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Hey has BioWare seen Mr BTongues POSITIVE Critique of DA2 and hopes for DA3?


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#1
StElmo

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www.youtube.com/watch

He really points out some really great parts to DA2.

Everything he says here is actually spot on. Except, I liked the anders bit, but then, I don't have an intimate knowledge of the DA universe, so that may have been a lore breaking moment for some.

Anders motivations was good though.

Anyway, I would love to know if anyone from BW has seen it, DA2 had tonnes of good stuff we all hope they keep!

Modifié par StElmo, 02 décembre 2012 - 10:13 .


#2
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If I was Bioware, I'd just move on and do what they do best. Not listen to anything said about DA2. Even if it's gushingly positive. Negatively speaking though, that game has been harshly judged that it's become useless to listen to any criticisms. People have exagerrated it's flaws to the point that it's as if a member of their family died. Gamers can be too dramatic sometimes.

#3
StElmo

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StreetMagic wrote...

If I was Bioware, I'd just move on and do what they do best. Not listen to anything said about DA2. Even if it's gushingly positive. Negatively speaking though, that game has been harshly judged that it's become useless to listen to any criticisms. People have exagerrated it's flaws to the point that it's as if a member of their family died. Gamers can be too dramatic sometimes.


But DA2 has some great elements wouldn't you hate it for them to go back to Origins style game after some of the dieas and originality in DA2? Just because ot had other flaws??!

#4
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StElmo wrote...

StreetMagic wrote...

If I was Bioware, I'd just move on and do what they do best. Not listen to anything said about DA2. Even if it's gushingly positive. Negatively speaking though, that game has been harshly judged that it's become useless to listen to any criticisms. People have exagerrated it's flaws to the point that it's as if a member of their family died. Gamers can be too dramatic sometimes.


But DA2 has some great elements wouldn't you hate it for them to go back to Origins style game after some of the dieas and originality in DA2? Just because ot had other flaws??!


Sure I would, but I guess... maybe I'm just saying it's not my place. I know they've been actually talking to their fanbase a lot, so I guess we're all invited to offer some input, but I guess I'd just tell them to move on and do what they want. I'll wait and see. :)

#5
HiroVoid

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I disliked the combat, and its repetitiveness and taking up at least 70% of the game made it impossible for me to continue playing the game. Luckily, this seems to be the area devs have admitted most to needing to be improved along with better environments.

#6
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I liked the combat, but not all the encounters (the random enemies popping out, for example). The feel however was great. My 2handed warrior felt like a beast (also credit due to the voice actors and their various grunts), compared to DAO either feeling like a slug (2h) or relied on autoattack too much. I've played Bioware games all the back to BG, and they all felt like that way though. People complain because it's something they've been used to.. I, however, never liked their combat. As much as I enjoyed their games all these years, I always thought their combat sucked. It was something I tolerated because the overall games were great. Jade Empire and Mass Effect were steps in a better direction to me, then DAO came out feeling like NWN and Kotor. DA2 moved away from that, and I appreciate it.

Modifié par StreetMagic, 02 décembre 2012 - 09:05 .


#7
HiroVoid

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I enjoyed Jade Empire's combat system, but DA2's just didn't appeal to me. It didn't feel challenging enough compared to other action-rpgs like the 'Tales of' series. The constant waves felt like padding to make the game longer. It also really disconnected me from the setting due to how ridiculous it looked without even going into NPCs dropping from the sky. I'd obviously prefer an RPG combat system like Deus Ex HR's, but that's a completely different type of RPG.

#8
StElmo

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HiroVoid wrote...

I enjoyed Jade Empire's combat system, but DA2's just didn't appeal to me. It didn't feel challenging enough compared to other action-rpgs like the 'Tales of' series. The constant waves felt like padding to make the game longer. It also really disconnected me from the setting due to how ridiculous it looked without even going into NPCs dropping from the sky. I'd obviously prefer an RPG combat system like Deus Ex HR's, but that's a completely different type of RPG.


Combat can be visceral and challenging, they are not mutually exclusive.

#9
HiroVoid

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*looks up visceral*

Still have no idea what it means.

#10
Dhiro

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I would like DA: I to be what the devs want it to be.

#11
HiroVoid

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Dhiro wrote...

I would like DA: I to be what the devs want it to be.

Well, I don't think each employee agrees with every choice that everyone else makes, so that's a bit complicated.  That's generally why they have higher positions that go 'This have to be this way, and if you disagree, you can tell me why and I'll see if it's looking further into'.

#12
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HiroVoid wrote...

*looks up visceral*

Still have no idea what it means.


I usually percieve it as opposite to cerebral.. invoking "gut" or instinct rather than brains. Almost a sense of physicality and animalism. In gaming terms, engaging in a more primitive way, rather than stragetically engaging. Definitely not the number crunching type of combat system, at the very least.

I looked at the dictionary and it associates intuition with visceral.. I don't know if that really covers it.

Modifié par StreetMagic, 02 décembre 2012 - 09:29 .


#13
HiroVoid

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Ah. I get more what you mean now. I certainly know what you mean, but I didn't really find DAII all that challenging either. Just that the fights could take a while getting boring after an extra four minutes due to waves appearing. Obviously, a good example of visceral and challenging would be something like Ninja Gaiden, but I doubt Bioware's looking into that kind of difficulty.  I suppose Jade Empire had that to a point if you played it at the highest difficulty setting.

Modifié par HiroVoid, 02 décembre 2012 - 09:31 .


#14
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HiroVoid wrote...

Ah. I get more what you mean now. I certainly know what you mean, but I didn't really find DAII all that challenging either. Just that the fights could take a while getting boring after an extra four minutes due to waves appearing. Obviously, a good example of visceral and challenging would be something like Ninja Gaiden, but I doubt Bioware's looking into that kind of difficulty.  I suppose Jade Empire had that to a point if you played it at the highest difficulty setting.


Agreed on Ninja Gaiden. I think Demon/Dark Souls sort of emulate that type of experience for an RPG. It can work, but I'm sure a lot of Dragon Age fans would throw things at their TV's or computers, if it happened. Even though I lik those games, I'd probably throw some stuff of my own. haha

#15
HiroVoid

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Never played Demon/Dark Souls despite hearing a lot of good things about them, so I can't really say anything about it.

#16
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HiroVoid wrote...

Never played Demon/Dark Souls despite hearing a lot of good things about them, so I can't really say anything about it.



Well, they have that oldschool feeling of frustration, pounding your head into a wall type of game experience. It's worth trying though. You could start with Dark Souls.. there isn't much of a story, so don't worry about continuity. The storytelling is more about mood and environment (sort of like Elder Scrolls games), mixed with that Ninja Gaiden type of combat. In that sense, Dragon Age is much better.

Modifié par StreetMagic, 02 décembre 2012 - 09:49 .


#17
HiroVoid

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Eh. I don't really care as much for the story as long as the game is fun. It's why I believe I have a 'slightly get ticked off' button when someone says story or anything else is more important than the gameplay. It's easy to say that until you find yourself frustrated because you can't figure out how to fight enemies due to needless complexity. I'll admit games with better stories can get away with more decent gameplay rather than having to be spectacular though.

#18
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HiroVoid wrote...

Eh. I don't really care as much for the story as long as the game is fun. It's why I believe I have a 'slightly get ticked off' button when someone says story or anything else is more important than the gameplay. It's easy to say that until you find yourself frustrated because you can't figure out how to fight enemies due to needless complexity. I'll admit games with better stories can get away with more decent gameplay rather than having to be spectacular though.


Ah, I live for it, I think. Story in all it's forms. I'm a book and film geek too. :) I was always the weird kid who never skipped cut scenes.. and I loved those point n click adventure titles that were so popular in the early 90s. I lament the lack of storytelling now in comparison. Games like Dragon Age are one of my few fixes for it (dynamic storytelling, in particular).

If you want an RPG that's highly rewarding on strictly gameplay terms though, Dark Souls is the way to go.

Modifié par StreetMagic, 02 décembre 2012 - 09:56 .


#19
HiroVoid

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Well, with Call of Duty: Black Ops 2 apparently giving more diversity in choices than ME3, I don't think there's really a lack of storytelling now though I do miss a lot of the old cartoon style games like Banjo-Kazooie, Monkey Island, and many others that you don't seem to see too often these days (Admittedly, I'm probably just not looking hard enough since I know at least 'Tales of Monkey Island exists, but just haven't gotten it.). I imagine with bigger budgets, it's easier to focus on something to appeal to all ages than trying to market something that might turn off older gamers.

#20
StElmo

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StreetMagic wrote...

HiroVoid wrote...

*looks up visceral*

Still have no idea what it means.


I usually percieve it as opposite to cerebral.. invoking "gut" or instinct rather than brains. Almost a sense of physicality and animalism. In gaming terms, engaging in a more primitive way, rather than stragetically engaging. Definitely not the number crunching type of combat system, at the very least.

I looked at the dictionary and it associates intuition with visceral.. I don't know if that really covers it.


Another term is Kinaesthetic.