DA3 will be weak if the execution is rushed like DA2 and is as generic in premise as Origins.
I am so afraid that the really "new" and "fresh" thinking from DA2 is going to be scrapped because of its reception - is anyone else scared of this?
I freaking love DA2 (especially the story, characters and setting), even though I had to wade through a bunch of massive design, refinement and dev time issues to appreciate it.
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EDIT: Elaboration
Xiomara wrote...
I'm not trying to start an argument (I
also like DA2), but can you perhaps explain what you found so original
and creative about it?
- It doesn't match any other BioWare game formula.
- It reflects the real world (through story).
- It has somewhat classical tragic elements to it, which I loved.
- The conflict was more personal with your sister being a mage and your mother being mutilated by one.
- The
world was small in terms of it's character (could have used variety),
but the character relationships were contained, which is a sign of good
storytelling (imma lookin at you rockstar games). - There was lots of subtext in the character dialogue (at least more than most games).
- The moral choices were less good and bad and more shades of grey.
- The characters were not characterizations, but actual characters, with flaws and their own turning points.
Modifié par StElmo, 02 décembre 2012 - 10:45 .





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