Ancalimohtar wrote...
I don't want to get completely off topic here while we wait for Gabochido's or other devs' replies, but for completeness' sake, I'll give my opinion on Oblivion: It sucked donkey testicles, pardon my French.
sure it did... great review... bravo!
1. I don't really value sandbox adventuring; as someone else said, it gives you no sense of urgency while completing the main quest. I know I'm probably in the minority on this point, but I always found it tedious to have to do side quests in post-BG2 BioWare/Obsidian games. If the world's going to end, why the hell am I helping someone find her son? Who cares?
yeah.. because there aren't any sidequests in DA:O that have nothing to do with the story... sure.. and obviously DA:O is all timed... you better have this sense of urgency because the darkspawn is going to destroy everything in a matter of days.. oh, wait, there are no days in DA:O.... wel, at least you need to hurry and get the mages in Recliffe to save... no.. that can wait to.. oh, yeah.. so urgent...
2. How can you say the graphics in Oblivion were better than DA, using armor meshes as an example, when what was really important--all the faces--looked like a chimpanzee got ahold of 3ds max and hit the "smooth polygons" button over and over?
Yeah, the faces.. it is all about the vanilla faces... yep, Oblivion doesn't have a Chargen where you can manipulate the face... oh wait, it does.. yeah, but DA:O has more options to configure a face.. oh wait, it doesn't.. yeah, faces is all it takes as far as graphics and immersion.. little things like the environment, you know, like trees actually looking like trees and moving, nah, that don't help... and armors that all look different because they use different meshes, nah, don't matter either, being able to grab a rock and toss it, grass moving as you walk pass that, well that **** is just too real....
3. Oblivion is not a pause-and-play,
yeah, because everyone knows during combat, everyone gets to stop and change their clothes.. "yeah, hold on, you just jumped out at me from the ceiling, yeah, hold on, let me slip into something more comfortable"
4. And finally, and most importantly, as an absolute defense to anything positive anyone could possibly say about Oblivion's game mechanics, every use of a skill (literally, like casting that game's version of "knock" to unlock a door, or jumping--I poo you not) affected what attributes went up during your next level up. If you, say, blocked a lot of melee swings, or ran around a lot, or jumped a lot, your character would gain points in strength or vitality or whatever, rather than magic. You couldn't even CHOOSE how your character distributed his ability scores. If DA were more like Oblivion, it'd decide that, upon hitting level 15, Sten gains one 1 point in strength and 2 in magic because he drank a bunch of potions that level.
wow, so what you are saying is that, if you do something over and over again, like jumping or blocking, you should NOT get better at it? Man, what a concept. "Practice doesn't make perfect"... you learn something every day..
Do you really want DA to be like Oblivion?
Now that you explained it to me that way, no I don't
I don't want a large variety in armors, clothing, or weapons. I want to see the same crap for over 50 hours.
I don't want an environment where things act like real things. I want all static! Phew physics!
I dont' want days or nights or weather. I love the CSI:Miami effect!
I don't want a system that rewards me for gaining experience on things that I do often. Oh no.
I don't want a tight story. I want the biggest story they can come up with, even if it totally inconsistent.
.. and so I don't bust your groove here, I am not going to tell you that you could actually CHOOSE how your character distributed his/her abilities.
I am also not going to tell you that Oblivion was released 3 years ago, and still looks better than DA:O.