did you start the campaign from the normal "NWN: Hordes of the Underdark" menu, or did you choose "Other modules..."? It's certain not unusual for people to mod the default campaigns, but it's odd for that to happen without you ever using the Toolset to do it or having installed a mod for it.Sarielle wrote...
HOTU_Warlock_3
...I have no idea why. I do have a character creator module installed but that's it.
I am guessing that a clean install will sort this issue, but I am curious as to the initial cause. It's probably worthwhile to back up your current install before re-installing. At least keep the folders mentioned above, since some of them (like the saves) may be needed to continue your current run.
But, you may find that you can't continue from your end-of-chapter-2 save. You'll have to start chapter 3 fresh and just use your saved character from the end of chapter 2.
Modifié par MrZork, 03 décembre 2012 - 10:30 .
#14
Posté 04 décembre 2012 - 01:00
That's probably the fastest way to continue. Also, I'd leave the CEP files out of the equation until Chapter 3 starts and performs the way that it should. Unfortunately, I think the variable that determines which of the henchfolk from Chapter 2 will appear with the reaper convo is set during the closing of Chapter 2 and placed on the module Chapter 3 opening rather than on the character itself. This can be checked, but IIRC if you start Chapter 3 afresh the bic file won't contain the proper variable. But maybe still worth a stab. I'm betting the reaper knows nothing about the 3 henchies.MrZork wrote....
But, you may find that you can't continue from your end-of-chapter-2 save. You'll have to start chapter 3 fresh and just use your saved character from the end of chapter 2.
Depending on which character utility you are using you may be able to set up or reset variables, I think Leto provides that functionality, but that is only heresay on my part, having never played around with custom utilities.
Modifié par HipMaestro, 04 décembre 2012 - 01:06 .
#15
Posté 04 décembre 2012 - 04:21
MrZork wrote...
That is definitely the issue, or at least
part of it. Did you start the campaign from the normal "NWN: Hordes of
the Underdark" menu, or did you choose "Other modules..."?
Just regular HotU start. The first time I've ever even opened the toolset was just now to check what you asked me to, lol.
HipMaestro wrote...
That's probably the fastest way to continue. Also, I'd leave the CEP files out of the equation until Chapter 3 starts and performs the way that it should. Unfortunately, I think the variable that determines which of the henchfolk from Chapter 2 will appear with the reaper convo is set during the closing of Chapter 2 and placed on the module Chapter 3 opening rather than on the character itself. This can be checked, but IIRC if you start Chapter 3 afresh the bic file won't contain the proper variable. But maybe still worth a stab. I'm betting the reaper knows nothing about the 3 henchies.MrZork wrote....
But, you may find that you can't continue from your end-of-chapter-2 save. You'll have to start chapter 3 fresh and just use your saved character from the end of chapter 2.
Depending on which character utility you are using you may be able to set up or reset variables, I think Leto provides that functionality, but that is only heresay on my part, having never played around with custom utilities.
Not sure if I'm understanding ... you're saying if I do a fresh install, I may not be able to continue with my last (not-broken) saved game? Just import a character or something?
#16
Posté 04 décembre 2012 - 06:18
Sarielle wrote...
Not sure if I'm understanding ... you're saying if I do a fresh install, I may not be able to continue with my last (not-broken) saved game? Just import a character or something?
Yes. The possible issue (no way to tell unless you post that last saved game) is that something in that Chapter 2 saved game directed you to an altered version of Chapter 3. Without changing the script that did so, it will probably try to send you to that altered version again, which won't be there after your fresh install. So, it might hang or give you some error, but, since nothing has changed in your saved game, it will still try to send you to the altered (Warlock) module, as it did the last time.
You may be wondering, "But, after a re-installation, shouldn't my saved game send me to the new (unaltered) chapter 3?" And the answer is no, because the scripts specific to a module are actually stored in the saved game. So, the reinstallation of the game will change any new Bioware module (chapter) you start, but it won't change the altered script from the old one that's inside your saved game and that's sending you to an altered Chapter 3.
There are at least a couple ways to change the script that NWN will run when the chapter 2 saved game calls for it so that it starts the normal Chapter 3. But those are more complicated than exporting the character at the end of Chapter 2 and then starting Chaper 3 manually with that character. The latter involves: 1) Loading your chapter two saved game; 2) exporting your character using the menu's "Save Character" option; 3) exiting the module; 4) using the main NWN menu to start HotU at chapter 3, choosing to "Select Premade Character" and selecting the character you just exported. It's sounds a little involved, but all of that will barely take a minute.
#17
Posté 04 décembre 2012 - 05:57
Unrelated to this exact problem but similar restoration strategy... I've had an issue with the cutscenes in that last big battle firing correctly (probably a graphics or driver issue I expect), leaving my character standing frozen in the courtyard when the first stage of the battle ended. Tried reloading the pre-battle save I made several times. After exhausting my patience I decided just to skip the stage 2 battle and Valsharess duel altogether for the sake of finishing the campaign, following the character export procedure MrZork has outlined. The only problem was that the reaper convo never offered the nodes for resurrecting my fallen companions so I had to solo the rest of the way (well, almost solo... until the frozen lady joined my cause). The convo choices are supposed to be based on which henchies you hired during your travels in Ch 2 even if you dismissed them at some point later.MrZork wrote...
--clip-- exporting the character at the end of Chapter 2 and then starting Chaper 3 manually with that character. The latter involves: 1) Loading your chapter two saved game; 2) exporting your character using the menu's "Save Character" option; 3) exiting the module; 4) using the main NWN menu to start HotU at chapter 3, choosing to "Select Premade Character" and selecting the character you just exported. It's sounds a little involved, but all of that will barely take a minute.
Now... there probably is a way to get those convo choices made available by setting the convo variable(s) with the console (it depends on where the variable needs to be set), but at the time I had zero experience hunting down scripts to identify the variables affected. So, with some tenacity, it is likely that the status quo can be reset with the saved character but it may take some investigative effort to determine how to do that. (Actually, this is not a bad skill to develop... the reading of scripts... when custom content hasn't been debugged thoroughly and you'd really like to finish it somehow by hook or by crook withoutn starting from scratch.)
Fortunately, we still have some unselfish and dedicated technicians like MrZ to help us eradicate our insect problem.
#18
Posté 04 décembre 2012 - 06:14
#19
Posté 04 décembre 2012 - 11:04
(BTW, keep a backup of that DB folder, as some actions that the scripts perform on it may not be saved-game safe.)
Anyway, the module was written to bring the henchmen along pretty smoothly. It is certainly worth trying. But, it's also possible that the altered chapter 2 you have been playing may have altered some of the DB settings in a way that will cause trouble with the way chapter 3 tries to read them. I am curious, what module does the chapter 2 saved game say you are in?
#20
Posté 05 décembre 2012 - 01:38
So! You are a lizard bigot? Poor Deekin gets left out of all the sauce in his life. *lol*MrZork wrote...
--clip--
I think there are romance options with some of them, though I have only ever taken Deekin from chapter 2, so I don't know...
Seriously, I wish I had your restoration tip at my disposal during those cutscene burps. That seems like Fix-it Sticky fodder to me, MrZ. This is not the first time I've read about problems transitioning between those 2 modules.
@Sarielle... fear not! Temporary inconvenience, permanent improvement. Occasionally, there may be ruts in the path that lies ahead. I sense you may be replaying HotU at least once more in the future with a vastly different character and then all the clinks will have been worked out. There's still at least Valen the heartthrob and the personal golem for all magician types to look forward to.
#21
Posté 05 décembre 2012 - 02:10
HipMaestro wrote...
So! You are a lizard bigot? Poor Deekin gets left out of all the sauce in his life. *lol*MrZork wrote...
--clip--
I think there are romance options with some of them, though I have only ever taken Deekin from chapter 2, so I don't know...
After things turned ugly with the Old Ones, one has to excercize caution. "Hand of Morag" indeed! Once bitten and all that...
Plus, Deekin is likely to publish everything in one of his tell-all books! That's too much attention for me.
#22
Posté 05 décembre 2012 - 06:06
HipMaestro wrote...
There's still at least Valen the heartthrob and the personal golem for all magician types to look forward to.
Lol yeah I don't think Neng is Valen's type.
Neng: What do you want from me, my word I won't betray the Seer?
Valen: Would you give it?
Neng: No...
lol





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