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#151
WhiteKnyght

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Reorte wrote...

The Grey Nayr wrote...

Though I wouldn't have minded a renegade variant for the Control choice, which has Shepard conquer the galaxy and rule with a totalitarian iron fist. lol

There is a Renegade Control ending...


Oh, well, never mind. :whistle:

#152
Clayless

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I'm shocked, there seems to be actual conversation in this thread between to opposing sides.

#153
shepskisaac

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Our_Last_Scene wrote...

I'm shocked, there seems to be actual conversation in this thread between to opposing sides.

Actually, I promised myself I wouldn't discuss the ending again lol... It's just never ends with so many people and opinions. OK. I love everyone ^^ Just want ME4 with new customizable patagonist we will be able to transfer through ME4, ME5 and ME6 and choices, and new squadmates, and new adventures in this universe. Sequel please though ^^

#154
Dr_Extrem

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The Grey Nayr wrote...

Dr_Extrem wrote...

The Grey Nayr wrote...

MegaSovereign wrote...

The Grey Nayr wrote...

IsaacShep wrote...

Dr_Extrem wrote...

all those wild specualtions on this board like: "if the catalyst was on the station all along, why did it not do xyz, during me 1-2-3?" are useless and could have been avoided.

And it's one of the very few remaining questions post-EC and post-Levi. Regardless of everything, Bioware did actually fix most of the issues with the Catalyst with added explanations & lore in EC and Levi. Nobody can really say "I still don't get Catalyst at all". After EC, we now know his history, how he thinks, why he did what he did (regardless if we agree with him or not). That was the biggest issue of the original ending.


Well to be fair, even if the Catalyst didn't exist, you could ask the same question about the Reapers, if they built the Citadel, it's only logical they would have as much control over it as the Catalyst *should*.  Along with "How can everybody be on a station made of Reaper tech and not become indoctrinated?" And a couple of other things.

The answers to these questions are implied through the answers to other questions.

The Citadel is likely a Leviathan construction. It is to the Catalyst what the Normandy is for EDI in Mass Effect 2. A house for it's functions while it works. The chamber is likely the Catalyst's AI core. And going on that logic, the Catalyst is likely shackled to prevent it from accessing certain functions on the Citadel, like the controls, which is why they used the Keepers as a proxy.

If you notice, the Catalyst doesn't control the platform which took Shepard into its chamber. As evidenced in the Low EMS conversation where the first words it utters are "Why are you here?" meaning it doesn't even know how Shepard got there.


Interesting notion. But who did?


Prothean VI perhaps? It said on Thessia is was designed to assist with the Crucible and interface with the Catalyst -- or at least what they believed to be the Catalyst, the Citadel.

Or maybe when the Crucible docked, the surge of energy being transmitted activated the lift involuntarily.

Or perhaps the Crucible was designed by a past cycle to open the path to the chamber so it could be activated.

Or hell, maybe when Shepard passed out he fell on the pressure plate, a sensor saw his presence, believed that someone wanted to go up, and did it's function.

All theories of course, but it fits the implications we're given.

 or shepard is heaving vivid dreams caused by bloodloss and trauma and the real ending is still coming ... (speculation on my side)


having*

Devs already said they aren't expanding the ending again. They poured a lot of resources into doing it once and giving it away for free only for some people to spurn it. So they likely just gave up on you guys.

I wouldn't rule out the possibility of Shepard being able to squeeze out a dose of Medi-gel in between his ascent and his arrival in the Catalyst's chamber.

His Omni-tool was intact enough to communicate with Anderson and Admiral Hackett. And medi-gel, outside of gameplay, doesn't completely heal a person. It's a local anesthetic, disinfectant, coagulant, and painkiller. It would stop Shepard's bleeding and numb the pain enough to stabilize him.


the devs might rethink this, because if the new game is a sequel, they  are going to have a hard time writing a plot that does not retcon the different endings.

an arrival-like dlc is the best option to avoid new problems and it could even be done with style.


but ... not everyone will be happy - no matter what they do - or do not.



p.s.  .. about the typo .. english is not my first language. please take this into consideration.

Modifié par Dr_Extrem, 03 décembre 2012 - 12:08 .


#155
Reorte

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IsaacShep wrote...

It's you who has no evidence to claim that Shep-AI's gonna be evil and stuff (let's be honest, that's the entire argument, Destroy fans and people who want happy ending want Control to be bad ending)

I never said that it would be bad, just that it very well could be. You raise possible reasons why it might not be and yet those remain merely possible reasons. There are possible reasons it might turn out badly, and those are merely possible reasons too. Hence it's a bloody dangerous gamble.

Modifié par Reorte, 03 décembre 2012 - 12:04 .


#156
WhiteKnyght

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Our_Last_Scene wrote...

I'm shocked, there seems to be actual conversation in this thread between to opposing sides.


Wow, you're right. This is awesome. Keep it up, guys.

#157
Eterna

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Tigerman123 wrote...

Image IPB

From the me1 artbook


Owned. 

#158
Dr_Extrem

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Our_Last_Scene wrote...

I'm shocked, there seems to be actual conversation in this thread between to opposing sides.



at least, nobody is loosing the temper in this thread. you can feel the fire and devotion but at least, it stays civil.

i may not like the endings - and i think, that certain endings need a better buildup.
 
i dont expect anyone "from the other side" to change minds - respecting my view points, is all i can ask for.

#159
WhiteKnyght

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Dr_Extrem wrote...

The Grey Nayr wrote...

Dr_Extrem wrote...

The Grey Nayr wrote...

MegaSovereign wrote...

The Grey Nayr wrote...

IsaacShep wrote...

Dr_Extrem wrote...

all those wild specualtions on this board like: "if the catalyst was on the station all along, why did it not do xyz, during me 1-2-3?" are useless and could have been avoided.

And it's one of the very few remaining questions post-EC and post-Levi. Regardless of everything, Bioware did actually fix most of the issues with the Catalyst with added explanations & lore in EC and Levi. Nobody can really say "I still don't get Catalyst at all". After EC, we now know his history, how he thinks, why he did what he did (regardless if we agree with him or not). That was the biggest issue of the original ending.


Well to be fair, even if the Catalyst didn't exist, you could ask the same question about the Reapers, if they built the Citadel, it's only logical they would have as much control over it as the Catalyst *should*.  Along with "How can everybody be on a station made of Reaper tech and not become indoctrinated?" And a couple of other things.

The answers to these questions are implied through the answers to other questions.

The Citadel is likely a Leviathan construction. It is to the Catalyst what the Normandy is for EDI in Mass Effect 2. A house for it's functions while it works. The chamber is likely the Catalyst's AI core. And going on that logic, the Catalyst is likely shackled to prevent it from accessing certain functions on the Citadel, like the controls, which is why they used the Keepers as a proxy.

If you notice, the Catalyst doesn't control the platform which took Shepard into its chamber. As evidenced in the Low EMS conversation where the first words it utters are "Why are you here?" meaning it doesn't even know how Shepard got there.


Interesting notion. But who did?


Prothean VI perhaps? It said on Thessia is was designed to assist with the Crucible and interface with the Catalyst -- or at least what they believed to be the Catalyst, the Citadel.

Or maybe when the Crucible docked, the surge of energy being transmitted activated the lift involuntarily.

Or perhaps the Crucible was designed by a past cycle to open the path to the chamber so it could be activated.

Or hell, maybe when Shepard passed out he fell on the pressure plate, a sensor saw his presence, believed that someone wanted to go up, and did it's function.

All theories of course, but it fits the implications we're given.

 or shepard is heaving vivid dreams caused by bloodloss and trauma and the real ending is still coming ... (speculation on my side)


having*

Devs already said they aren't expanding the ending again. They poured a lot of resources into doing it once and giving it away for free only for some people to spurn it. So they likely just gave up on you guys.

I wouldn't rule out the possibility of Shepard being able to squeeze out a dose of Medi-gel in between his ascent and his arrival in the Catalyst's chamber.

His Omni-tool was intact enough to communicate with Anderson and Admiral Hackett. And medi-gel, outside of gameplay, doesn't completely heal a person. It's a local anesthetic, disinfectant, coagulant, and painkiller. It would stop Shepard's bleeding and numb the pain enough to stabilize him.


the devs might rethink this, because if the new game is a sequel, they  are going to have a hard time writing a plot that does not retcon the different endings.

an arrival-like dlc is the best option to avoid new problems and it could even be done with style.


but ... not evereyone will be happy - no matter what they do - or do not.



p.s.  .. about the typo .. english is not my first language. please take this into consideration.


It being a sequel is doubtful, at least not without finding a way to dodge the variances. Like being so far in the future that any distinctions have vanished.

My guess is on a prequel.

#160
ld1449

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HYR 2.0 wrote...

Yaos wrote...

I'm glad for him, and the fact that he played EC Omega AND Leviathan before finishing the game may have had its impact, but still, I feel a bit sorry for myself and my game experience. I rarely immersed myself like in Mass Effect series, and I felt betrayed at the ending, like many here at BSN.



That was pretty much my first suspicion when I read that he liked it.

People are not going to like me saying this, but IMO, many discontented fans made up their minds since March... after completing the game, and then after hearing EC would not (completely) change the endings. Put the Leviathan mission and EC in main game, and I think the catalyst is not even half as reviled as he is now. At worst, he's a Cerberus/TIM-caliber annoyance.

People can deny that all they want and insist it would make no difference. Don't care. I'll take an example from a fresh set of eyes looking at the game, not a pair firmly covered by "The Ending Sucks" specs.


I don't think people just "decided" to hate on the ending when they saw it in March. They Loathed the original ending and Bioware's responses or lacktherof only made it significantly worse.

Then when the extended cut was announced and people saw that Bioware's idea of a "compromise" was largely "we get to keep everything we want just make it 'prettier' it pissed them off because as I said they 'loathed' the original endings. It wouldn't matter if they made them prettier or not. Without a complete change or a REAL compromise of course they were going to be unsatisfied.

Then when leviathan came out that bitterness over how little the EC actually did carried over. I will admit that a lot of people really did nit pick at that one a bit. Applying human "logic" to the leviathans, creatures that are innately, immensely powerful, their thought processes, their psychology, their priorities and methodology would be completely alien from our own . So I personally when I saw it was able to suspend my disbelief in the whole "tribute" thing and the creating an AI to stop created AI from destroying their creators because I rather saw it as a mathematical genius who can do an entire physics equation top to bottom but gets the wrong answer because of a missed decimal point or something. The smallest, overlooked detail is what brings it all crumbling down. I saw it as largely the same thing.

But either way, I don't see it as people 'deciding' in march. I see it as people 'responding' over the course of the last year, and their responses have gotten progressively harsher, in my opinion justifiably so all things considered.

#161
ld1449

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The Grey Nayr wrote...

Our_Last_Scene wrote...

I'm shocked, there seems to be actual conversation in this thread between to opposing sides.


Wow, you're right. This is awesome. Keep it up, guys.


And like that you've jinxed it

#162
Eterna

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Reorte wrote...

IsaacShep wrote...

It's you who has no evidence to claim that Shep-AI's gonna be evil and stuff (let's be honest, that's the entire argument, Destroy fans and people who want happy ending want Control to be bad ending)

I never said that it would be bad, just that it very well could be. You raise possible reasons why it might not be and yet those remain merely possible reasons. There are possible reasons it might turn out badly, and those are merely possible reasons too. Hence it's a bloody dangerous gamble.


Everything can be made bad if you nit pick at it enough. Control paragon paints a bright future, why cant you just accept that?

Sure bad things may happen, but may is not will. If I say "Destroy is bad because eventually the Yahg will develop spaceflight and enslave the galaxy", you can't prove me wrong. The endings are open ended enough that anything you speculate could happen.

Saying the Shep AI could/perhaps/maybe destroy everything and everyone isn't a good enough reason to say Control is bad, just like saying the Yahg could/possibly/maybe take over the universe isn't a good enough reason to say that Destroy is bad. 

#163
Clayless

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Dr_Extrem wrote...

the devs might rethink this, because if the new game is a sequel, they  are going to have a hard time writing a plot that does not retcon the different endings.

an arrival-like dlc is the best option to avoid new problems and it could even be done with style.


but ... not evereyone will be happy - no matter what they do - or do not.



p.s.  .. about the typo .. english is not my first language. please take this into consideration.


Not really, they could create ME4 far enough into the future that it would only need to take into consideration the major decisions.

For example if you picked Synthesis, characters would just need a texture overlay and some adjusted dialogue occasionally (something that's possible even on this gen), and you could see Reapers flying around occasionally and maybe have a conversation with one.

With Control it could be the same as Synthesis bar the texture overlay and with different dialogue.

Destroy could just remove the Reapers.

If it's far enough into the future you could pretty much reduce everything to a few choices, and I guess the only ending that wouldn't be canon, that no one would mind, would be low EMS ones. That way Liara and EDI could still be present.

#164
ld1449

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Eterna5 wrote...

Reorte wrote...

IsaacShep wrote...

It's you who has no evidence to claim that Shep-AI's gonna be evil and stuff (let's be honest, that's the entire argument, Destroy fans and people who want happy ending want Control to be bad ending)

I never said that it would be bad, just that it very well could be. You raise possible reasons why it might not be and yet those remain merely possible reasons. There are possible reasons it might turn out badly, and those are merely possible reasons too. Hence it's a bloody dangerous gamble.


Everything can be made bad if you nit pick at it enough. Control paragon paints a bright future, why cant you just accept that?

Sure bad things may happen, but may is not will. If I say "Destroy is bad because eventually the Yahg will develop spaceflight and enslave the galaxy", you can't prove me wrong. The endings are open ended enough that anything you speculate could happen.

Saying the Shep AI could/perhaps/maybe destroy everything and everyone isn't a good enough reason to say Control is bad, just like saying the Yahg could/possibly/maybe take over the universe isn't a good enough reason to say that Destroy is bad. 


Because of ALL the precedents regarding AI given full control of a situation.

Hal, Skynet, Irobot, the Reapers themselves, there are a myriad of situations that all point out that an AI in full control will eventually lead to destruction.

Not to mention that the Catalyst himself says "There's no guarantee it wont start again" if I'm not mistaken (only played the EC once)

So yeah. Even if you just keep yourself in "in game thinking" which would by the very nature of the ending's so called "intent" (speculation) be impossible it doesn't paint the picture as "the future is bright" it paints the picture of "You have a future. With Reapers watching you."

#165
Reorte

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Eterna5 wrote...

Reorte wrote...

IsaacShep wrote...

It's you who has no evidence to claim that Shep-AI's gonna be evil and stuff (let's be honest, that's the entire argument, Destroy fans and people who want happy ending want Control to be bad ending)

I never said that it would be bad, just that it very well could be. You raise possible reasons why it might not be and yet those remain merely possible reasons. There are possible reasons it might turn out badly, and those are merely possible reasons too. Hence it's a bloody dangerous gamble.


Everything can be made bad if you nit pick at it enough. Control paragon paints a bright future, why cant you just accept that?

No, because logically it does not paint a guarenteed bright future. We only know that it looks OK in the short term and the voiceover still sounds rather creepy, almost as if it's intended to sow some doubt about the long-term consequences.

Sure bad things may happen, but may is not will. If I say "Destroy is bad because eventually the Yahg will develop spaceflight and enslave the galaxy", you can't prove me wrong. The endings are open ended enough that anything you speculate could happen.

Saying the Shep AI could/perhaps/maybe destroy everything and everyone isn't a good enough reason to say Control is bad, just like saying the Yahg could/possibly/maybe take over the universe isn't a good enough reason to say that Destroy is bad.

It's a good enough reason to say that it's dangerous though because it very definitely does not close the door to it being bad, and unlike your yahg example it's a direct consequence of your decision.

You say "may is not will" and I never claimed it is, just that "may" is a good reason to worry. That's two posters now who have interpreted me saying "there's a risk" as "It'll turn out badly." I find this odd.

#166
Eterna

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ld1449 wrote...

Eterna5 wrote...

Reorte wrote...

IsaacShep wrote...

It's you who has no evidence to claim that Shep-AI's gonna be evil and stuff (let's be honest, that's the entire argument, Destroy fans and people who want happy ending want Control to be bad ending)

I never said that it would be bad, just that it very well could be. You raise possible reasons why it might not be and yet those remain merely possible reasons. There are possible reasons it might turn out badly, and those are merely possible reasons too. Hence it's a bloody dangerous gamble.


Everything can be made bad if you nit pick at it enough. Control paragon paints a bright future, why cant you just accept that?

Sure bad things may happen, but may is not will. If I say "Destroy is bad because eventually the Yahg will develop spaceflight and enslave the galaxy", you can't prove me wrong. The endings are open ended enough that anything you speculate could happen.

Saying the Shep AI could/perhaps/maybe destroy everything and everyone isn't a good enough reason to say Control is bad, just like saying the Yahg could/possibly/maybe take over the universe isn't a good enough reason to say that Destroy is bad. 


Because of ALL the precedents regarding AI given full control of a situation.

Hal, Skynet, Irobot, the Reapers themselves, there are a myriad of situations that all point out that an AI in full control will eventually lead to destruction.

Not to mention that the Catalyst himself says "There's no guarantee it wont start again" if I'm not mistaken (only played the EC once)

So yeah. Even if you just keep yourself in "in game thinking" which would by the very nature of the ending's so called "intent" (speculation) be impossible it doesn't paint the picture as "the future is bright" it paints the picture of "You have a future. With Reapers watching you."


No he does not say "It my start again" I  have never even heard that. Also, All those AI have always been lead to disaster and conflict because they lack the capacity to understand organic life, the AI was created from an organic mind. It has organic motivations as an extension. 


No, because logically it does not paint a guarenteed bright future. We only know that it looks OK in the short term and the voiceover still sounds rather creepy, almost as if it's intended to sow some doubt about the long-term consequences.


Not really. If you listen to it Shepards voice sounds terrifying, as the speech goes on though the voice becomes more and more human, until at the end it sounds exactly like Shepard. It's meant to show you that your Shepard lives on in some shape and form, that the new AI is still at its core, Shepard. 

It's a good enough reason to say that it's dangerous though because it very definitely does not close the door to it being bad, and unlike your yahg example it's a direct consequence of your decision. 


Driving a car has a chance to be dangerous, you do it anyways. And the Yahg are a direct example of your decision, you got rid of the reapers, the only thing that could protect against a race going on a galatic wide conquest. 

You say "may is not will" and I never claimed it is, just that "may" is a good reason to worry. That's two posters now who have interpreted me saying "there's a risk" as "It'll turn out badly." I find this odd.


Why worry though, it's everything your shepard was minus its connection to the people it once knew. It's only a worry if you feel as though your Shepard is easily corrupted. 

Modifié par Eterna5, 03 décembre 2012 - 12:31 .


#167
Reorte

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Eterna5 wrote...


Not really. If you listen to it Shepards voice sounds terrifying, as the speech goes on though the voice becomes more and more human, until at the end it sounds exactly like Shepard. It's meant to show you that your Shepard lives on in some shape and form, that the new AI is still at its core, Shepard.

Both parts exist though. Why else have the scary tone at all? There's some of Shepard in there. There's also some of something else. None of us can say for certain how that'll turn out.

#168
Dr_Extrem

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Eterna5 wrote...

Everything can be made bad if you nit pick at it enough. Control paragon paints a bright future, why cant you just accept that?


nit picking is very popular here .. on both sides.

well .. then destroy gets only the downsides. i find it a bit sad.

in paragon control, everything is rebuild by the reapers and the only "bad" side is, that shepard looses the body. according to a lot of people here, shepard could even be able communicate with the old friends.

isnt that in conflict with the "victory through sacrifice" theme many people are using?


in destroy, shepard dies, the geth die, edi dies, the relays (and everything else) have to be rebuild by the survivors. well exept high ems destroy .... here we get the breathe scene ... great.


not pi**ing around ... just asking.

#169
Reorte

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Eterna5 wrote...

Driving a car has a chance to be dangerous, you do it anyways. And the Yahg are a direct example of your decision, you got rid of the reapers, the only thing that could protect against a race going on a galatic wide conquest. 

That is not a direct result of your decision, and in any case the yahg are massively out-teched by the rest of the galaxy, even if they need a few decades to rebuild. Plus it's just as possible to speculate that the final nail in the coffin for everyone else are the yahg husks.

Why worry though, it's everything your shepard was minus its connection to the people it once knew. It's only a worry if you feel as though your Shepard is easily corrupted.

A  very big assumption.

#170
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Dr_Extrem wrote...

in paragon control, everything is rebuild by the reapers and the only "bad" side is, that shepard looses the body. according to a lot of people here, shepard could even be able communicate with the old friends.

IMO the uncertainty and strange tone are supposed to be the downside to Control, and a much more convincingly handled one at that (the EC nailed it perfectly).

#171
Dr_Extrem

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Our_Last_Scene wrote...

Dr_Extrem wrote...

the devs might rethink this, because if the new game is a sequel, they  are going to have a hard time writing a plot that does not retcon the different endings.

an arrival-like dlc is the best option to avoid new problems and it could even be done with style.


but ... not evereyone will be happy - no matter what they do - or do not.



p.s.  .. about the typo .. english is not my first language. please take this into consideration.


Not really, they could create ME4 far enough into the future that it would only need to take into consideration the major decisions.

For example if you picked Synthesis, characters would just need a texture overlay and some adjusted dialogue occasionally (something that's possible even on this gen), and you could see Reapers flying around occasionally and maybe have a conversation with one.

With Control it could be the same as Synthesis bar the texture overlay and with different dialogue.

Destroy could just remove the Reapers.

If it's far enough into the future you could pretty much reduce everything to a few choices, and I guess the only ending that wouldn't be canon, that no one would mind, would be low EMS ones. That way Liara and EDI could still be present.



well .. synthesis gives a lot of problems - everybody will be connected and the pinnacle of evolution is achieved. the whole civilisation has been changed - everybody understands everything.

synthesis is far more than a simple texture overlay ...


reducing the choices and outcoms of the series to a texture overlay and some altered dialogue would be almost insulting to the game.

the endings represent major changes to culture and lifestyle.

#172
Eterna

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Reorte wrote...

Eterna5 wrote...


Not really. If you listen to it Shepards voice sounds terrifying, as the speech goes on though the voice becomes more and more human, until at the end it sounds exactly like Shepard. It's meant to show you that your Shepard lives on in some shape and form, that the new AI is still at its core, Shepard.

Both parts exist though. Why else have the scary tone at all? There's some of Shepard in there. There's also some of something else. None of us can say for certain how that'll turn out.


Like I said, it's meant to show that it isn't your Shepard, but at the same time it is. It is synthetic, but also human.

Judging from the stargazer scene it turned out fine, for all endings. So yay? 

A  very big assumption.


"through her death, I was created, with my birth, her thoughts were freed. They guide me now, give me reason, direction"  It is an Ai that runs by your Shepards morals. 

So how? The ending is left open, if I decide nothing hppens then nothing happens. 

Modifié par Eterna5, 03 décembre 2012 - 12:44 .


#173
Dr_Extrem

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Reorte wrote...

Dr_Extrem wrote...

in paragon control, everything is rebuild by the reapers and the only "bad" side is, that shepard looses the body. according to a lot of people here, shepard could even be able communicate with the old friends.

IMO the uncertainty and strange tone are supposed to be the downside to Control, and a much more convincingly handled one at that (the EC nailed it perfectly).


people here stete, that due to the stargazer, there is no downside, because shep-ai does not crack.

i left my persoanl feelings out of this post for a reason.

#174
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Dr_Extrem wrote...

well .. synthesis gives a lot of problems - everybody will be connected and the pinnacle of evolution is achieved. the whole civilisation has been changed - everybody understands everything.

synthesis is far more than a simple texture overlay ...


reducing the choices and outcoms of the series to a texture overlay and some altered dialogue would be almost insulting to the game.

the endings represent major changes to culture and lifestyle.

They could say that most of what it does (whatever the hell that is) has been done anyway by a certain point in the future so that it happens no matter what. It would really annoy a lot of people though.

#175
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[quote]Eterna5 wrote...

Like I said, it's meant to show that it isn't your Shepard, but at the same time it is. It is synthetic, but also human.[/quote]
Hence you can't be sure of it.
[quote]Judging from the stargazer scene it turned out fine, for all endings. So yay? [/quote[
Impossible to say from a very small snapshot of an unknown location at an unknown time.

[quote]
[quote]A  very big assumption.[/quote]How? The ending is left open, if I decide nothing hppens then nothing happens. [/quote]
Er, no. That'll only be true if you end up the lead writer of a sequel. Your ability to decide what happens ends at the end of the game. You can only say what you hope will happen and what you think is most likely to happen, just the same as at the end of a book or film.