Melca36 wrote...
esper wrote...
Melca36 wrote...
StElmo wrote...
Blue Gloves wrote...
OP- It's really funny, most of the aesthetic stuff you loved
about DAII, I really hated, but I think that's mostly a matter of opinion. Personally, I liked the juxtaposition of
"normal" and realistic looking characters and settings in a world
filled with abnormal and fantastical ideas and situations, it really brought
home the illusion. I was my warden; my Hawke was just a cartoon character that
I got to play with occasionally.
Also, I wonder if you'd be willing to clarify one specific
point- you mentioned "meaningful and contained" NPC quest givers in a
conversation with Allan, and I assume you meant characters like Macha, Thrask,
Emeric etc. The reason I ask is: the
fetch quests in DAII were bloody awful imo.
NPC's that literally do not even impact Hawke in any way other a
sovereign in the pocket for a returned scarf or a lost journal abound. I agree that the relevancy and impact of the
NPC's named in the aforementioned side quests was far superior to, say: DAO's
underground Denerim (received from the barman at the Gnawed Noble) quests or
the Mage Guild quests, but I felt far more connected to Danyla's poor husband
than I ever did to Ninnette's, even though he and my Hawke shared a tragedy. I also felt more invested by SGT Kylon's
appeal for help and frustration over his squadron of Noble Bastards and the end
quest for the blackstone irregulars than I ever did for Sebastian’s side quests
(although, I admittedly didn't much care for Sebastian, and that is probably
influencing my opinion unduly.)
Edit: I should add that I really loved some of the other creative decisions from DAII , particularly the framed narrative, the good guy who posessed no super powers (Radioactive spiders, tainted blood? No thanks, I just want to save my mom and sister... and make gold, lots of gold) and the long time frame, Also, I almost feel like it's a no brainer, but the combat was vastly superior in DAII.
Agreed, no more awful than any other fetch quest in a BIOWARE game though.
The thing is, the sideQUESTS, were contained and awesome as a result. in Origins, you helped some elf once, and that was it, got the dalish army problem solved. No more need to visit or talk to them again. That took 20 minutes ok done.
^ boring.
For $60..........some of us want MORE than this...............

There were almost 2 dozen of these suckers and they were soulless and depthless.
I would rather have less of these quests and **more** sidequests like the Magistrates Orders or Raiders on the Cliffs.
It was ridiculous for Hawke to simply find something and automatically return it. And the only reason we had these type of quests because ME2 had them as well as ME3
These type of quests are equally annoying in those games but they work better in a futuristic setting.
If we must have fecth quest, and apparently we must in an rpgs for some reason, I prefer da2's. At least they were over in two seconds flat and if you read the codex thay made okay sense.
I still have nightmare about finding 18 corspe galls in da:o and 10 garnets and so forth. And I can admit without shame that those quests were still unfinished when my game ended, because honestly it was a blight and people could get their own garnets.
At least in da2 I could do it when I was walking around town hearing banter anyway, quickly over with and relatively painless.
We'll just have to agree to disagree then.
I don't want and have NO interest to have everything handed to me in games.
For $60 I want depth.
My hope is they cut back on them. I would rather see longer..meaningful side quests.
It did not make sense for Hawke to automatically know where to take the items to.
I hope they can come up with a reasonable compromise instead of catering to one side
Oh, I will rather see no fetch quest too, but they are a stable in rpgs (hence why I said if we must), and the one in da2 took up an asthonisly little time, place and I imagine disk place.
Quite frankly I think we have a higher changes off getting the meaningfull and interesting side quests if those damn mandatory fecth quest fills so little.
I find no challenge in going around finding X number of love letters from nobles (some off them which was in freaking Haven), I just find it tedious. I liked da2's fecth quest because they were over so fast that I didn't have time to get frustrated.