Wulfram wrote...
Upsettingshorts wrote...
Read what they actually say about drawing from Skyrim.
They want to re-emphasize exploration in their games. That's all.
Which is about the worst news possible for an RPG.
I don't know if that's fair. From what I've observed, RPGs that focus on exploration and large worlds tend to suffer when it comes to story and character development, but they make up for that by presenting a really immersive world. It all comes down to what sort of RPGs people prefer, ones with an immersive world, like Skyrim or Fallout: New Vegas, or ones with an immersive story and characters, like Mass Effect or Human Revolutions. Neither one is better than the other, and some people even enjoy both.
Having said that, BioWare has traditionally focused on crafting an immersive story and characters first and foremost. If they're trying to add exploration and larger areas to explore into DA3, it's legitimate to have concerns that by doing so the overall story or character development may suffer, as I cannot think of a single RPG that's managed to give us a big, immersive world to explore while maintaining the same level of story quality as games such as Mass Effect or Dragon Age.
BioWare has tried to have a blend of both a large world and an interesting story together before in the form of The Old Republic, but as an MMO it's a little hard to draw conclusions on what a single player game attempting those things would be like. One thing TOR did do that I hope BioWare avoids with DA3 is having large zones but leaving them feeling empty. Some planets were worse than others, but none of them really had anything worth exploring, which is a key issue when creating large game areas for players to run around in. It's not simply enough to make an area large and open ended, you actually have to populate it with things for people to see and do. It's a lesson I hope BioWare's taken on board going into DA3.