Aller au contenu

Photo

Spellweaver


  • Veuillez vous connecter pour répondre
19 réponses à ce sujet

#1
Mabari Owns High Dragon

Mabari Owns High Dragon
  • Members
  • 373 messages
So I recently received spellweaver in game and couldn't wait till level 14 to unlock the arcane warrior. After completing the Urn of Sacred Ashes quest, I reached level 14 and happily equipped my sword! It wasn't until I reached my first enemy that I realized something... You have to sheath the sword before you can cast spells... This doenst make any sense.

*Update* I checked out Dragon Age Wiki and basically any spells that are cast instantly, (Lightning, Cone of Cold) as opposed to it taking time to cast (Tempest, Blizzard), force you to sheath your weapon. Beside the point, though, spells should be able to be casted with it.

1. Its called SPELLweaver. Its meant to be used with spells

2. Its for Arcane Warriors ONLY! So I assume the people using it would be using magic... Its rather hard to effectively melee and blast the heck out of your enemies when you have to sheath and unsheath your sword constantly.

3. The problem is, when enemies first attack you, you take out your sword. Now I use the Freeze and shatter spell combo pretty often and I like to freeze them before they get a chance to hit me with their weapons. I can't do that if I have to sheath it first.

Well, the only reason I created this was just to ask if there is any possible way an update could be expected to fix this? I know on pc you can fix it yourself but im on Xbox360.

Modifié par Mabari Owns High Dragon, 05 janvier 2010 - 05:54 .


#2
The Capital Gaultier

The Capital Gaultier
  • Members
  • 1 004 messages
The name is just a field in the toolset that the item designer filled in. The behavior of spells and sheathed/unsheathed weapons is annoying, yes, and can be fixed with a few different mods.

#3
Mabari Owns High Dragon

Mabari Owns High Dragon
  • Members
  • 373 messages

The Capital Gaultier wrote...

The name is just a field in the toolset that the item designer filled in. The behavior of spells and sheathed/unsheathed weapons is annoying, yes, and can be fixed with a few different mods.


Im kinda hoping (not very expectant though) for an update, as I am not on PC.

#4
The Capital Gaultier

The Capital Gaultier
  • Members
  • 1 004 messages
The hidden price of console gaming. Good luck to ye.

#5
Mabari Owns High Dragon

Mabari Owns High Dragon
  • Members
  • 373 messages

The Capital Gaultier wrote...

The hidden price of console gaming. Good luck to ye.


Thanks anyway. Guess its back to my boring stick of wood...

#6
gdawg304

gdawg304
  • Members
  • 5 messages
I agree on this one...it would be great if Spellweaver could channel spells like staffs...it may be just a name filled in by a designer but the attributes are meant to boost magic strength and mana regen - so it would make sense for it to channel magic



ah well...we can't have perfection i guess...



one thing that made Knights of the Old Republic so good....slashing everything up with light sabers and having killer force powers

#7
General Balls

General Balls
  • Members
  • 228 messages
What would be really awesome is if staffs would be used as weapons when enemies started to attack you in melee range (same dps/damage type, but melee animations) with their own death blows combine with magic (say on one death blow you flash freeze your enemy with a quick hand gesture and then shatter them with a blow from the staff, another you pick them up with telekinesis and slam them into the ground, etc.).



It's a purely aesthetic change, but it'd make the basic magic attack so much more awesome to behold.

#8
Guest_Maviarab_*

Guest_Maviarab_*
  • Guests
Should work on the console version (not tried though)...at the point of casting the spell, gently nudge your character....it cancels out the animation (spellcasting is instant, no time involved, so minute you 'cast' the spell is triggered...



Can save you a second not waiting for the animation to occur....



Or...enjoy the true gaming experience, and trade in your console version for the PC version :)

#9
Guest_Farvam Hlaalu_*

Guest_Farvam Hlaalu_*
  • Guests
In the Witcher, spells can be used in conjuction with the steel blade, you just right-click to perform the spell. Although you may counter what's the witcher got to do with DA? Hehehe, The Witcher was created with Bioware's 2007 aurora engine and should have been similar in concept. But did bioware forget this function or was really intended that period of DA, arcane warriors were still novice in using spells with swords.

#10
DarkJudg3s

DarkJudg3s
  • Members
  • 35 messages
you can't really die as an arcane warrior anyways...

#11
Moonstryder

Moonstryder
  • Members
  • 102 messages
Doesn't haste increase the animation speed of sheath/unsheath actions?

#12
LiqidZen

LiqidZen
  • Members
  • 5 messages
does haste increase the global spell cooldown?

#13
Shinyuko

Shinyuko
  • Members
  • 2 messages
Actually just use one of the mods that allow "Arcane Warrior Spellcasting" (a.k.a. casting while the weapon is drawn) for all spells. You won't even be "cheating" if you do cause if you don't have the mod all you need to do is NOT to equip any weapon in your secondary slots (the ones you switch into if you press "-") and switch weapons just before you cast. That skips the whole animation because if you switch you won't have any weapons that need to be seathed and can cast instantly and if you change back your weapon will already be drawn.

So all those mods do is saving you the effort of switching weapons 20 times in each bigger fight xD

#14
Vuokseniska

Vuokseniska
  • Members
  • 498 messages
uhmmm well if the spellweaver really should makes you cast spells. What does the nug crusher?

#15
wanderon

wanderon
  • Members
  • 624 messages
I'm not sure I understand all the hoopla about this.
Isn't this just like most other CRPGs where the animations are basicly just eye candy and have little to do with the mechanics of combat anyway?
If you are casting a spell you can't be attacking with the sword at the same time and there are no blocking moves with your weapons that have anything to do with actual combat mechanics either so what does it matter if the character sheaths his sword to waggle his fingers?Posted Image

#16
Bullets McDeath

Bullets McDeath
  • Members
  • 2 978 messages
I often wondered if the sheathing problem with AWs was left in as a final desperate attempt to stop them from stomping all over the whole game. It's about all that holds them back. However, even if that was the case, you'd think an AW-specific sword like Spellweaver should work around it.



Don't know if it's been mentioned before, but since you don't have access to mods, you can set your staff to your second weapon set, if you pause when you switch sets, when you unpause it should happen instantaneously. It takes a little micro but is a decent workaround.

#17
Addai

Addai
  • Members
  • 25 850 messages
You pretty much have to build an arcane warrior from scratch emphasizing those spells that can be cast with weapon drawn. Check the Wiki's Arcane Warrior Spellcasting page. My AW does fine with Blood Wound, Virulent Walking Bomb, Grease, Crushing Prison, etc. I also keep Spellweaver and a shield as her 2nd weapon set. Mostly she equips a staff for picking off ranged enemies. This works very well, just think of it as an archer who switches to melee when enemies get in close.

With blood mage and a DPS build, they rarely get in close.

Modifié par Addai67, 01 mars 2010 - 11:14 .


#18
mosspit

mosspit
  • Members
  • 637 messages

outlaworacle wrote...

Don't know if it's been mentioned before, but since you don't have access to mods, you can set your staff to your second weapon set, if you pause when you switch sets, when you unpause it should happen instantaneously. It takes a little micro but is a decent workaround.


Its a decent workaround yes. But what is typically not mentioned is an AW cannot skip the animation of unshealthing the sword to resume combat stance. It is still irritating.

#19
Shinyuko

Shinyuko
  • Members
  • 2 messages

If you are casting a spell you can't be attacking with the sword at the same time and there are no blocking moves with your weapons that have anything to do with actual combat mechanics either so what does it matter if the character sheaths his sword to waggle his fingers?Posted Image


Well that would be true if the weapon would only be sheathed for spells that need to be cast. It's something entirely different for instant-cast-spells like Cone of Cold. There's no real reason for sheathing your sword if the spell doesn't even need to be channeled but until the seathing-animation is done the enemies you wanted to freeze might move somewhere else.
That's not something important since you'll hardly die just because you had to sheathe your weapon but it's pretty annoying to cast a spell on 10 enemies and hope there are still 2 of them left in front of you when the weapon-animation is done.

It gets even worse for situations where instantspells really need to be instant like for example a solo-fight against 2 Ogres (like the ones in the Brecilian Forest). You'll be either knocked back, knocked down or lifted 90% of the time and the longer it takes to use a spell the more likely it is that you'll be knocked down the moment before it hits, thus wasting your mana. Even if it doesn't kill you, wasting the bit of mana you have (even with full stamina/mana-reg equipment you won't reg more than 2 mana per second with Shimmering Shield active) without hitting hurts. Same goes for fights against tons of spiders (Brecilian Ruins or Deep Roads) where you can be happy to cast 1 spell after 6 overwhelms and 4-5 webs.

Modifié par Shinyuko, 02 mars 2010 - 12:04 .


#20
Fangirl17

Fangirl17
  • Members
  • 1 046 messages
I noticed this little annoyance as well. But I have to say I freakin love that sword :D