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Video: The Turian Ghost is OP and takes no skill


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#101
darkpassenger2342

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Cyrax86 wrote...

@darkpassenger2342

he mentioned he scored higher than everyone, a kit getting the top score doesn't mean its OP, score is based on offense not defense. The most stim packs the TGI gets is 2 or 3(can't remember) unless you use gear amps, if i were to use a kroguard with a shield amp/s and spammed BC would i not have good survivability?. The Op is using gear amps to make the TGI better, if he were OP(TGI) why would he need gear amps, Op is going out of his way to make the TGI look OP Reapers are the weakest faction, Geth and Collectors are a stronger faction, why not face them instead, why face the weakest faction to prove something is OP.


his point is that he never tried to take cover, and that he just stood out in the open taking damage like a fool and it wasnt even a problem....
ive stated numerous times nothing im mentioning is relative to score or kills.

I guess he needs to make another video using the avenger so people will stop judging it by the harrier...
 i dont think hes trying to say "  X class is op because i scored X much" at all.

Modifié par darkpassenger2342, 02 décembre 2012 - 12:17 .


#102
Scottus4

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Map with lots of LOS breakers. Playing against a melee faction. Strafes away from melee enemies. Stealths when getting shot at.

Not really seeing the OPness. I expected to see you charge at two Geth Primes and several Pyros and come out on top, like Kroguards can.

#103
Beta Commando

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Yeah... the first time I got TGI and tried it out with max skills and Argus AR, I knew he was stronger than most and it felt so easy character to use.

#104
Cyrax86

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@darkpassenger2342

you missed my point. Op is using gear amps, how many or which are unknown, but he is clearly using a grenade amp to give himself more stim packs. without them he would only have 3 at most. A kroguard with a shield amp/s can take a ton of abuse and has unlimited use of BC.

#105
darkpassenger2342

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Cyrax86 wrote...

@darkpassenger2342

you missed my point. Op is using gear amps, how many or which are unknown, but he is clearly using a grenade amp to give himself more stim packs. without them he would only have 3 at most. A kroguard with a shield amp/s can take a ton of abuse and has unlimited use of BC.


funny because the op says hes not using amps in the OP, how do you know?
besides when the ghost gets an 80% boost + a 20% boost to ar's, how much of a difference can an amp make anyway?
everyone should use ammo powers on gold + so throw that out as "evidence" as well.
everyone has grenade gear, you cant say its a plus, anyone using anything other than grenade gear is a fool unless they dont have it. Its basically mandatory for TGI.
biotic charge relies on a cooldown.
look, like ive said a few times I DONT HATE THE GHOST AND I DONT WANT IT NERFED.
i read the op and saw the reactions and so many people resorted to points that arent relative to Op's point.

i dont get it.

Modifié par darkpassenger2342, 02 décembre 2012 - 12:39 .


#106
darkpassenger2342

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MuKen wrote...

youtu.be/-NzMtOODx3M

I set out to play the TGI in the dumbest way possible on a Gold PUG.

Throughout this match, I did not ever take cover, not even soft cover.  I made no attempt to avoid any incoming fire, and did not dodge or run except to get ammo or when there were no enemies around.  The only defensive action I took was to walk backwards from enemies that could instakill or grab or melee me.  I basically face-tanked all attacks with his ridiculous stim-packs.

Offensively, I never scoped in or aimed for any heads.  I just hip-fired in the general direction of the torso of everything in sight while cycling cloak and overload.

The results:
No deaths
No consumables used
Top Score
22 minute clear time

It was a reasonable clear time, my teammates were not bad.  But the TGI is clearly too powerful..


i dont see any bragging, any admitted use of amps, nothing about top score, nothing about how many enemies he killed having ANYTHING to do with his position.

 i was assuming by "consumables" he meant amps, but that doesnt change the point at all.

Modifié par darkpassenger2342, 02 décembre 2012 - 12:44 .


#107
tonnactus

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darkpassenger2342 wrote...


one of the drawbacks of infiltrators was not being able to get your shields back if you cloak without waiting for them to come back,


Except the Salarian Infiltrator who hasnt this drawback since launch...

Modifié par tonnactus, 02 décembre 2012 - 12:41 .


#108
darkpassenger2342

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tonnactus wrote...

darkpassenger2342 wrote...


one of the drawbacks of infiltrators was not being able to get your shields back if you cloak without waiting for them to come back,


Except the Salarian Infiltrator who hasnt this drawback since launch...

of course man,
do you really think i didnt consider that when i typed the post?
its a small exception.
thats not a tactical cloak issue though, thats a salarian infiltrator issue, who was once called " op" too for that reason. wasnt like it was me doing it lol.
besides, he has to rely on his cooldown and special circumstances to get shields back, its not like he can do it to every enemy all the time.

Modifié par darkpassenger2342, 02 décembre 2012 - 12:44 .


#109
tonnactus

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darkpassenger2342 wrote...

besides, he has to rely on his cooldown and special circumstances to get shields back, its not like he can do it to every enemy all the time.




On higher difficulties,where a lot enemies except reapers have shields. Of course he shines against geth.

#110
CronisN7

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darkpassenger2342 wrote...

tonnactus wrote...

darkpassenger2342 wrote...


one of the drawbacks of infiltrators was not being able to get your shields back if you cloak without waiting for them to come back,


Except the Salarian Infiltrator who hasnt this drawback since launch...

of course man,
do you really think i didnt consider that when i typed the post?
its a small exception.
thats not a tactical cloak issue though, thats a salarian infiltrator issue, who was once called " op" too for that reason. wasnt like it was me doing it lol.
besides, he has to rely on his cooldown and special circumstances to get shields back, its not like he can do it to every enemy all the time.




so whats the point of this thread? you want him balanced? how do you want him balanced? thats the thing with the TGI if you change any of his skills it hurts other classes that are OKish to slightly sub optimal.

or is this just another pointless post about how you think the TGI is OP?

#111
ThirdWorldAssassin

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SuperTacoKing wrote...

I still continue to not understand the need for nerfs in a Co-op game...

+1

Modifié par ThirdWorldAssassin, 02 décembre 2012 - 12:54 .


#112
Cyrax86

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The TGI only has 2 or 3 stim packs, in the vid he has 7, meaning he's using a grenade amp. We don't know if he is using any other amp/s like shield capacity or shield regen. The other thing that bothers me is that he is fighting Reapers a melee heavy faction. I doubt he can be a bullet sponge against a prime or the Geth.

side note : i agree TGI is not my favorite Infiltrator but i don't want to see him nerfed either

#113
DarkseidXIII

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Image IPB

U/U/G pug. dont remember if we extracted but I'm a MHA. Second is a Krosent/melee. Third, you guessed it, Ghost. 31725 score. He was awful. I wish he went to the box of shame. I guess some skill is necessarry.

#114
Som.Bra

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SuperTacoKing wrote...

I still continue to not understand the need for nerfs in a Co-op game...


It's a real mistery, isn't it? :huh:

#115
Som.Bra

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Som.Bra wrote...

SuperTacoKing wrote...

I still continue to not understand the need for nerfs in a Co-op game...


It's a real mistery, isn't it? :huh:


Stop the "wine"!

#116
Zhuinden

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MuKen wrote...

youtu.be/-NzMtOODx3M

I set out to play the TGI in the dumbest way possible on a Gold PUG.

Throughout this match, I did not ever take cover, not even soft cover.  I made no attempt to avoid any incoming fire, and did not dodge or run except to get ammo or when there were no enemies around.  The only defensive action I took was to walk backwards from enemies that could instakill or grab or melee me.  I basically face-tanked all attacks with his ridiculous stim-packs.

Offensively, I never scoped in or aimed for any heads.  I just hip-fired in the general direction of the torso of everything in sight while cycling cloak and overload.

The results:
No deaths
No consumables used
Top Score
22 minute clear time

It was a reasonable clear time, my teammates were not bad.  But the TGI is clearly too powerful..


Stop trying to get skills nerfed, sheesh. What would you gain?

#117
ISeeRainbows

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Zhuinden wrote...

MuKen wrote...

youtu.be/-NzMtOODx3M

I set out to play the TGI in the dumbest way possible on a Gold PUG.

Throughout this match, I did not ever take cover, not even soft cover.  I made no attempt to avoid any incoming fire, and did not dodge or run except to get ammo or when there were no enemies around.  The only defensive action I took was to walk backwards from enemies that could instakill or grab or melee me.  I basically face-tanked all attacks with his ridiculous stim-packs.

Offensively, I never scoped in or aimed for any heads.  I just hip-fired in the general direction of the torso of everything in sight while cycling cloak and overload.

The results:
No deaths
No consumables used
Top Score
22 minute clear time

It was a reasonable clear time, my teammates were not bad.  But the TGI is clearly too powerful..


Stop trying to get skills nerfed, sheesh. What would you gain?


He wont play with the TGI anymore if it gets nerfed, because he wont like the nerfed character.
I played against reapers with level 3 amp, and level 3 AP ammo with harrier V (Heavy Barrel 3 + magazine 5). Yeah, it kills a brute with one clip when stim+cloak activated in same time, and melt banshee too very fast. But against geth i sucked a huge d*ck because of the stagger resistance. And cloak seemed useless because geth see through cloak.Scion kills me mostly because i get staggered between their shots and stim activates only after i died. Its durable, but i hardly see skilled ghost/havoc in a pug. Even if its OP, why other ppl sucks with it? In a good hands a single common character can "OP" too.  Of course if you revive the almost bleeding out or stomped teammates with your "OP ghost", they just screaming more because "see? OP... he survived because of cloak and stim" 
With that attitude a Krogan Sentinel OP, and nerf it, because it have high shields and health, tech armor, stagger resistance, rage mode what give DR and lift grenades what dealing huge amount of damage.

Modifié par ISeeRainbows, 02 décembre 2012 - 03:31 .


#118
Mattmagnum

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do a lot of people use the stim packs every time when they are going to kill something? when i play him or the THS, i use the stim pack as an oh **** button, just when i'm almost down to refil shields and get away.

#119
ISeeRainbows

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I use it for bosses too. I kill them faster, but for single enemies nope. or when i see a huge crowd, and i know its recommend to use it sooner or later, its better than sooner... because if you get stunlocked, you cant use and its still like ops pack. Tend to activate only after you died. So its better sometimes if you use it earlier, you can refill them anyway.

Modifié par ISeeRainbows, 02 décembre 2012 - 03:20 .


#120
Jaze55

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OK I am lost, can someone please explain this post to me.

Is is that OP feels TGI is to OP so he has no fun when he plays with someone using it? Although he can just leave the lobby and find one with no TGI?

Is it that OP doesn't like that when he plays a TGI he has no fun, since he feels it's easy mode? Although all he has to do is pick another class.

Is it that OP doesn't like people to use a class that has good survivabilty so they can live on gold+ instead of using a weaker class where they die a lot so OP and team doesn't have to 3man a match or spend time rezzing all game? Although if thats the case OP can just leave and find a new lobby if he sees a TGI in it?

Honestly I am confused. What exactly is the point of this thread? It can't be just to b!tch and whine over a class that no one forces anyone to play with or use themselves, can it?

#121
Guest_IReuven_*

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SuperTacoKing wrote...

I still continue to not understand the need for nerfs in a Co-op game...



Same. Especially that some ppl could actually use ghost more often for sake of my sanity... cause then they could actually survive and kill something sometimes, and not yell at me for not giving the **** about them bleeding out on the floor just next to me [ I mean, sometimes random ppl are useless, not reviving You, not doing the obj, just running around with banshees behind them and not even stopping to shoot them from time to time. So I am an utter dick and let them bleed out :D]

Ghost is very good character, and I find him enjoyable, OP or not OP. Sometimes I need to take a break from Quarian male Engi.
We are not playing PvP here lads. Somehow I did not noticed the topics "Nerf Harrier" or "Buff Mattock". I mean c'mon. Harrier rendered Mattock useless.

We have a very powerfull character in COOP game. Stop ****ing about it or BW will nerf all Infiltrators or all turians.
BW never was good at game balance, so have some common sense.

#122
Kinom001

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Geez, just because a class is "OP" to you does not make it so for everyone else, particularly those who are just starting to play the multiplayer...of which there are a few these days.

#123
Tankcommander

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Lord_Sirian wrote...

It's baby's first gold class, much like the kroguard.

But it's most certainly not OP.


Good summary.

#124
Chaoswind

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breaking news the TGI is a crutch, no one knew about this in the same way no one knew ice was cold.

Stims need a nerf and Havoc strike needs a huge buff.

The only thing that can kill a TGI and in some sense a havoc is LAG, if something else killed you, then you suck balls

#125
RequiemPrime

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MassEffected555 wrote...

OK I am lost, can someone please explain this post to me.

Is is that OP feels TGI is to OP so he has no fun when he plays with someone using it? Although he can just leave the lobby and find one with no TGI?

Is it that OP doesn't like that when he plays a TGI he has no fun, since he feels it's easy mode? Although all he has to do is pick another class.

Is it that OP doesn't like people to use a class that has good survivability so they can live on gold+ instead of using a weaker class where they die a lot so OP and team doesn't have to 3man a match or spend time rezzing all game? Although if that's the case OP can just leave and find a new lobby if he sees a TGI in it?

Honestly I am confused. What exactly is the point of this thread? It can't be just to b!tch and whine over a class that no one forces anyone to play with or use themselves, can it?


Good questions one and all.  I wonder if the OP would care to enlighten uson this, since evidently, he's gone to great lengths starting this thread.