Modifié par Vit246, 05 décembre 2012 - 04:11 .
A Darkspawn companion?
#51
Posté 05 décembre 2012 - 03:38
#52
Posté 05 décembre 2012 - 03:38
Afterthought: The fact that even the NewSpawn can spread blight could be a plot point for that companion. Whether finding a way to lower the chance, build a resistance, find a way to cure or just deal with fact of it could be an interesting angle to explore. If DA3 is about Mages/Chantry fighting, aka a good portion of civilization believing Magic is mostly bad and must be stomped on or enslaved... then having NewSpawn, who's literally born from the ancient magics, the sins of the past and then having that companion affect all around them no matter their intention... could be a very neat dynamic to play with given the setting.
Modifié par zambingo, 05 décembre 2012 - 03:45 .
#53
Posté 05 décembre 2012 - 03:42
Modifié par zambingo, 05 décembre 2012 - 03:43 .
#54
Posté 05 décembre 2012 - 10:33
Darkspawn exist because they take from the other races of Thedas. The intelligent ones even more so. They take women, and then the blood of wardens. The people of Thedas must sacrifice constantly in order for the darkspawn to flourish, and once they do, their corruptive filth, their blight disease, spreads unchecked and kills the very people that allowed their existence.
I will never allow that, and I will never suffer the presence of a Darkspawn. No matter what challenge my protagonist must face in a dragon age game, it will never be dire enough to justify accepting the aid and allowing the existence of a darkspawn.
#55
Posté 05 décembre 2012 - 11:04
#56
Posté 05 décembre 2012 - 11:36
TCBC_Freak wrote...
Taking bad guys and making them good just has a way of cheapening them.
Awakening says hi, where the Messenger was a good guy. The Darkspawn conflict is made more interesting by giving them sapience/sentience -- I never know which one to use appropriately for the Awakened Darkspawn -- and not reducing them to always being evil.
They're now of two groups: some are evil, some are good. Like... well... life itself. Some people are good, others are evil.
It adds depth. It humanizes them.
Vit246 wrote...
They kill things just by being near it for too long.
see my posts on the previous page.
Modifié par The Ethereal Writer Redux, 05 décembre 2012 - 11:36 .
#57
Posté 05 décembre 2012 - 05:09
Valadras21 wrote...
I really hope if there is a darkspawn companion, he has at least one great conversation about his mother. You know, the poor woman that his kind would've kidnapped and violated beyond belief to prolong their collective existence?
Darkspawn exist because they take from the other races of Thedas. The intelligent ones even more so. They take women, and then the blood of wardens. The people of Thedas must sacrifice constantly in order for the darkspawn to flourish, and once they do, their corruptive filth, their blight disease, spreads unchecked and kills the very people that allowed their existence.
I will never allow that, and I will never suffer the presence of a Darkspawn. No matter what challenge my protagonist must face in a dragon age game, it will never be dire enough to justify accepting the aid and allowing the existence of a darkspawn.
A NewSpawn may not have asked to be Awakened, but yet it is. Initially a comparison flows quite well to a baby of a rape victim... of course the comparison falls once you get into a baby being unborn etc, but that sins of the father concept is initially valid. It may not be the NewSpawn's fault it exists, can it be held accountable for the reason it exists? If this new sentient being wants to exist it has that right. Does it have a right to exist and consciously kill, rape, pillage to survive? Hmm. Sounds a lot like our real human history... we're full of horrors. Of course the vast majority of us, presumably, strive to be good people. Want peace, want to just exist and flourish. So if the NewSpawn wants to make good, meaning it abandons the raping, the pillaging then why can't it be afforded existence?
Sure it's mere existence, no matter what it's intention, causes sickness... but so does a traveler to a new continent. eg. The Spanish to the Americas. Granted the Spanish proceeded to conquer, but the intention doesn't matter, they carried sickness which wiped out thousands, perhaps millions just by arriving. Is it evil it travel?
Of course knowing you carry sickness and not caring, not taking precautions shows an intention to harm... but what if you don't know? What if you do know, but take precautions? Are you evil for existing? For not being jailed to one place?
Medical quarantine examples should fall into place now, and that is extremely valid. But what if a way exists that could allow for freedom of travel? What is acceptable risk vs freedom?
I dunno. I am not at all that intelligent or wise.
It's fascinating though!
A NewSpawn companion and the existence of NewSpawn in and of themselves are wonderfully deep additions to the Dragon Age lore.
Side Note: Similar storyline ideas to NewSpawn were explored in Star Trek: The Next Generation, btw. With the creation of the Borg named Hugh and others like him. Check it out if you haven't, those episodes, and their ilk, are some of the best things about Trek.
Modifié par zambingo, 05 décembre 2012 - 05:11 .
#58
Posté 05 décembre 2012 - 06:47
*sigh*
They could literally create any kind of companion you can imagine. Why do you want to see something so similar to what we already saw with Legion in ME2/3?
I know the argument will be that Darkspawn = / = Geth. To which I say. Yes, your right. The Geth were alot more interesting then the Darkspawn. Making this scenario even less appealing to me.
I wouldn't write it off per say. Who knows? Maybe they could make it really interesting; It just doesn't sound very good in theory.
#59
Posté 05 décembre 2012 - 08:04
I don't want to see a Darkspawn companion because it is a cheap gimmick -- forced understanding, tolerance etc. If this happened, how long before someone then requested for Darkspawn to be a "playable race." (and yes, the Darkspawn Chronicles don't count). But the point you raise do speak to the idea of the villainy of the Darkspawn and what they represent:The Ethereal Writer Redux wrote...
TCBC_Freak wrote...
Taking bad guys and making them good just has a way of cheapening them.
Awakening says hi, where the Messenger was a good guy. The Darkspawn conflict is made more interesting by giving them sapience/sentience -- I never know which one to use appropriately for the Awakened Darkspawn -- and not reducing them to always being evil.
They're now of two groups: some are evil, some are good. Like... well... life itself. Some people are good, others are evil.
It adds depth. It humanizes them.Vit246 wrote...
They kill things just by being near it for too long.
see my posts on the previous page.
Two things... 1. Why do all villains need to "humanized" or given depth. There are different kinds of evil, and the Darkspawn represent that faceless, mob-mentality, animalistic and brutal facet of evil. They don't need to have motivations. Remember, many people complain that the attempt to provide a backstory to the Reapers in ME3 actually made them less appealing as a villain. I played Awakening and while I agree the the sentient Darkspawn made for more interesting opponents, they lacked a ferociousness of DAO. The Darkspawn are a "Blight", a force of nature that destroys. If anything they are like a hurricane or a tornado or a zombie apocalypse. They are not evil, but they do have evil consequences. If you want a pop culture reference, I'd say look at Galactus from Fantastic Four. He is a villain, certainly, a destructive force that must be stopped, but he really isn't evil in the same way that, say, Dr. Doom is (and don't launch into a debate about whether or Dr. Doom is truly evil). Loghain needed to be stopped (not necessarily killed but stopped), but he was a more human, more sympathetic and understandable villain. That's fine. We should have those villains. But, not every villain needs to be that way. Some need to be simply represent the unexplainable and unavoidable evil that exists in the world -- that's the Darkspawn.
2. The Darkspawn can't co-exist with the other races. OK, that's not a hard and fast statement. But Darkspawn do not breed like the other races on Thedas. They are parasites that need to corrupt and taint races in order to reproduce. To allow them to exist is to tacitly agree that Broodmothers are a good thing, or the taint is an acceptable disease to have around. They feed off the land without creating anything of their own (that we've seen) other then armour, weapons and destruction. They are war personified. This is why I kill the Architect, because the Darkspawn need to corrupt to survive.
#60
Posté 05 décembre 2012 - 08:27





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