OP- It's really funny, most of the aesthetic stuff you loved
about DAII, I really hated, but I think that's mostly a matter of opinion. Personally, I liked the juxtaposition of
"normal" and realistic looking characters and settings in a world
filled with abnormal and fantastical ideas and situations, it really brought
home the illusion. I
was my warden; my Hawke was just a cartoon character that
I got to play with occasionally.
Also, I wonder if you'd be willing to clarify one specific
point- you mentioned "meaningful and contained" NPC quest givers in a
conversation with Allan, and I assume you meant characters like Macha, Thrask,
Emeric etc. The reason I ask is: the
fetch quests in DAII were bloody awful imo.
NPC's that literally do not even impact Hawke in any way other a
sovereign in the pocket for a returned scarf or a lost journal abound. I agree that the relevancy and impact of the
NPC's named in the aforementioned side quests was far superior to, say: DAO's
underground Denerim (received from the barman at the Gnawed Noble) quests or
the Mage Guild quests, but I felt far more connected to Danyla's poor husband
than I ever did to Ninnette's, even though he and my Hawke shared a tragedy. I also felt more invested by SGT Kylon's
appeal for help and frustration over his squadron of Noble Bastards and the end
quest for the blackstone irregulars than I ever did for Sebastian’s side quests
(although, I admittedly didn't much care for Sebastian, and that is probably
influencing my opinion unduly.)
Edit: I should add that I really loved some of the other creative decisions from DAII , particularly the framed narrative, the good guy who posessed no super powers (Radioactive spiders, tainted blood? No thanks, I just want to save my mom and sister... and make gold, lots of gold) and the long time frame, Also, I almost feel like it's a no brainer, but the combat was vastly superior in DAII.
Modifié par Blue Gloves, 05 décembre 2012 - 08:44 .