Heavy Warp 200 - Biotic detonation - 400 - warp does 2x damage to Armour and Barriers - 800?
Modifié par SovereignSRV, 02 décembre 2012 - 01:54 .
Modifié par SovereignSRV, 02 décembre 2012 - 01:54 .
Eric Fagnan
Warp Detonation Explained
To detonate Warp on a target, it must be affected by Singularity, Pull, or Slam (during its lift duration only). For Pull and Singularity, you can only detonate when the target is still affected by the power, not when it's falling to the ground after the Pull has worn off, or when it's being thrown out of the singularity.
The detonated target takes double damage from Warp (whatever damage it does at that rank), and gets thrown backwards (away from the impact point) with a force specified by Detonation Force for that rank. Any damage bonuses for biotics or powers in general also get doubled.
All targets within the Detonation Radius receive full damage from Warp as if they had also been hit by the power. Furthermore, if they are affected by a biotic effect, they get double damage just like the main target. They also get thrown away from the detonation impact point with Detonation Force. These additional targets do not get detonated though (you can't chain detonations).
So as you rank up Warp and get damage bonuses for it, the detonation also does more damage. The force of the detonation is quite high, so targets also take a lot of damage from being thrown around, but that's all handled by the physics engine so I don't have any numbers.