Hatchetman77 wrote...
I think what upset most people about the story of DA2 was the unused potential and that that potential was unused due to the game being rushed. It was made by some talented people who weren't given enough time to do their job properly. Everything to make DA2 a great game was in the game, it just needed to be structured better.
Nothing personal, Hatchet but I am going to use your comment here as the stepping off point for a rant.
Almost every time a criticism of DA2 comes up, the explanation offered is that the game was "rushed" - probably by EA.
I want to dispute that, especially in light of the discussion of "story." The developers were given resources and a time frame to produce a game. They could have focused on making the story as good as possible, but they spent a lot of those limited resources on changing the game-play, redesigning the elves, darkspawn, new combat mechanics, etc. They even ended up having to re-use areas, because they ran out of time.
But my argument is that they would not have run out of time and resources if they hadn't "wasted" both in reinventing the wheel, and "fixing" things that were not broken. I do not think the game was rushed so much as resources were misallocated.
As an outsider, who has no idea of how things actually work at Bioware, it looked to me as if someone wanted to put their distinctive mark on the game - and so therefore pushed to change things just for the sake of change.
As a result, the story suffered. I am guessing that most people assume that the way Bioware makes a game is that the writers create a story and then the company turns into an RPG. However, I suspect that the process is more like Hollywood, where the "leads" come up with a concept, over arching plot points, etc., and the writers are left to fill in the blanks. Of course, the writers can also present a story concept - but still, the leads decide whether to accept that or not, change it, or whatever.
Computer games, like movies are incredibly complex affairs with a lot of talented people having to work together to bring it to the public. Most of that process is hidden to us as consumers - but what we can see is the "story" and how it is told. But the writers are only a part of that process.
This is why I think we can get brilliant characters and interesting side quests one moment, but have an epic fail for the overall story - because the writers have to plot the story the way that the Big Boys Upstairs decide.
Anyway, if there is a failure in DA2's story, one we hope will be avoided in DA3, it is not necessarily the writers' fault, nor the amount of resources available (either time or money) but how those resources are used.
Just my opinion of course - but EA should not be used as the scape-goat when other "villans" are lining up...