I must confess that I searched a lot for the "next BG" since 2001 when I finished TOB. Many games tried to achive that status... Arcanum, Temple of Elemental Evil, Neverwinter Nights1 and 2, Pool of Radiance - Ruins of Myth Drannor etc. Most of them were fun here and there, but they all lack the special flavor that made those game so unique, specially Baldurs Gate (2+TOB) that means a huge world, immersive gameplay, fun interface, lots of quests and ways to finish them, lots of background stories, npc that make you care for them and their fates (Arcanum really almost got there, but the interface had serious problems and most of the npcs were irrelevant to the story).
Neverwinter Nights 2 was a big disappointment to me. I expect so, so much from it and at the end it was a major flaw. And you know, its fun because when I first saw DAO running I though "man, this is what NWN2 should be". Even graphically, DAO is marvellous, NWN2 - and I am sorry to say that Obsidian - is horrid... look at the character models or enviroments, everything screams "artificial", "dull", even the animation (the human model running for example is awful). It seems that they didnt know where head while making the game, wich artistic direction move take and everyone did what think it was cool and put it on the game toolset.
And to be honest I didnt belive at all in that "BG sucessor" moto. I was so wrong. Bioware did some great job with Knights of the Old Republic, Jade Empire and Mass Effect, but I was expecting that DAO was something like that, a major cRPG done for consoles with all limitations that comes with it. IMO, in the last years Bioware found a way to survive in the MMO-oriented cRPG market, that was doing RPG for consoles and porting them to pcs (nothing wrong with that!).
Yes, you can "feel" these games heritage at some points of DAO, like the "Camp site" (so similar to the ship from KOTOR). But my only problem with these 3 great games is that they were done mostly for consoles: their stories, although great, are thin, the gameplay is mostly linear. And all three of them are very similar. See how close is KOTOR and JE.
I remember that JE Sawyer once said at IWD2 forums that good games are either "evolutionary" or "revolutionary". I think that DAO is a natural evolution of everything that Bioware did in the last years and even the industry of cRPG. It mixes the best of NWN and BG, plus things from all other games (and from other companies) after a critical look of what works and what dont, just like Ancalimohtar said.
So far I truly hope that in the second expansion Bioware offers an online option so we can play in servers done by players pretty much like NWN1. But that's another dream, a new one. You guys just realized my old one: play a game as fun/great/cool/entertaining as BG1/2. So I say thank you, Bioware. Thank you. I have the same trill now when I start DAO that I had when I started BG 10 years ago. Its a great game. A great game RPG. A great story. You delivered it. Again.
Modifié par Sir_Kal, 06 janvier 2010 - 04:02 .





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