Will the "Magic" Ever be Recaptured?
#1
Posté 02 décembre 2012 - 01:32
I feel like this was lost in ME2(exciting and action packed, but devoid of that same mysterious, massive universe atmopshere) and ME3(too busy noticing disgustinly bad plot holes, contrivances, horrible ending, well, you know).
How can Bioware hope to construct that same sense of atmopshere and discovery present in the first game, if they can (or are at all inclined to) at all?
#2
Posté 02 décembre 2012 - 01:35
#3
Posté 02 décembre 2012 - 01:35
#4
Posté 02 décembre 2012 - 01:35
Aarkaan wrote...
What can I say...s**t happens...
That's very insightful of you.
#5
Posté 02 décembre 2012 - 01:37
#6
Posté 02 décembre 2012 - 01:37
#7
Posté 02 décembre 2012 - 01:38
But that's just my opinion.
#8
Posté 02 décembre 2012 - 01:40
your name and your avatar are very pleasingArturia Pendragon wrote...
If BioWare can find more writers that actually enjoy writing for the ME universe, then yes, I believe the "magic" can be recaptured. However, if the current upper echelons of their staff remain entrenched, then no, it can't.
But that's just my opinion.
#9
Posté 02 décembre 2012 - 01:53
Arturia Pendragon wrote...
If BioWare can find more writers that actually enjoy writing for the ME universe, then yes, I believe the "magic" can be recaptured. However, if the current upper echelons of their staff remain entrenched, then no, it can't.
But that's just my opinion.
ARTURIA PENDRAGON ??
I sense Fate / Stay Night here !!
Cheers !!
Modifié par Angmir, 02 décembre 2012 - 01:53 .
#10
Posté 02 décembre 2012 - 01:56
They can still have that moment if, for example, they open up an unexplored relay allowing travel to a competely new system and interacting with new species and there technology.
#11
Posté 02 décembre 2012 - 01:57
Secondly, there are plenty of sets in ME 2 and ME 3 done far better than anything in ME 1. It's clear to me that if this was anything other then nostalgia bias people would be able to explain why cookie cutter planets, recycled levels, and lower quality graphics were so much better instead of using basically meaningless terms.
#12
Posté 02 décembre 2012 - 02:00
Dark_Caduceus wrote...
Aarkaan wrote...
What can I say...s**t happens...
That's very insightful of you.
You allready said it ME was master piece...That was almost lost on ME2..then DA2 came with recicle stages...ME3 well what the hell and now DA3 will have multiplayers...I dont think BW is really paying attention to there core fans...the ones that make ME a living success...They are gaving to mush attention to the action and less to the story telling...And it all point to a none stop road of another version of Effect of Duty and World of Ages...Sorry for the grammars errors english is not my first language and the bad newa...
So S**T happens;)
#13
Posté 02 décembre 2012 - 02:01
Modifié par justafan, 02 décembre 2012 - 02:02 .
#14
Posté 02 décembre 2012 - 02:02
#15
Posté 02 décembre 2012 - 02:02
David7204 wrote...
First of all, no matter how good something is, you can only be introduced to it once. That's the end of it. No amount of good or bad writing can get around the hard fact that the first game is just that - the first game.
Secondly, there are plenty of sets in ME 2 and ME 3 done far better than anything in ME 1. It's clear to me that if this was anything other then nostalgia bias people would be able to explain why cookie cutter planets, recycled levels, and lower quality graphics were so much better instead of using basically meaningless terms.
It's about the story, characters and atmosphere you get when playing.
I hate the recycled buildings as much as the next guy, but the atmosphere is amazing.
I can feel ME1 in my brain calling my name, asking me to play again and forget about ME3.
#16
Posté 02 décembre 2012 - 02:04
David7204 wrote...
Am I the only one aware of the monumental stupidity in praising the world design of ME 1, a game full of recycled levels, and then condemning DA 2 as bad because of recycled levels?
Because DA:O didn't, it's called progression.
People get upset when things go backwards and rightly so.
It's not stupid, you just don't understand how things are perceived.
Modifié par TheProtheans, 02 décembre 2012 - 02:05 .
#17
Posté 02 décembre 2012 - 02:05
#18
Posté 02 décembre 2012 - 02:06
David7204 wrote...
This is how all stories which introduced new worlds are told. All stories. Pretty much every fantasy and science fiction story in existence. You spend time introducing the world, and then you move on to the central conflict, which no story can exist without.
That is not an excuse for making a bad game.
#19
Posté 02 décembre 2012 - 02:08
#20
Posté 02 décembre 2012 - 02:09
#21
Posté 02 décembre 2012 - 02:09
#22
Posté 02 décembre 2012 - 02:21
#23
Guest_DirtyMouthSally_*
Posté 02 décembre 2012 - 02:26
Guest_DirtyMouthSally_*
The player is given less freedom as the series has progressed. That progression will probably only continue.
They can still do good storytelling in the future, but they need a shake up in personnel, and maybe bring in new leadership. There's one writer in particular that will have to be less involved or removed entirely for me to even be interested in a future ME game.
#24
Posté 02 décembre 2012 - 03:12
The sequels did have cool pieces like the prison starship Purgatory but they weren't utilized much beyond combat.
Modifié par Binary_Helix 1, 02 décembre 2012 - 03:26 .





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