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#76
darkpassenger2342

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Cyrax86 wrote...

FAIL.

1. your harrier is at 10, and the harrier is one of the best guns / best AR in the game.

2. you're using ammo gear/amps to make the gun better, plus you never show what other type of gear your using.

3. you're fighting against the easiest faction(Reapers), why don't you try collectors or geth and use that same strategy.

4. we don't know the skill level of your team mates, they could be average or bad players. and yet you barely out scored them.

5. the TGI has good survivability, but what about the bats, krogans or especially the kroguard are we going to nerf them next. last time i checked the kroguard has unlimited bc uses while the TGI has only a few stim packs(unless you use amps)


6. If your going to base a kit being OP based on score, then almost every kit is OP, (im not the best with biotic kits) i've been able to out score Infiltrators with a the Fury, and almost broken 200k points with her in PUGs.

all of your points except 1 are based on offensive situations and the
thread is based on his ability to stand in an atlas' face and shoot without care until its dead, taking heavy fire.
 not just how he fast can kill. None of those classes can cure themselves on cue with ZERO consequences and get cloak
charge requires a cooldown,stim packs dont.

It has little to do with damage output.

Modifié par darkpassenger2342, 02 décembre 2012 - 11:33 .


#77
Doni

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Yeah, gotta admit any match with the TGI is a walk in the park.

#78
joker_jack

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Scruffaluphagus wrote...

Yeah, gotta admit any match with the TGI is a walk in the park.


Gotta admit, if anyone is thinking the tgi needs a nerf is a furious idiot indeed.

#79
Guest_Lord_Sirian_*

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Scruffaluphagus wrote...

Yeah, gotta admit any match with the TGI is a walk in the park.

 

For you.

Any match with ANY character is a walk in the park for me. Better nerf those too eh?

#80
CronisN7

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darkpassenger2342 wrote...

Cyrax86 wrote...

FAIL.

1. your harrier is at 10, and the harrier is one of the best guns / best AR in the game.

2. you're using ammo gear/amps to make the gun better, plus you never show what other type of gear your using.

3. you're fighting against the easiest faction(Reapers), why don't you try collectors or geth and use that same strategy.

4. we don't know the skill level of your team mates, they could be average or bad players. and yet you barely out scored them.

5. the TGI has good survivability, but what about the bats, krogans or especially the kroguard are we going to nerf them next. last time i checked the kroguard has unlimited bc uses while the TGI has only a few stim packs(unless you use amps)


6. If your going to base a kit being OP based on score, then almost every kit is OP, (im not the best with biotic kits) i've been able to out score Infiltrators with a the Fury, and almost broken 200k points with her in PUGs.

all of your points except 1 are based on offensive situations and the
thread is based on his ability to stand in an atlas' face and shoot without care until its dead, taking heavy fire.
 not just how he fast can kill. None of those classes can cure themselves on cue with ZERO consequences and get cloak
charge requires a cooldown,stim packs dont.

It has little to do with damage output.



stim packs are limited to nade supplies which are very limited if any other classes are using em

#81
darkpassenger2342

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CronisN7 wrote...

darkpassenger2342 wrote...

Cyrax86 wrote...

FAIL.

1. your harrier is at 10, and the harrier is one of the best guns / best AR in the game.

2. you're using ammo gear/amps to make the gun better, plus you never show what other type of gear your using.

3. you're fighting against the easiest faction(Reapers), why don't you try collectors or geth and use that same strategy.

4. we don't know the skill level of your team mates, they could be average or bad players. and yet you barely out scored them.

5. the TGI has good survivability, but what about the bats, krogans or especially the kroguard are we going to nerf them next. last time i checked the kroguard has unlimited bc uses while the TGI has only a few stim packs(unless you use amps)


6. If your going to base a kit being OP based on score, then almost every kit is OP, (im not the best with biotic kits) i've been able to out score Infiltrators with a the Fury, and almost broken 200k points with her in PUGs.

all of your points except 1 are based on offensive situations and the
thread is based on his ability to stand in an atlas' face and shoot without care until its dead, taking heavy fire.
 not just how he fast can kill. None of those classes can cure themselves on cue with ZERO consequences and get cloak
charge requires a cooldown,stim packs dont.

It has little to do with damage output.



stim packs are limited to nade supplies which are very limited if any other classes are using em

yes, especially when you can use warfighter package / grenade gear, ( why would you use anything else? ) select a two grenade map, and use your 5 thermal clips packs...

50 stims a match isnt enough? cmon now.

Modifié par darkpassenger2342, 02 décembre 2012 - 11:37 .


#82
TheKillerAngel

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The Ghost actually can withstand incoming fire from the Geth without needing to retreat, but this is entirely dependent on having access to a near-unlimited supply of grenades and ammo to spam stimpacks + harrier. It will work on certain maps for Gold and below but is much harder to pull off on Platinum.

Even then, I think if the ghost were really that overpowered "carrying" shouldn't have to exist when one of the other people is a ghost.

#83
Kalas Magnus

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TheKillerAngel wrote...

The Ghost actually can withstand incoming fire from the Geth without needing to retreat, but this is entirely dependent on having access to a near-unlimited supply of grenades and ammo to spam stimpacks + harrier. It will work on certain maps for Gold and below but is much harder to pull off on Platinum.

Even then, I think if the ghost were really that overpowered "carrying" shouldn't have to exist when one of the other people is a ghost.

I've seen missile glitchers fail a match...

#84
joker_jack

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TheKillerAngel wrote...

The Ghost actually can withstand incoming fire from the Geth without needing to retreat, but this is entirely dependent on having access to a near-unlimited supply of grenades and ammo to spam stimpacks + harrier. It will work on certain maps for Gold and below but is much harder to pull off on Platinum.

Even then, I think if the ghost were really that overpowered "carrying" shouldn't have to exist when one of the other people is a ghost.


On platinum the only sitiuation I can think off that is most optimal to limitless grenades/ammo is unfortunatly Rio's box of shame. It has a pretty good respawn rate from what I've seen. It's also why I don't pug on platinum much since most games come up platinum/rio with the same boring setup.

Modifié par joker_jack, 02 décembre 2012 - 11:45 .


#85
CronisN7

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Lord_Sirian wrote...

Scruffaluphagus wrote...

Yeah, gotta admit any match with the TGI is a walk in the park.

 

For you.

Any match with ANY character is a walk in the park for me. Better nerf those too eh?


that too... OP is just relative to player skill. TGI is easier to start with but most other good classes will give as good or better results if your somewhat skilled at the game.

#86
billy the squid

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darkpassenger2342 wrote...

Cyrax86 wrote...

FAIL.

1. your harrier is at 10, and the harrier is one of the best guns / best AR in the game.

2. you're using ammo gear/amps to make the gun better, plus you never show what other type of gear your using.

3. you're fighting against the easiest faction(Reapers), why don't you try collectors or geth and use that same strategy.

4. we don't know the skill level of your team mates, they could be average or bad players. and yet you barely out scored them.

5. the TGI has good survivability, but what about the bats, krogans or especially the kroguard are we going to nerf them next. last time i checked the kroguard has unlimited bc uses while the TGI has only a few stim packs(unless you use amps)


6. If your going to base a kit being OP based on score, then almost every kit is OP, (im not the best with biotic kits) i've been able to out score Infiltrators with a the Fury, and almost broken 200k points with her in PUGs.

all of your points except 1 are based on offensive situations and the
thread is based on his ability to stand in an atlas' face and shoot without care until its dead, taking heavy fire.
 not just how he fast can kill. None of those classes can cure themselves on cue with ZERO consequences and get cloak
charge requires a cooldown,stim packs dont.

It has little to do with damage output.



Geth trooper. Spec that for shields in fitness and fortification specifically damage reduction and shield regen. It will out tank any class in the game, just be virtue of the level of shields and damage reduction.

TGI depends on Stims specced for shield recharge. Not everyone does. As a 27% 9 second damage boost on demand is too good to pass up when it stacks with cloak and other damage variables. So your shields suddenly become a max of 2000 not 4000 on demand. Not quite so impressive is it?

It can get you out of a tight spot, but if you screw up you're still going down, and going down hard if you played sloppy.

Modifié par billy the squid, 02 décembre 2012 - 11:49 .


#87
darkpassenger2342

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billy the squid wrote...

darkpassenger2342 wrote...

Cyrax86 wrote...

FAIL.

1. your harrier is at 10, and the harrier is one of the best guns / best AR in the game.

2. you're using ammo gear/amps to make the gun better, plus you never show what other type of gear your using.

3. you're fighting against the easiest faction(Reapers), why don't you try collectors or geth and use that same strategy.

4. we don't know the skill level of your team mates, they could be average or bad players. and yet you barely out scored them.

5. the TGI has good survivability, but what about the bats, krogans or especially the kroguard are we going to nerf them next. last time i checked the kroguard has unlimited bc uses while the TGI has only a few stim packs(unless you use amps)


6. If your going to base a kit being OP based on score, then almost every kit is OP, (im not the best with biotic kits) i've been able to out score Infiltrators with a the Fury, and almost broken 200k points with her in PUGs.

all of your points except 1 are based on offensive situations and the
thread is based on his ability to stand in an atlas' face and shoot without care until its dead, taking heavy fire.
 not just how he fast can kill. None of those classes can cure themselves on cue with ZERO consequences and get cloak
charge requires a cooldown,stim packs dont.

It has little to do with damage output.



Geth trooper. Spec that for shields in fitness and fortification specifically damage reduction and shield regen. It will out tank any class in the game, just be virtue of the level of shields and damage reduction.

TGI depends on Stims specced for shield recharge. Not everyone does. As a 27% 9 second damage boost on demand is too good to pass up when it stacks with cloak and other damage variables. So you're shields suddenly become a max of 2000 not 4000 on demand. Not quite so impressive is it?

It can get you out of a tight spot, but if you screw up you're still going down, and going down hard if you played sloppy.



like half the other people you are avoiding the simple point.
can
 the
geth
cure
himself?
 im not advocating any changes, People just keep avoiding it.
and no, you dont "have to go down," you can use more stim packs, since theres no cooldown penalty, and if youre low, use a thermal clip AND then a stim pack.

Modifié par darkpassenger2342, 02 décembre 2012 - 11:51 .


#88
Cantable

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*coughs* co-op game *coughs*

#89
Caineghis2500

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With this game slowly dying off and more people leaving, can bioware really afford to keep nerfing driving away less experienced players looking for an edge? The majority of PAYING customers are casual & less experienced people. It doesnt make financial sense in my opinion...

#90
billy the squid

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darkpassenger2342 wrote...

billy the squid wrote...

darkpassenger2342 wrote...

Cyrax86 wrote...

FAIL.

1. your harrier is at 10, and the harrier is one of the best guns / best AR in the game.

2. you're using ammo gear/amps to make the gun better, plus you never show what other type of gear your using.

3. you're fighting against the easiest faction(Reapers), why don't you try collectors or geth and use that same strategy.

4. we don't know the skill level of your team mates, they could be average or bad players. and yet you barely out scored them.

5. the TGI has good survivability, but what about the bats, krogans or especially the kroguard are we going to nerf them next. last time i checked the kroguard has unlimited bc uses while the TGI has only a few stim packs(unless you use amps)


6. If your going to base a kit being OP based on score, then almost every kit is OP, (im not the best with biotic kits) i've been able to out score Infiltrators with a the Fury, and almost broken 200k points with her in PUGs.

all of your points except 1 are based on offensive situations and the
thread is based on his ability to stand in an atlas' face and shoot without care until its dead, taking heavy fire.
 not just how he fast can kill. None of those classes can cure themselves on cue with ZERO consequences and get cloak
charge requires a cooldown,stim packs dont.

It has little to do with damage output.



Geth trooper. Spec that for shields in fitness and fortification specifically damage reduction and shield regen. It will out tank any class in the game, just be virtue of the level of shields and damage reduction.

TGI depends on Stims specced for shield recharge. Not everyone does. As a 27% 9 second damage boost on demand is too good to pass up when it stacks with cloak and other damage variables. So you're shields suddenly become a max of 2000 not 4000 on demand. Not quite so impressive is it?

It can get you out of a tight spot, but if you screw up you're still going down, and going down hard if you played sloppy.


like half the other people you are avoiding the simple point.
can
 the
geth
cure
himself?
 im not advocating any changes, People just keep avoiding it.


Thats
what
OP Packs
are
for.

You're dealing with apples and oranges. A TGI can regen it's shields, a Geth Trooper can take a rocket to the face and still keep going. I prefer the Turians to have the unique ability rather than another rehased one from the other existing classes.

The thread was not based on who can tank the most. It was stating that the TGI has both the damage potential and the shield regen, ipso facto it's OP.

If you want to say who can tank the most, you've simply placed the TGI in it's own box, and stated no one else can regen shields. The implication is then because no one else can do so it's op. Bit silly really isn't it.

#91
darkpassenger2342

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theres a difference between "tanking' and being a massive damage sponge that can heal itself constantly.
im not comparing the tgi to a tank at all, you are.

characters with high defense and damage reduction absorb damage well, they are the "tanks" in this game and in many others.
the turian ghost casts it aside.

Modifié par darkpassenger2342, 02 décembre 2012 - 12:02 .


#92
Mindfane

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If you find him OP, then don't play him. try some other charatcer that feels like a challenge to you. Unfortunately a lot of players are not Skilled enough to do Gold and Platinum (including me) with any character. So let us use him - Baby's first character - like Sirian said.

#93
joker_jack

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darkpassenger2342 wrote...

theres a difference between "tanking' and being a massive damage sponge that can heal itself constantly.
im not comparing the tgi to a tank at all, you are.

characters with high defense and damage reduction absorb damage well, they are the "tanks" in this game and in many others.
the turian ghost casts it aside.


That almost sounds like the description of a vorcha infiltrator, which would be hilarious if they made one.

#94
darkpassenger2342

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joker_jack wrote...

darkpassenger2342 wrote...

theres a difference between "tanking' and being a massive damage sponge that can heal itself constantly.
im not comparing the tgi to a tank at all, you are.

characters with high defense and damage reduction absorb damage well, they are the "tanks" in this game and in many others.
the turian ghost casts it aside.


That almost sounds like the description of a vorcha infiltrator, which would be hilarious if they made one.


lol, bloodlust, tc, and what else?

#95
billy the squid

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darkpassenger2342 wrote...

theres a difference between "tanking' and being a massive damage sponge that can heal itself constantly.
im not comparing the tgi to a tank at all, you are.

characters with high defense and damage reduction absorb damage well, they are the "tanks" in this game and in many others.
the turian ghost casts it aside.


Ah okay, I misunderstood. Although I'm not really seeing what point you're trying to make other than TGI is a damage sponge and other characters are tanks. Or was that it?

#96
darkpassenger2342

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billy the squid wrote...

darkpassenger2342 wrote...

theres a difference between "tanking' and being a massive damage sponge that can heal itself constantly.
im not comparing the tgi to a tank at all, you are.

characters with high defense and damage reduction absorb damage well, they are the "tanks" in this game and in many others.
the turian ghost casts it aside.


Ah okay, I misunderstood. Although I'm not really seeing what point you're trying to make other than TGI is a damage sponge and other characters are tanks. Or was that it?


let me repaste my first post in this thread...

#97
CronisN7

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joker_jack wrote...

darkpassenger2342 wrote...

theres a difference between "tanking' and being a massive damage sponge that can heal itself constantly.
im not comparing the tgi to a tank at all, you are.

characters with high defense and damage reduction absorb damage well, they are the "tanks" in this game and in many others.
the turian ghost casts it aside.


That almost sounds like the description of a vorcha infiltrator, which would be hilarious if they made one.


flamer + TC just sounds funnn. give final evolution of TC a 10 second 20% fire damage increase

#98
Stardusk

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caineghis2500 wrote...

With this game slowly dying off and more people leaving, can bioware really afford to keep nerfing driving away less experienced players looking for an edge? The majority of PAYING customers are casual & less experienced people. It doesnt make financial sense in my opinion...


Dying, dying, dying...indeed.

#99
darkpassenger2342

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@billythesquid

darkpassenger2342 wrote...

i dont care either way, but people are missing the point..
i am not supporting ops claim for a nerf or whatever but im not going to say hes lying either.

one of the drawbacks of infiltrators was not being able to get your shields back if you cloak without waiting for them to come back, at some point you have to take off your cloak and chill for a sec to have 100% shields again if you kill alot of stuff that was firing back or get shot up. and not only does this guy negate that, he can cure himself. with grenades, that require no cooldown.
you can literally stand on top of a gold grenade and not even move because you can just use a stim pack and keep shooting...

i dont care if hes op or not. i certainly dont want them to make him "worse"
but comparing him to other characters because of what you can do OFFENSIVELY is irrelevant.


you can see my comments about tactical cloak is what separates what im talking about compared to traditional "tanking"

im talking about the ability to stand in the face under fire and spam heals on yourself without concern of dying.
most people build this guy with zero shields because of the packs.
none of those classes you named have anything close to this.
thats the difference.

Modifié par darkpassenger2342, 02 décembre 2012 - 12:11 .


#100
Cyrax86

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@darkpassenger2342

he mentioned he scored higher than everyone, a kit getting the top score doesn't mean its OP, score is based on offense not defense. The most stim packs the TGI gets is 2 or 3(can't remember) unless you use gear amps, if i were to use a kroguard with a shield amp/s and spammed BC would i not have good survivability?. The Op is using gear amps to make the TGI better, if he were OP(TGI) why would he need gear amps, Op is going out of his way to make the TGI look OP Reapers are the weakest faction, Geth and Collectors are a stronger faction, why not face them instead, why face the weakest faction to prove something is OP.