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Anyone Else Scared DA3 will Ditch the Creativity and "New Ideas" from DA2?


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#1
StElmo

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DA3 will be awesome if the execution is as polished as Origins, but the originality and creativity is as strong as DA2.

DA3 will be weak if the execution is rushed like DA2 and is as generic in premise as Origins.

I am so afraid that the really "new" and "fresh" thinking from DA2 is going to be scrapped because of its reception - is anyone else scared of this?

I freaking love DA2 (especially the story, characters and setting), even though I had to wade through a bunch of massive design, refinement and dev time issues to appreciate it.
----


EDIT: Elaboration

Xiomara wrote...

I'm not trying to start an argument (I
also like DA2), but can you perhaps explain what you found so original
and creative about it?

  • It doesn't match any other BioWare game formula.
  • It reflects the real world (through story).
  • It has somewhat classical tragic elements to it, which I loved.
  • The conflict was more personal with your sister being a mage and your mother being mutilated by one.
  • The
    world was small in terms of it's character (could have used variety),
    but the character relationships were contained, which is a sign of good
    storytelling (imma lookin at you rockstar games).
  • There was lots of subtext in the character dialogue (at least more than most games).
  • The moral choices were less good and bad and more shades of grey.
  • The characters were not characterizations, but actual characters, with flaws and their own turning points.
Overall everything on paper about DA2 is awesome.

Modifié par StElmo, 02 décembre 2012 - 10:45 .


#2
HiroVoid

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Well, we're going to be dealing with fighting off a bunch of invading demons from the looks of it, so some type of big bad is almost inevitable. I'd also they rather not go the route of making the antagonist who's supposed to come off as morally grey being either driven crazy or controlled again. I'd really like a Shadow of the Collossus type fight with a giant demon myself, but I don't know how that would work with the combat system.

#3
Guest_StreetMagic_*

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I don't think so. They wouldn't have made DA2 to begin with if they were so impressionable. I think they look over what works and what doesn't, but that doesn't mean going completely backward. Besides, why should they cater to people who instantly conclude that they're done with Bioware because of DA2. I read often how these gamers will never touch Dragon Age again, because DA2 touched them in a bad place or something. Who wants to appeal to fans that are so dramatic and fickle.

Modifié par StreetMagic, 02 décembre 2012 - 10:28 .


#4
Xiomara

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I'm not trying to start an argument (I also like DA2), but can you perhaps explain what you found so original and creative about it?

#5
Pseudo the Mustachioed

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Pretty sure their intent is to make DA3 the best of both worlds. I imagine the art style will remain more DA2-ish, at least, and thank the maker for that.

#6
StElmo

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Xiomara wrote...

I'm not trying to start an argument (I also like DA2), but can you perhaps explain what you found so original and creative about it?

  • It doesn't match any other BioWare game formula.
  • It reflects the real world (through story).
  • It has somewhat classical tragic elements to it, which I loved.
  • The conflict was more personal with your sister being a mage and your mother being mutilated by one.
  • The world was small in terms of it's character (could have used variety), but the character relationships were contained, which is a sign of good storytelling (imma lookin at you rockstar games).
  • There was lots of subtext in the character dialogue (at least more than most games).
  • The moral choices were less good and bad and more shades of grey.
  • The characters were not characterizations, but actual characters, with flaws and their own turning points.
Overall everything on paper about DA2 is awesome.

Modifié par StElmo, 02 décembre 2012 - 10:36 .


#7
HiroVoid

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Pseudocognition wrote...

Pretty sure their intent is to make DA3 the best of both worlds. I imagine the art style will remain more DA2-ish, at least, and thank the maker for that.

Hopefully they can put some more detail in the background at least.

#8
Pseudo the Mustachioed

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HiroVoid wrote...

Pseudocognition wrote...

Pretty sure their intent is to make DA3 the best of both worlds. I imagine the art style will remain more DA2-ish, at least, and thank the maker for that.

Hopefully they can put some more detail in the background at least.


I don't see why they wouldn't, what with a new engine to play with and quite a bit more time with which to do so.

I am most excited for delicious Frostbite lighting, mmm. <3

#9
Allan Schumacher

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What do you mean by the background? Do you mean the scenery/level? Or soemthing else (like city NPCs and whatnot)

#10
StElmo

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Allan Schumacher wrote...

What do you mean by the background? Do you mean the scenery/level? Or soemthing else (like city NPCs and whatnot)


Maybe he is thinking of the first level in DA2? it was a bit bland. Also, there was a lot of not very aesthetically pleasing undergound sections (too much brown and repeatition).

Otherwise though, I thought DA2 had a lovely aesthetic, just needed more variety.

#11
poptdp

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dragon age 2 had the BEST combat system and gameplay, only problem i found was lack of 'hub' cities and (obviously) the recycled levels. but i dare say da2 had the best archer and mage gameplay i have ever played in any game! :)

just love the action-focused combat system.

Modifié par poptdp, 02 décembre 2012 - 10:51 .


#12
Dutchess

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I found DA2's world come across as less realistic than the world in DAO. Nobody notices Hawke is a mage, while magic is central to the plot (as far as there was one), and the story hinges on pretty much everybody going insane, some with okay reasons, others without any reason: Anders, Bartrand, Grace, Meredith, Orsino...

#13
Pseudo the Mustachioed

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StElmo wrote...

Allan Schumacher wrote...

What do you mean by the background? Do you mean the scenery/level? Or soemthing else (like city NPCs and whatnot)


Maybe he is thinking of the first level in DA2? it was a bit bland. Also, there was a lot of not very aesthetically pleasing undergound sections (too much brown and repeatition).

Otherwise though, I thought DA2 had a lovely aesthetic, just needed more variety.


I don't recall 'brownness' being a problem anywhere in DA2. What area are you thinking of?

I agree, I think the art decisions made in DA2 were very smart and I want morrreeeeeeeeeeee.

#14
Hi my name is Ryan

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Not at all. Everything about DA2 was awful.

#15
Allan Schumacher

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The world was small in terms of it's character (could have used variety),
but the character relationships were contained, which is a sign of good
storytelling (imma lookin at you rockstar games).


What do you mean by contained? (Not a writer >.>)

#16
Dutchess

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Pseudocognition wrote...

I don't recall 'brownness' being a problem anywhere in DA2. What area are you thinking of?

I agree, I think the art decisions made in DA2 were very smart and I want morrreeeeeeeeeeee.


Lowtown and Darktown were pretty brownish.

#17
StElmo

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Pseudocognition wrote...

StElmo wrote...

Allan Schumacher wrote...

What do you mean by the background? Do you mean the scenery/level? Or soemthing else (like city NPCs and whatnot)


Maybe he is thinking of the first level in DA2? it was a bit bland. Also, there was a lot of not very aesthetically pleasing undergound sections (too much brown and repeatition).

Otherwise though, I thought DA2 had a lovely aesthetic, just needed more variety.


I don't recall 'brownness' being a problem anywhere in DA2. What area are you thinking of?

I agree, I think the art decisions made in DA2 were very smart and I want morrreeeeeeeeeeee.


Dark Town, Low Town, Deep Roads, Caves and Darktown Tunnels. Too. Much. Brown.

Meanwhile kirkwall hightown was imposing and painterly and awesome.

#18
Pseudo the Mustachioed

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renjility wrote...

Pseudocognition wrote...

I don't recall 'brownness' being a problem anywhere in DA2. What area are you thinking of?

I agree, I think the art decisions made in DA2 were very smart and I want morrreeeeeeeeeeee.


Lowtown and Darktown were pretty brownish.


Ah. I blame the lighting. I blame most things about DA2 on the lighting. It was extraordinarily washed out in some areas and didn't look like sunlight at all. Did I mention I'm really excited for Frostbite lighting?!?

I suspect that 'brown' has become a catch-all term for muddiness (mushy, undefined, dull colors in poorly designed spaces, not only referring to the color of mud).

Modifié par Pseudocognition, 02 décembre 2012 - 11:09 .


#19
Wulfram

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DA2 has incredibly boring floors, which is a problem when the game tends to be played looking downwards..

The rest of the environment can be OK to good - though there's a lot of overuse of that one texture on the walls - but I spend the game looking at vast expanses of empty featureless floor.

#20
StElmo

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Allan Schumacher wrote...

The world was small in terms of it's character (could have used variety),
but the character relationships were contained, which is a sign of good
storytelling (imma lookin at you rockstar games).


What do you mean by contained? (Not a writer >.>)


Lots of reoccuring characters, a lot less "throw away" NPC's that are used for one quest then ditched (again, looking at you Rockstar Games). Thats why DA2 is so great with its characters. In contrast you look at Origins, where you run into a billion, flat, 1 dimensional quest givers who ultimately add nothing to the overall world.

It feels "loose" in DA:O rather than "contained" - the latter making the player have a sense of familiarity, which feels good - as in DA2 (this does not excuse repeating assets, but we know that is a seperate issue).

Good video on how this pertains to setting and stories setting in a "contained" world: www.youtube.com/watch

EDIT: the video shows how limiting the setting to kirkwall helps contain the story and characters so it doesn't go overboard.

Modifié par StElmo, 02 décembre 2012 - 11:12 .


#21
Pseudo the Mustachioed

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Wulfram wrote...

DA2 has incredibly boring floors, which is a problem when the game tends to be played looking downwards...


This is a good point. The kitchen tile got especially tedious.

#22
StElmo

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Pseudocognition wrote...

Wulfram wrote...

DA2 has incredibly boring floors, which is a problem when the game tends to be played looking downwards...


This is a good point. The kitchen tile got especially tedious.


Pro tip for enjoying DA2: zoom all the way in and enjoy the close up action combat and exploration. Makes the setting more imposing.

#23
nightscrawl

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StElmo wrote...

Dark Town, Low Town, Deep Roads, Caves and Darktown Tunnels. Too. Much. Brown.

Meanwhile kirkwall hightown was imposing and painterly and awesome.

I thought the Deep Roads was really cool once you got into the primeval thaig. It had all of those glowing lyrium crystals and such.

Generally though, I agree that the colors were very muted. I was as if the saturation was turned down about 20 points in most of the areas. But, I don't really think of it too badly, and for specific locations like the Wounded Coast or Sundermount, it contributed to the atmosphere: cold, misty, gloomy.

#24
Pseudo the Mustachioed

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StElmo wrote...

Pro tip for enjoying DA2: zoom all the way in and enjoy the close up action combat and exploration. Makes the setting more imposing.


I play from predominately that perspective, in fact, but the kitchen tile is dull no matter how you look at it heh.

#25
Ridwan

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Just stick with what works, IE Dragon Age Origins (with slightly faster combat and more smooth controls). The world seemed grander and more exciting in Origins, in DA 2, you visit the same damn cave 5x times.