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Unfinished concepts: The Crucible


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#26
OdanUrr

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KingZayd wrote...

They downsized them for ships, so they're not as poweful.

That said, they could have looked at the technology and built bigger more poweful ones with more range suited to planetary defence, whether on the ground or in satellite form.


True, they could've built orbital defense guns after Halo's Magnetic Accelerator Cannons but using the Thanix technology (they're fairly similar in principle actually).

#27
OdanUrr

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Bump?:?

I know it's a long post but feedback would be appreciated.:blush:

#28
JBPBRC

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Very well-written analysis you have here. Nice job.

I too, have always considered that the games themselves should be able to fully stand on their own without any background material supporting it. Background fluff is great, but shouldn't be necessary.

Again, great post!

#29
OdanUrr

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JBPBRC wrote...

Very well-written analysis you have here. Nice job.

I too, have always considered that the games themselves should be able to fully stand on their own without any background material supporting it. Background fluff is great, but shouldn't be necessary.

Again, great post!


Thank you!

Although, I must say I managed to get around to reading Homeworlds #4 and I was taken aback by the fact that Liara being the Shadow Broker turns out to be useless to help her find the Crucible (probably some foreshadowing of her role in ME3). In the end she simply goes back to the Prothean archives on Thessia where an old colleague of hers recommends visiting Kahje. There she visits another Prothean site that seems fairly popular with the tourists and finds out about Mars.

This is the final nail in the coffin for my first point, Discovery. Even if you were to pay extra for LotSB and Homeworlds #4, neither of these successfully answer the when or the how the Crucible is discovered. I mean, nobody thought of visiting Prothean sites to find information that might help the galaxy counter the Reaper threat? Not even Shepard or Liara? Because going by Homeworlds #4 it was surprisingly easy to track down the Crucible. Now it occurs to me that the only reason for LotSB and Homeworlds #4 is to provide an excuse for how TIM was able to track down Liara to Mars.

In conclusion, LotSB is no longer necessary to understand how Liara managed to find the Crucible (since being the Shadow Broker seems to be useless) and while Homeworlds #4 still is, the story behind this quest is so frail and uninspired that it's a wonder the Reapers haven't been able to track down the Crucible themselves.

Modifié par OdanUrr, 30 décembre 2012 - 10:16 .


#30
OdanUrr

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Bump for discussion's sake?

#31
AlanC9

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Missed this the first time around.

OdanUrr wrote...
 The first obvious question that comes to mind is, why isn't Shepard searching for a way to stop the Reapers? Why did he decide to turn himself in? Surely the Reapers are the greater threat so unless he finds a way to stop them, a trial will be the least of his concerns. This is the first issue I find with the Crucible: Shepard is nowhere at all involved with its discovery. He contents himself to sit in a prison cell playing checkers with Vega while the Reapers are on their way to eradicate everything and everyone. Shepard is a prime candidate to be involved in the Crucible's discovery. He has the means (a fine ship and crew, not to mention the Cipher that would allow him to interact with ancient Prothean technology), the motive (he must find a way to stop the Reapers), and the opportunity (those six months he chose to spend in jail). If not Shepard, then who?


You mean, Shepard should fly around digging up random prothean sites rather than try and tamp down a potential batarian/human conflict? I don't see his decision as being a bad one -- the last thing the galaxy needs is another war. If anyone finds something that needs the Cipher they know where to find Shepard.

After the Reapers attack Earth and we find ourselves on the run, Hackett promptly contacts us to let us know he asked Liara to dig through the Prothean Archives on Mars in the hopes she would find something that would help us against the Reapers. This makes sense, after all, Liara is a Prothean expert so involving her is the sensible choice. But, really, what can she be expected to find? Surely the Archives were scoured immediately after the events of ME1 when people still thought Shepard had been right all along about the Reapers. Not to mention they had previously been examined at length by Council scientists. Maybe Shepard could've uncovered something else because of the Cipher but this is the first time he'll be going to Mars. Let us also remember it was only a small cache of data according to ME1. Surely there's nothing left there to help us?


This is not completely accurate. Another level to the archives had been found several months before the start of ME3 (see Cerberus Daily News, etc.), and Liara's been working there for some time. It's got nothing to do with Shepard except that Normandy's useful to pick the info and Liara up. Presumably Hackett would have brought Shepard in if the Cipher had been needed

Also note that Liara become the Shadow Broker even if you don't play LotSB. Shepard does find this out; there's a pretty funny scene with EDI.
 

Would it have been so hard to make ME2 revolve around the search for this ancient superweapon? It would've certainly served as a more convincing reason for why TIM invested heavily in resurrecting Shepard. Alas, let us move on.


Well, the hard part is having someone time-travel back with the superweapon concept to when they were writing ME2. The writing bit would have been easy.


I am not saying that these aspects are completely satisfying, mind. Just that I didn't see them as negatively as you did.

Modifié par AlanC9, 09 janvier 2013 - 12:03 .


#32
OdanUrr

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AlanC9 wrote...

You mean, Shepard should fly around digging up random prothean sites rather than try and tamp down a potential batarian/human conflict? I don't see his decision as being a bad one -- the last thing the galaxy needs is another war. If anyone finds something that needs the Cipher they know where to find Shepard.


How did the batarians find out that Shepard was responsible for the Alpha relay's destruction? I was under the impression that my warning never got through. And what if I never played Arrival? Do I turn myself in because I worked with Cerberus? While Jack's given a job at Grissom Academy? It doesn't add up.


AlanC9 wrote...

This is not completely accurate. Another level to the archives had been found several months before the start of ME3 (see Cerberus Daily News, etc.), and Liara's been working there for some time. It's got nothing to do with Shepard except that Normandy's useful to pick the info and Liara up. Presumably Hackett would have brought Shepard in if the Cipher had been needed

Also note that Liara become the Shadow Broker even if you don't play LotSB. Shepard does find this out; there's a pretty funny scene with EDI.


I must admit I haven't read the Cerberus Daily News. Is it, however, included in the codex somehow?

I know Liara becomes the SB even if I don't play LotSB. What exactly is your point?:huh:
 

AlanC9 wrote...

Well, the hard part is having someone time-travel back with the superweapon concept to when they were writing ME2. The writing bit would have been easy.


I am not saying that these aspects are completely satisfying, mind. Just that I didn't see them as negatively as you did.


Meaning they weren't aware they would introduce a superweapon at some point when they were writing ME2? That's difficult to believe. How else were we going to defeat the Reapers?

#33
SlowMerc

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Perhaps with something we learned from the Reaper base? Or something we'd uncover after facing down Harbinger in ME3? Then there's that dark energy stuff that is hinted in ME2 but never explained or used in ME3. Harbinger is strangely absent in ME3, considering he seems to hate Shepard. I didn't spot Harbinger in my first play-through until I read about it on the forums. Not even in EC is he anything more then just another reaper.

Seems to me BW hadn't really made a decision about the resolution in ME3 back when they did ME2. Or more likely they decided to throw that away, probably because some comic or DLC made the planned ending impossible or inadequate.

I do agree with most of what the OP wrote. They should have spent a few more months finishing up the main story. Sure it would have been another delay, but they could easily have released the multi-player part as a stand-alone game (at half price) to give the fans something to do while waiting for ME3 sp. Later when the single-player version was finished they could have sold combo packs to bolster sales even further.

#34
FrobergDK

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Thank you for pointing me to the thread. Interesting read, cheers. :)