Saraphial wrote...
People like the archetypal heroic journey because it works and it's fun and it's one of the most efficient formula's for creating a story that feels meaningful.
Following a formula does not inherently have meaning. You must impose meaning using the principles of storytelling through conflict at the interpersonal, personal and extrapersonal levels.
DA2 does this more than any other game by BioWare.
You play the interpersonal thoughts of hawke, constantly faced with evidence for and against the control of mages through conflicts and turning points you experience.
You have personal conflict with other characters in your party, which is played out through the character quests.
You have extrapersonal conflict with the current roadblock in Kirkwall's leaders.
All of these conlicts are meaningful because there is no black or white answer.
In Origins, it is, for the most part, a game about "defeating the blight" and that goal makes decisions a lot more black and white. Even the moral choices are cliche good or bad decisions "do you steal from this person, or help them"?
Most players objectively see this as a good or bad decision, which nullifies the conflict and it becomes an exercise in "lets see what the bad action does" instead of a real internal dilemma.