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#126
Kenadian

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Chaoswind wrote...

breaking news the TGI is a crutch, no one knew about this in the same way no one knew ice was cold.

Stims need a nerf and Havoc strike needs a huge buff.

The only thing that can kill a TGI and in some sense a havoc is LAG, if something else killed you, then you suck balls


They really don't. Why would you hurt the Havoc in anyway? 

#127
capn233

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Kenadian wrote...

They really don't. Why would you hurt the Havoc in anyway?

Yep.  Stims should be off limits if you are thinking about nerfing the Ghost.

#128
AlienSpaceBats

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It's not OP so much as a safe bet if you're new to higher difficulties. Not everyone can solo gold or even silver with an Engineer class.

I just don't get it, we're all on the same team, what's the problem if a kit empowers a player to do really well where they wouldn't usually?

#129
DSxCallOfBooty-

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Cyonan wrote...

Now do the same against the Collectors using the Geth Pulse Rifle.


Wouldn't be too bad, just use Incindiary Ammo and detonate it with Overload.

But, I wouldn't go so far as to say the Ghost is overpowered.  He's got an excellent skillset, for sure, but he definitely has weaknesses, like...

Oh my.

Yeah, he's got 3 great abilities, and a ton of other insane attributes which just all around make him an excellent character.  The only argument against him being OP is that every other class can at least do something better.  Characters like the GI are better at raw DPS, the BSo has better crowd control, every character with grenades of some variety has that going for them, etc...

While the Ghost is an excellent character, I still wouldn't call him overpowered, if only for the reason that there are still reasons to pick every other character in the game over him, depending on the situation.

#130
UnknownMercenary

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He's a really boring clutch character. I hate using him.

#131
DSxCallOfBooty-

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AlienSpaceBats wrote...

It's not OP so much as a safe bet if you're new to higher difficulties. Not everyone can solo gold or even silver with an Engineer class.

I just don't get it, we're all on the same team, what's the problem if a kit empowers a player to do really well where they wouldn't usually?


The game would be boring if one character was so better than the rest, that you would do dramatically better upon using him.  If your objective was doing well, as is the objective of most players, then the massive variety that ME3 multiplayer has in terms of character and weapon choice would largely go to waste.

#132
cgj

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anyone saying he's good but not OP is just affraid of a nerf
this guy is broken and the reasons have been exposed many times, just accept it

that you don't want him nerfed i can understand, but at this point how can you still try to deny the fact that he isn't balanced at all

the thing is though, it's hard to nerf this guy without killing other characters
cloak and overload can't be touched
stims could be nerfed, but then the havoc would need a buff (havoc strike in particular) and as long as they give i-frames the TGI will forever be OP


i would make it so they only give 2k shields if you spec them for it and they give it over 5s instead of instantaneous and remove the i-frames
then havoc strike could use a 15m diameter AOE capable of staggering anything even bosses

Modifié par cgj, 02 décembre 2012 - 04:23 .


#133
Chaoswind

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Kenadian wrote...

Chaoswind wrote...

breaking news the TGI is a crutch, no one knew about this in the same way no one knew ice was cold.

Stims need a nerf and Havoc strike needs a huge buff.

The only thing that can kill a TGI and in some sense a havoc is LAG, if something else killed you, then you suck balls


They really don't. Why would you hurt the Havoc in anyway? 


on demand 4000 shields for 9 seconds not OP? you can have 7 Stims with grenade gear, and ammo packs recharge those, so you can have 42 stim inyections before moving to a single ammo box that is almost on par with a Kroguard with cyclonic IV, but the TGI has one of the best single target DPS in the whole game while the Kroguard doesn't, the TGI has one of the best dodge in the game while the Kroguard doesn't, the TGI HAS a CC power while the Kroguard doesn't.

a TGI with grenade gear has all classes beat on survavility by a HUGE margin, while also having decent CC, awesome single target DPS, super B dodge... a Kroguard needs cyclonic IV to have more survavility than a TGI, but the Kroguard needs to be close to the enemies to be immortal with makes him vulnerable to insta kills, while the TGI is immortal period.

Stims are ****ing OP, no actually grenade gear V IS OP having 7 Stims makes the TGI unkillable, heck having 4 is already pretty OP, but because a Nerf to gear isn't going to happen, the best we can do is nerf stims.

#134
himegoto

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So I guess, this is another nerf thread?

#135
Computron2000

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OP, try it solo. With teammates, cloak will shift aggro from you so it seems like you can stand out in the open but its actually because enemy targetting has momentarily ignored you.

Also, its obvious in the vid that your team mates are helping you with focus fire or debuffs
When you try the solo, do it with cerberus or if you're really bored, collectors or geth, as all 3 are shooting based factions

Ghost survivability is very high but its not invincible. You can and will drop from enemy combined fire if you stand out in the open.

#136
INFINITY650

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Blah blah blah, I played with a TGI yesterday and he dies constantly, and was second to last, this is not the first time I have played with TGI's and have them suck, all times on gold. I am betting you could do the same with the Krogans with the same result.

#137
TheCandlejack

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Saying Stim Packs are OP and need a nerf is like saying you need to nerf the Volus' Shield Boost. Ooh, he can replenish shields at will? Needs a nerf. The Volus can do it too, so STFU and play the damn game. Stop f*cking complaining about every little insignificant thing about the game, you damn BSNers won't be happy until we're forced to use Volus classes with no Shield Boost and Fitness and have use a Predator 1 with no mods. Ghost is NOT overpowered. He's strong like the Krogans but not overpowered. You want the Ghost nerf? Then nerf the Volus and Kroguard while your at it, because they can replenish shields at will too. Oh, nerf the Vorcha too, he regenerates health :o So OP.

Modifié par TheCandlejack, 02 décembre 2012 - 04:41 .


#138
hudder92

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MuKen wrote...

youtu.be/-NzMtOODx3M

I set out to play the TGI in the dumbest way possible on a Gold PUG.

Throughout this match, I did not ever take cover, not even soft cover.  I made no attempt to avoid any incoming fire, and did not dodge or run except to get ammo or when there were no enemies around.  The only defensive action I took was to walk backwards from enemies that could instakill or grab or melee me.  I basically face-tanked all attacks with his ridiculous stim-packs.

Offensively, I never scoped in or aimed for any heads.  I just hip-fired in the general direction of the torso of everything in sight while cycling cloak and overload.

The results:
No deaths
No consumables used
Top Score
22 minute clear time

It was a reasonable clear time, my teammates were not bad.  But the TGI is clearly too powerful..


I've seen people using that class that die a lot.. So apparently it does take some skill. 

I've also used a lot of different classes on gold and had No Deaths, No consumables used, Top score and cleared fairly quickly. That doesn't mean the class is OP.. Me personally I rarely use the Ghost. There are other classes I like to use more.

You can take pretty much any vorcha class and do the exact same thing. Just saying.

#139
TheKillerAngel

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**** like this happening convinces me the TGI is not OP and does, in fact, require some skill.

Image IPB

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A Drell Vanguard should not be outscoring a TGi against the ****ing collectors.

#140
The Aesthetic Ghant

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You didn't need any evidence OP.

Every mammal knows this.

#141
Tommy 9un

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UnknownMercenary wrote...

He's a really boring clutch character. I hate using him.


Then don't use him!

#142
fallen_acolyte

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I seen a thread where someone complained that the GI shouldn't be able to run faster than others.

#143
Seventh89

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In this topic : Guy uses the best weapon in the game with a kit specifically best used with said weapon class. What a shocker. The Ghost is an awesome kit but give him crap like an Avenger and you'll see he can't shine a turd, he just makes gold even golder and turds ever so slightly less turdy.

#144
Kenadian

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Chaoswind wrote...

Kenadian wrote...

Chaoswind wrote...

breaking news the TGI is a crutch, no one knew about this in the same way no one knew ice was cold.

Stims need a nerf and Havoc strike needs a huge buff.

The only thing that can kill a TGI and in some sense a havoc is LAG, if something else killed you, then you suck balls


They really don't. Why would you hurt the Havoc in anyway? 


on demand 4000 shields for 9 seconds not OP? you can have 7 Stims with grenade gear, and ammo packs recharge those, so you can have 42 stim inyections before moving to a single ammo box that is almost on par with a Kroguard with cyclonic IV, but the TGI has one of the best single target DPS in the whole game while the Kroguard doesn't, the TGI has one of the best dodge in the game while the Kroguard doesn't, the TGI HAS a CC power while the Kroguard doesn't.

a TGI with grenade gear has all classes beat on survavility by a HUGE margin, while also having decent CC, awesome single target DPS, super B dodge... a Kroguard needs cyclonic IV to have more survavility than a TGI, but the Kroguard needs to be close to the enemies to be immortal with makes him vulnerable to insta kills, while the TGI is immortal period.

Stims are ****ing OP, no actually grenade gear V IS OP having 7 Stims makes the TGI unkillable, heck having 4 is already pretty OP, but because a Nerf to gear isn't going to happen, the best we can do is nerf stims.


Allow me to say it again. Why would you ever hurt the Havoc? The character is ANYTHING but OP and you need every ounce of shields Stim Packs can give you if you want to play close in with him. The only thing available for nerfing on the TGI is his unique cloak. Going after Stim Packs is utterly retarded and you should feel bad for even suggesting.

#145
COLZ7R

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No, tgi is not "op" most people have no clue how to use most toons.

#146
Tommy 9un

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Mindfane wrote...

If you find him OP, then don't play him. try some other charatcer that feels like a challenge to you. Unfortunately a lot of players are not Skilled enough to do Gold and Platinum (including me) with any character. So let us use him - Baby's first character - like Sirian said.


This is what I keep saying not everyone is the ultimate killing machine. I see way to many posts ****ing how players should stick to silver or bronze because they suck. The ghost is perfect for those players trying to break into a hard challenge (silver to gold or gold to plat) if you find yourself in a match with a player who is to good then ask him to change or leave the match, most players change characters every successful match.

#147
BattleCop88

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SuperTacoKing wrote...

I still continue to not understand the need for nerfs in a Co-op game...



#148
Jaze55

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Angelwave wrote...

MassEffected555 wrote...

OK I am lost, can someone please explain this post to me.

Is is that OP feels TGI is to OP so he has no fun when he plays with someone using it? Although he can just leave the lobby and find one with no TGI?

Is it that OP doesn't like that when he plays a TGI he has no fun, since he feels it's easy mode? Although all he has to do is pick another class.

Is it that OP doesn't like people to use a class that has good survivability so they can live on gold+ instead of using a weaker class where they die a lot so OP and team doesn't have to 3man a match or spend time rezzing all game? Although if that's the case OP can just leave and find a new lobby if he sees a TGI in it?

Honestly I am confused. What exactly is the point of this thread? It can't be just to b!tch and whine over a class that no one forces anyone to play with or use themselves, can it?


Good questions one and all.  I wonder if the OP would care to enlighten uson this, since evidently, he's gone to great lengths starting this thread.


And still waiting for an answer... 

#149
Farosyrn

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BellHanger wrote...

I honestly don't know what BW was thinking when they gave this guy stim packs. I mean he already has the utility of cloak and overload as welll as great dps from his passives and skills. Why give him ANOTHER panic button to get him out of a bad situation? Oh well just glad this game is co-op and not pvp.


Cloak is hardly a panic button. As for the TGI in general...well...that's all I got.

#150
MuKen

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 Wow, I post a video, go to sleep, come back in the morning and the thread exploded.  I'm just going to respond to the crowd in general.  If any of you thinks I forgot something or you deserve a specific response, then post your own video where you demonstrate some other class can be played just as stupidly and show the same level of power and invincibility, and I'll talk to you.



You used equipment

Yeah, I always use equipment, they all did too.  If you don't use equipment, you are a bad selfish person and should feel bad.  I have more of the stuff than I know what to do with, and it just keeps piling up.  Especially ammo.

You didn't outscore them that much

Yeah, I don't know if you noticed, I played like a COMPLETE MORON, shot in the dumbest possible way on a weapons class, and posted up all the moron rules I played by.  I shouldn't have outscored anyone at all.  I should have been laying dead somewhere half the time.

That's a grenade-rich map

Hardly, the majority of maps have double grenade boxes now.  It's more accurate to say the ones that don't are grenade-poor maps.  Even on a grenade-poor map, the only difference is I would have to use my thermal clip packs.  Considering I never came close to needing any other consumables, I'd say that still qualifies as an OP no-skill character.  Like I said, if you think some other character can do the same thing under the same ****** rules I posted, go ahead and show me.  I don't care if you use all your best equipment and choose the best map/faction you can for it.

This class or that class can do it too

Show me.

You used the harrier

Yes, an OP class is called OP because of their good kits, not their bad ones.  Anyone saying he has to be shown as OP with crappy weapons fails logic.

Modifié par MuKen, 02 décembre 2012 - 05:24 .