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Anyone Else Scared DA3 will Ditch the Creativity and "New Ideas" from DA2?


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#201
rolson00

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XM-417 wrote...

rolson00 wrote...

what i think they carry on is the way the did the story such as giving themselves multible avenues to carry on a story. As much as i like origins it didn't really allow for a sequal, which is what DA2 was mainly about i reckon.

I felt three things at end of DA 2, which are sequel, more Hawke and Cassandra as a companion/Li. But maybe thats just me.


people like Cassandra really pee me off in real life all i thort was why the hell should varric tell her anything?

#202
ScotGaymer

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rolson00 wrote...

XM-417 wrote...

rolson00 wrote...

what i think they carry on is the way the did the story such as giving themselves multible avenues to carry on a story. As much as i like origins it didn't really allow for a sequal, which is what DA2 was mainly about i reckon.

I felt three things at end of DA 2, which are sequel, more Hawke and Cassandra as a companion/Li. But maybe thats just me.


people like Cassandra really pee me off in real life all i thort was why the hell should varric tell her anything?



Because she has the authority of the White Divine that none will gainsay?

So if she chose to strap Varric to a torture machine, she could, and no one would stop her. If she chose to hang him, she could, and no one would stop her.

So being that he doesnt want to die or be tortured. Hey he spills the beans.

I mean, surely you aren't that naive to not realise thats why he told her everything?

#203
rolson00

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i get that i just hope in da3 your a new order thats tired of the divine and destroys the entire sect :-)

#204
NasreddinHodja

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Wulfram wrote...

Upsettingshorts wrote...

Read what they actually say about drawing from Skyrim.

They want to re-emphasize exploration in their games. That's all.


Which is about the worst news possible for an RPG.


I think the main problem in exploration is balance.  Big areas with not enough interesting stuff and you end up with Skyrim.  Little areas where all the interesting stuff is jam-packed together and it doesn't feel like exploration at all.

(For the record, I love Skyrim.  I just think it's like a really huge but really shallow pool.)

#205
Direwolf0294

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Wulfram wrote...

Upsettingshorts wrote...

Read what they actually say about drawing from Skyrim.

They want to re-emphasize exploration in their games. That's all.


Which is about the worst news possible for an RPG.


I don't know if that's fair. From what I've observed, RPGs that focus on exploration and large worlds tend to suffer when it comes to story and character development, but they make up for that by presenting a really immersive world. It all comes down to what sort of RPGs people prefer, ones with an immersive world, like Skyrim or Fallout: New Vegas, or ones with an immersive story and characters, like Mass Effect or Human Revolutions. Neither one is better than the other, and some people even enjoy both.

Having said that, BioWare has traditionally focused on crafting an immersive story and characters first and foremost. If they're trying to add exploration and larger areas to explore into DA3, it's legitimate to have concerns that by doing so the overall story or character development may suffer, as I cannot think of a single RPG that's managed to give us a big, immersive world to explore while maintaining the same level of story quality as games such as Mass Effect or Dragon Age. 

BioWare has tried to have a blend of both a large world and an interesting story together before in the form of The Old Republic, but as an MMO it's a little hard to draw conclusions on what a single player game attempting those things would be like. One thing TOR did do that I hope BioWare avoids with DA3 is having large zones but leaving them feeling empty. Some planets were worse than others, but none of them really had anything worth exploring, which is a key issue when creating large game areas for players to run around in. It's not simply enough to make an area large and open ended, you actually have to populate it with things for people to see and do. It's a lesson I hope BioWare's taken on board going into DA3.

#206
Malal Belakor

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i'm scared about the 8-9 maps used for 50 locations... it was quite embarassing...
just use a couple of day to design the maps... you can use the same texture pack for all... but change the maps

#207
Guest_Faerunner_*

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I'm not scared. A) I WANT them to ditch the DA2 "New Ideas." B) I know they won't do it.

#208
Bernhardtbr

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Direwolf0294 wrote...

I don't know if that's fair. From what I've observed, RPGs that focus on exploration and large worlds tend to suffer when it comes to story and character development, but they make up for that by presenting a really immersive world. It all comes down to what sort of RPGs people prefer, ones with an immersive world, like Skyrim or Fallout: New Vegas, or ones with an immersive story and characters, like Mass Effect or Human Revolutions. Neither one is better than the other, and some people even enjoy both.



Immersive for you. Not everyone wants the possbility of talking to 100 guards that were adventurers before taking an arrow to the knee.  

So, you think books and series like Game of Thrones are not immersive? Because the story is linear and dialogues never change in those. Go check what immersion is instead of spouting your PERSONAL taste as immersion.

Modifié par Bernhardtbr, 06 décembre 2012 - 10:51 .


#209
upsettingshorts

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Immersion is 100% subjective.

#210
DarkSpiral

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Upsettingshorts wrote...

Immersion is 100% subjective.



#211
esper

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Melca36 wrote...

StElmo wrote...

Blue Gloves wrote...

OP- It's really funny, most of the aesthetic stuff you loved
about DAII, I really hated, but I think that's mostly a matter of opinion.  Personally, I liked the juxtaposition of
"normal" and realistic looking characters and settings in a world
filled with abnormal and fantastical ideas and situations, it really brought
home the illusion. I was my warden; my Hawke was just a cartoon character that
I got to play with occasionally.



Also, I wonder if you'd be willing to clarify one specific
point- you mentioned "meaningful and contained" NPC quest givers in a
conversation with Allan, and I assume you meant characters like Macha, Thrask,
Emeric etc.  The reason I ask is: the
fetch quests in DAII were bloody awful imo. 
NPC's that literally do not even impact Hawke in any way other a
sovereign in the pocket for a returned scarf or a lost journal abound.  I agree that the relevancy and impact of the
NPC's named in the aforementioned side quests was far superior to, say: DAO's
underground Denerim (received from the barman at the Gnawed Noble) quests or
the Mage Guild quests, but I felt far more connected to Danyla's poor husband
than I ever did to Ninnette's, even though he and my Hawke shared a tragedy.  I also felt more invested by SGT Kylon's
appeal for help and frustration over his squadron of Noble Bastards and the end
quest for the blackstone irregulars than I ever did for Sebastian’s side quests
(although, I admittedly didn't much care for Sebastian, and that is probably
influencing my opinion unduly.)

Edit:  I should add that I really loved some of the other creative decisions from DAII , particularly the framed narrative, the good guy who posessed no super powers (Radioactive spiders, tainted blood?  No thanks, I just want to save my mom and sister... and make gold, lots of gold) and the long time frame,  Also, I almost feel like it's a no brainer, but the combat was vastly superior in DAII.


Agreed, no more awful than any other fetch quest in a BIOWARE game though.

The thing is, the sideQUESTS, were contained and awesome as a result. in Origins, you helped some elf once, and that was it, got the dalish army problem solved. No more need to visit or talk to them again. That took 20 minutes ok done.

^ boring.



For $60..........some of us want MORE than this...............

Posted Image



There were almost 2 dozen of these suckers and they were soulless and depthless.


I would rather have less of these quests and **more** sidequests like the Magistrates Orders or Raiders on the Cliffs.


It was ridiculous for Hawke to simply find something and automatically return it. And the only reason we had these type of quests because ME2 had them as well as ME3

These type of quests are equally annoying in those games but they work better in a futuristic setting.




If we must have fecth quest, and apparently we must in an rpgs for some reason, I prefer da2's. At least they were over in two seconds flat and if you read the codex thay made okay sense.

I still have nightmare about finding 18 corspe galls in da:o and 10 garnets and so forth. And I can admit without shame that those quests were still unfinished when my game ended, because honestly it was a blight and people could get their own garnets.

At least in da2 I could do it when I was walking around town hearing banter anyway, quickly over with and relatively painless.

Modifié par esper, 06 décembre 2012 - 10:59 .


#212
Direwolf0294

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Bernhardtbr wrote...

Direwolf0294 wrote...

I don't know if that's fair. From what I've observed, RPGs that focus on exploration and large worlds tend to suffer when it comes to story and character development, but they make up for that by presenting a really immersive world. It all comes down to what sort of RPGs people prefer, ones with an immersive world, like Skyrim or Fallout: New Vegas, or ones with an immersive story and characters, like Mass Effect or Human Revolutions. Neither one is better than the other, and some people even enjoy both.



Immersive for you. Not everyone wants the possbility of talking to 100 guards that were adventurers before taking an arrow to the knee.  

So, you think books and series like Game of Thrones are not immersive? Because the story is linear and dialogues never change in those. Go check what immersion is instead of spouting your PERSONAL taste as immersion.


What the heck are you talking about? At what point in my post did I ever say that something can't be immersive because it's linear? At what point did I ever say a book, TV series or movie can't be immersive. You need to gain some reading comprehension my friend. All I was saying was that open world games like Skyrim or Fallout tend to have really immersive worlds but are lacking when it comes to overall story and character development while games like Mass Effect or Deus Ex: Human Revolutions have really immersive stories and characters but don't feature large open worlds to explore and I was wondering whether or not it's possible to have a game that features large open worlds to explore while maintaining the same level of story and character development you find in games such as ME or HR.

#213
Bernhardtbr

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My point is that an open world isn´t a necessary condition for immersion for all people. I can fully understand that for some, having to click on area B to move from area A sucks, but to others that´s not important.

The time you spent moving, likewise, dilutes the experience. Imagine you had to walk 3 miles to see the next part of a movie. Not very interesting is it? Likewise not everyone enjoys walking and seeing scenery hours and hours, and then interacting with characters or the plot only for a fraction of that time. Are you free to walk in the entire Citadel in Mass Effect? No. Does it mean it´s not awesome? No. Bioware has its way of doing things and I hope it stays that way.

#214
Menagra

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Cell1e wrote...

Adugan wrote...

I dont dislike DA2 in itself, but for what it did to Dragon Age. If BW made a new series that started with DA2 and called it something else, I would pass it by and not care. However now they destroyed the DA universe with cartoony graphics and stupid storylines. They wont go back to what made DAO good in the first place because that would ****** off all the DA2 fans.

Also part of what made DAO good is the amount of detail, it took 6 years to make. EA will never allow them to spend that long on a game, so theres that.


Really? Posted Image Six years??!!! Oh no we will NEVER see a game as good as that again then!!

I feel really bereft and saddened. I understand why big business wouldnt allow for that amount of time being spent on a product but it is such a SHAME cause Im always hoping for the next DAO, the next game that just takes my breath away.Posted Image



You CAN see a good game like that. Why? Because Bioware is a TON bigger than they were during DA:O. They have extra resources due to EA as well. Especially with this new engine --- the problem I think is in pre-development and greenlighting (my theory). I'm sure they'll figure it out eventually.

#215
Menagra

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Upsettingshorts wrote...

Um, about that.

Not all six years were spent moving forward. They started out making the game for an entirely different engine, for example.  It's not that hard to find DA:O screenshots working in the NWN engine.  Likewise the game was delayed even further near release because it wasn't completely ready yet.  Those were not six years well spent.

I do not think it is a coincidence that BioWare was sold, not once but twice, during the time DA:O was in development hell.  

Nobody wants to spend six years making a game.  Note:  I've heard the number fall anywhere between 5-7 years for Origins.  DA2 was 11 months.  A more typical cycle is close to 2 years.

DA3 will have an advantage over DA2 though in that it appears to have a proper development cycle.


11 months? Really? Holy Crap. I mean they obviously cut a profusion of corners...but I'm almost impressed by what they did manage to do in 11 months.

#216
Menagra

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Pseudocognition wrote...

Upsettingshorts wrote...


Nobody wants to spend six years making a game.  Note:  I've heard the number fall anywhere between 5-7 years for Origins.  DA2 was 11 months.  A more typical cycle is close to 2 years.


Yup.

Ordinarily, when a game is in development for more than 3 years, it's either a MMO, a Final Fantasy or Duke Nukem Forever.

Or Half Life 2 Episode 3.

In other words, its not a good sign.


Oh Duke Nukem Forever. The game where everyone woman is a man's slave...and yet it manages to be more sexist to men than women in every way.

Is it possible for misogyny to implode on itself and become misandry.

Duke Nukem Forever teaches us that yes...yes it is....

#217
Melca36

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esper wrote...

Melca36 wrote...

StElmo wrote...

Blue Gloves wrote...

OP- It's really funny, most of the aesthetic stuff you loved
about DAII, I really hated, but I think that's mostly a matter of opinion.  Personally, I liked the juxtaposition of
"normal" and realistic looking characters and settings in a world
filled with abnormal and fantastical ideas and situations, it really brought
home the illusion. I was my warden; my Hawke was just a cartoon character that
I got to play with occasionally.



Also, I wonder if you'd be willing to clarify one specific
point- you mentioned "meaningful and contained" NPC quest givers in a
conversation with Allan, and I assume you meant characters like Macha, Thrask,
Emeric etc.  The reason I ask is: the
fetch quests in DAII were bloody awful imo. 
NPC's that literally do not even impact Hawke in any way other a
sovereign in the pocket for a returned scarf or a lost journal abound.  I agree that the relevancy and impact of the
NPC's named in the aforementioned side quests was far superior to, say: DAO's
underground Denerim (received from the barman at the Gnawed Noble) quests or
the Mage Guild quests, but I felt far more connected to Danyla's poor husband
than I ever did to Ninnette's, even though he and my Hawke shared a tragedy.  I also felt more invested by SGT Kylon's
appeal for help and frustration over his squadron of Noble Bastards and the end
quest for the blackstone irregulars than I ever did for Sebastian’s side quests
(although, I admittedly didn't much care for Sebastian, and that is probably
influencing my opinion unduly.)

Edit:  I should add that I really loved some of the other creative decisions from DAII , particularly the framed narrative, the good guy who posessed no super powers (Radioactive spiders, tainted blood?  No thanks, I just want to save my mom and sister... and make gold, lots of gold) and the long time frame,  Also, I almost feel like it's a no brainer, but the combat was vastly superior in DAII.


Agreed, no more awful than any other fetch quest in a BIOWARE game though.

The thing is, the sideQUESTS, were contained and awesome as a result. in Origins, you helped some elf once, and that was it, got the dalish army problem solved. No more need to visit or talk to them again. That took 20 minutes ok done.

^ boring.



For $60..........some of us want MORE than this...............

Posted Image



There were almost 2 dozen of these suckers and they were soulless and depthless.


I would rather have less of these quests and **more** sidequests like the Magistrates Orders or Raiders on the Cliffs.


It was ridiculous for Hawke to simply find something and automatically return it. And the only reason we had these type of quests because ME2 had them as well as ME3

These type of quests are equally annoying in those games but they work better in a futuristic setting.




If we must have fecth quest, and apparently we must in an rpgs for some reason, I prefer da2's. At least they were over in two seconds flat and if you read the codex thay made okay sense.

I still have nightmare about finding 18 corspe galls in da:o and 10 garnets and so forth. And I can admit without shame that those quests were still unfinished when my game ended, because honestly it was a blight and people could get their own garnets.

At least in da2 I could do it when I was walking around town hearing banter anyway, quickly over with and relatively painless.


We'll just have to agree to disagree then.

I don't want and have NO interest to have everything handed to me in games.

For $60 I want depth.


My hope is they cut back on them.  I would rather see longer..meaningful side quests.

It did not make sense for Hawke to automatically know where to take the items to.


I hope they can come up with a reasonable compromise instead of catering to one side

#218
Nerevar-as

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esper wrote...

If we must have fecth quest, and apparently we must in an rpgs for some reason, I prefer da2's. At least they were over in two seconds flat and if you read the codex thay made okay sense.

I still have nightmare about finding 18 corspe galls in da:o and 10 garnets and so forth. And I can admit without shame that those quests were still unfinished when my game ended, because honestly it was a blight and people could get their own garnets.

At least in da2 I could do it when I was walking around town hearing banter anyway, quickly over with and relatively painless.


Considering DA:O fetch quests were done mostly during the main quests, I have no idea how you managed to fail them. It´s the same in the first Witcher game, fetch quests could be perfectly achieved with the loot you got during main ones.

#219
Direwolf0294

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Bernhardtbr wrote...

My point is that an open world isn´t a necessary condition for immersion for all people. I can fully understand that for some, having to click on area B to move from area A sucks, but to others that´s not important.

The time you spent moving, likewise, dilutes the experience. Imagine you had to walk 3 miles to see the next part of a movie. Not very interesting is it? Likewise not everyone enjoys walking and seeing scenery hours and hours, and then interacting with characters or the plot only for a fraction of that time. Are you free to walk in the entire Citadel in Mass Effect? No. Does it mean it´s not awesome? No. Bioware has its way of doing things and I hope it stays that way.


Not to get into an arguement, but that's exactly what I said in my original post. I made a point of saying that some people prefer Skyrims way of doing things, some Mass Effects, but neither is better than the other and some people enjoy both. I also said that BioWare tends not to not have open worlds, that it is a legitimate concern that the game will suffer if they attempt to have open worlds, but if they insist of having an open world I hope they avoid the mistakes they made with TOR.

#220
NasreddinHodja

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infraredman wrote...

Upsettingshorts wrote...

Um, about that.

Not all six years were spent moving forward. They started out making the game for an entirely different engine, for example.  It's not that hard to find DA:O screenshots working in the NWN engine.  Likewise the game was delayed even further near release because it wasn't completely ready yet.  Those were not six years well spent.

I do not think it is a coincidence that BioWare was sold, not once but twice, during the time DA:O was in development hell.  

Nobody wants to spend six years making a game.  Note:  I've heard the number fall anywhere between 5-7 years for Origins.  DA2 was 11 months.  A more typical cycle is close to 2 years.

DA3 will have an advantage over DA2 though in that it appears to have a proper development cycle.


11 months? Really? Holy Crap. I mean they obviously cut a profusion of corners...but I'm almost impressed by what they did manage to do in 11 months.


^This.  You can agree or disagree on whether or not DA2 is a good game, but one thing you can't say is that the developers were lazy.

#221
TJPags

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NasreddinHodja wrote...

infraredman wrote...

Upsettingshorts wrote...

Um, about that.

Not all six years were spent moving forward. They started out making the game for an entirely different engine, for example.  It's not that hard to find DA:O screenshots working in the NWN engine.  Likewise the game was delayed even further near release because it wasn't completely ready yet.  Those were not six years well spent.

I do not think it is a coincidence that BioWare was sold, not once but twice, during the time DA:O was in development hell.  

Nobody wants to spend six years making a game.  Note:  I've heard the number fall anywhere between 5-7 years for Origins.  DA2 was 11 months.  A more typical cycle is close to 2 years.

DA3 will have an advantage over DA2 though in that it appears to have a proper development cycle.


11 months? Really? Holy Crap. I mean they obviously cut a profusion of corners...but I'm almost impressed by what they did manage to do in 11 months.


^This.  You can agree or disagree on whether or not DA2 is a good game, but one thing you can't say is that the developers were lazy.


Yes, I can say that when every dungeon I go into is exactly the same.

#222
DarkSpiral

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Direwolf0294 wrote...

Not to get into an arguement, but that's exactly what I said in my original post. I made a point of saying that some people prefer Skyrims way of doing things, some Mass Effects, but neither is better than the other and some people enjoy both. I also said that BioWare tends not to not have open worlds, that it is a legitimate concern that the game will suffer if they attempt to have open worlds, but if they insist of having an open world I hope they avoid the mistakes they made with TOR.


This is...a bit off topic, and I don't actually want to derail the thread into a TOR rant, but do you mind elaborating?  TOR, being an MMO, wouldn't have been something that came to my mind if I tried to come up with a list of things from open-world games I've enjoyed that I DON'T want to see incorporated into a more story-drien game like the DA series has been.  I;m curious why you use it as an example.

#223
Hurbster

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Personally what I am hoping they do NOT take from DA2 is the awful, unfinished final act where choices that are forced upon you make no difference at all in the final outcome. We don't need another Bioware game with a rubbish ending, thanks.

#224
Darkly Tranquil

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Given that DA2 was a bigger abomination than Uldred, I hope that it, and all design elements associated with it are purged with fire. IMO, DA:O was (bugs aside) an almost perfect game; the gameplay was more strategic, the characters were FAR more developed and well rounded (and likeable), and your choices actually made a meaningful difference. DA2 was just going through the motions (with a bunch of people I wanted to punch) without ever really having a say. It looked pretty, but it had no soul.

#225
jack253

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rolson00 wrote...

XM-417 wrote...

rolson00 wrote...

what i think they carry on is the way the did the story such as giving themselves multible avenues to carry on a story. As much as i like origins it didn't really allow for a sequal, which is what DA2 was mainly about i reckon.

I felt three things at end of DA 2, which are sequel, more Hawke and Cassandra as a companion/Li. But maybe thats just me.


people like Cassandra really pee me off in real life all i thort was why the hell should varric tell her anything?


Because Varric wants to tell the story (or any of his stories) to whoever wants to listen. He did first start with an over the top version of it but then he started with a more realistic version when he saw that Cassandra was serious about wanting to know the truth.