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Will the "Magic" Ever be Recaptured?


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23 réponses à ce sujet

#1
Dark_Caduceus

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I've played every Mass Effect game kin the trilogy, and nothing has come close to that feeling of wonderement at the size of the universe or scale and aesthetic beauty that the first game captured. Novera, arrival on the Citadel, Feros, and Virmire were such amazingly put together sets along with the general feeling of scale inherent in the Mass Effect universe.

I feel like this was lost in ME2(exciting and action packed, but devoid of that same mysterious, massive universe atmopshere) and ME3(too busy noticing disgustinly bad plot holes, contrivances, horrible ending, well, you know).

How can Bioware hope to construct that same sense of atmopshere and discovery present in the first game, if they can (or are at all inclined to) at all?

#2
Aarkaan

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What can I say...s**t happens...

#3
Rick Lewis

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Safe money is no. Hard to re-create something that's un-recreatable. Besides, most of the staff that worked on the original Mass Effect have moved on. Still, would be nice to actually land on planets again rather than just shooting probes at them.

#4
Dark_Caduceus

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Aarkaan wrote...

What can I say...s**t happens...


That's very insightful of you.

#5
garrusfan1

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ME1 was amazing with that and also the music they used for the game was perfect the best in the series I think. Also ME2 did have it but not as much

#6
crimzontearz

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are Mac and Casey still in charge? Yes? then never

#7
Arturia Pendragon

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If BioWare can find more writers that actually enjoy writing for the ME universe, then yes, I believe the "magic" can be recaptured. However, if the current upper echelons of their staff remain entrenched, then no, it can't.

But that's just my opinion.

#8
crimzontearz

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Arturia Pendragon wrote...

If BioWare can find more writers that actually enjoy writing for the ME universe, then yes, I believe the "magic" can be recaptured. However, if the current upper echelons of their staff remain entrenched, then no, it can't.

But that's just my opinion.

your name and your avatar are very pleasing

#9
Angmir

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Arturia Pendragon wrote...

If BioWare can find more writers that actually enjoy writing for the ME universe, then yes, I believe the "magic" can be recaptured. However, if the current upper echelons of their staff remain entrenched, then no, it can't.

But that's just my opinion.


ARTURIA PENDRAGON ?? 

I sense Fate / Stay Night here !!
Cheers !!

Modifié par Angmir, 02 décembre 2012 - 01:53 .


#10
wolfsite

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Well the first game was something completely new and different, hard to recapture that in sequels when you have digested all the lore and areas from previous games.

They can still have that moment if, for example, they open up an unexplored relay allowing travel to a competely new system and interacting with new species and there technology.

#11
David7204

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First of all, no matter how good something is, you can only be introduced to it once. That's the end of it. No amount of good or bad writing can get around the hard fact that the first game is just that - the first game.

Secondly, there are plenty of sets in ME 2 and ME 3 done far better than anything in ME 1. It's clear to me that if this was anything other then nostalgia bias people would be able to explain why cookie cutter planets, recycled levels, and lower quality graphics were so much better instead of using basically meaningless terms.

#12
Aarkaan

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Dark_Caduceus wrote...

Aarkaan wrote...

What can I say...s**t happens...


That's very insightful of you.


You allready said it ME was master piece...That was almost lost on ME2..then DA2 came with recicle stages...ME3 well what the hell and now DA3 will have multiplayers...I dont think BW is really paying attention to there core fans...the ones that make ME a living success...They are gaving to mush attention to the action and less to the story telling...And it all point to a none stop road of another version of Effect of Duty and World of Ages...Sorry for the grammars errors english is not my first language and the bad newa...:blink:

So S**T happens;)

#13
justafan

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I'm sure it is possible. The question is whether they try. Take Halo 4 for example. A great game that in my opinion recaptures the spark of Halo CE. Now 343 took a long time making this game and put a lot of love into it. Is the same possible for ME4? certainly, but it's going to take time that I don't know if EA will give them. There are still people at Bioware who love this series, and I think they deserve the time necessary to make a worthy successor to ME1 and 2.

Modifié par justafan, 02 décembre 2012 - 02:02 .


#14
David7204

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Am I the only one aware of the monumental stupidity in praising the world design of ME 1, a game full of recycled levels, and then condemning DA 2 as bad because of recycled levels?

#15
TheProtheans

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David7204 wrote...

First of all, no matter how good something is, you can only be introduced to it once. That's the end of it. No amount of good or bad writing can get around the hard fact that the first game is just that - the first game.

Secondly, there are plenty of sets in ME 2 and ME 3 done far better than anything in ME 1. It's clear to me that if this was anything other then nostalgia bias people would be able to explain why cookie cutter planets, recycled levels, and lower quality graphics were so much better instead of using basically meaningless terms.


It's about the story, characters and atmosphere you get when playing.
I hate the recycled buildings as much as the next guy, but the atmosphere is amazing.

I can feel ME1 in my brain calling my name, asking me to play again and forget about ME3.

#16
TheProtheans

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David7204 wrote...

Am I the only one aware of the monumental stupidity in praising the world design of ME 1, a game full of recycled levels, and then condemning DA 2 as bad because of recycled levels?


Because DA:O didn't, it's called progression.
People get upset when things go backwards and rightly so.


It's not stupid, you just don't understand how things are perceived.

Modifié par TheProtheans, 02 décembre 2012 - 02:05 .


#17
David7204

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This is how all stories which introduced new worlds are told. All stories. Pretty much every fantasy and science fiction story in existence. You spend time introducing the world, and then you move on to the central conflict, which no story can exist without.

#18
TheProtheans

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David7204 wrote...

This is how all stories which introduced new worlds are told. All stories. Pretty much every fantasy and science fiction story in existence. You spend time introducing the world, and then you move on to the central conflict, which no story can exist without.


That is not an excuse for making a bad game.

#19
Mathias

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I think the magic will be recaptured right around the time the United States Economy recovers.

#20
David7204

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This is not a complaint about a bad game. This is a complaint that a story spend it's time and resources where it should - resolving the conflict. Which would be the case no matter how good or bad the story is.

#21
Rosstoration

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If Drew Karpyshyn turns up dressed as Gandalf at BioWare HQ on a white steed saving the Mass Effect series from it's own Helms Deep. Then, maybe then...

#22
Jonathan Shepard

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Doubt it.

#23
Guest_DirtyMouthSally_*

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I doubt the magic will ever be recaptured.  There's nothing like the first.  That can't really be replaced, I don't think. 

The player is given less freedom as the series has progressed.  That progression will probably only continue. 

They can still do good storytelling in the future, but they need a shake up in personnel, and maybe bring in new leadership.  There's one writer in particular that will have to be less involved or removed entirely for me to even be interested in a future ME game.

#24
Binary_Helix 1

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Later ME games demystified a lot. What Drew K lacked as a character writer he put into the lore and universe.

The sequels did have cool pieces like the prison starship Purgatory but they weren't utilized much beyond combat.

Modifié par Binary_Helix 1, 02 décembre 2012 - 03:26 .