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Trying to decide


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#1
Dblade

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I am need some help in making a decision on what class I should play as. I am having a hard time deciding between a warrior and a rogue. Can anyone give me some cons and pros of each class?

#2
Ferretinabun

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Is this your first playthrough? If so, I'd say go warrior. They're simpler - to build effectively and to fight with. Just don't go archer (they suck) or sword and shield (boring). The other two, 2Handed and Dual Wield, however are great fun. Just crank up the strength for the first, or the dex for the second and you're away.

If this isn't your first time through, however, rogues are great fun too. Archers make for a challenge (they're easily the weakest weapon, though rogue archers are better than warrior ones), while back-stabby dual wield rogues are great fun in combat - if a little fiddly to use (you've got to control them pretty much all the time, since the AI is too stupid to use them effectively). This can allow for a more strategic game. Also, since rogues are the only ones who can open chests and disarm traps, you'll always want one with you, and if you are one yourself, that means you don't have to have a party slot permanently reserved for a companion rogue.

Modifié par Ferretinabun, 02 décembre 2012 - 11:55 .


#3
Corker

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FWIW, I played dual-wielding rogue on my first PT, and DAO was also my first experience with video game combat of any sort. I played on Easy and my build was far, far from optimal, but I had a great time screaming and leaping into battle to Cuisinart things up. I never even changed the default tactics for my companions. Sure, there were some Total Party Kills along the way, but nothing that I to fight over and over and over again until I wanted to hit something in real life.

I can't get my head around warriors. I've tried 2-Handers and find them too slow; Sword and Shield gets boring for me; and why play a Dual-Wield warrior when I can do it as a rogue and be able to sneak and open boxes, too? Your mileage may vary - there are folks who love love LOVE all the warrior classes and find them a ton of fun. And they are definitely simpler.

#4
mousestalker

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What Corker said. Also, if you have any tendency towards OCD, you should be playing a rogue. It's the only way you'll ever be sure you saw all the content and opened all the chests.

Modifié par mousestalker, 03 décembre 2012 - 08:11 .


#5
Sir Eyeball

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I would play as a rogue. Not so much for the fighting but more because they let you see almost everything. You can open doors others can't and chests too. The rogue is for the one who wants to see everything and get everything. Also this is important to remember the rogue can steal (Pickpocket) from almost everybody on the map giving you loads of extra cash and items. I never have to pay for healing salves or injury kits.

#6
Shadow of Light Dragon

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My first DAO play I did as a warrior (two-handed sword, as you get a sword-and-board very early into the game). It was easy, but not very exciting and definitely frustrating in a couple of places. And after playing rogue, I can definitely say that I had more fun with rogue.

Rogue pros:
Picking locks. You don't need to have another rogue in the party.
Stealth. Extremely useful, as you can use it out of combat, leave your party behind, and go scouting.
Obscenely useful in the Final Fight of the game, IMO.
Backstab. Specced right with duelist and assassin class, you can take down most targets in a few seconds. Including some key bosses that annoyed the crap out of me as a warrior.
Relatively fast-paced. You get enough skills that combat isn't boring.

Cons: You will never be a meatshield.

Warrior Pros:
High damage absorbtion.
Party-wide buffs.
Crowd control skills. Aggro switches.

Cons:
Slow.
Role is basically limited to standing around hitting things. Or standing around being hit.
No utility skills.

#7
Holy_Maker

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After I made my first two handed warrior I can't play any other class / build.

All those rogue "pros" not worth it imo.
You will not find anything new in that chests (few arrows / simple weapons / pots ), and you can always use party members to open locks later.

I think the most important is how your character will fight:
attack from stealth and then running from enemies and hiding behind your tank and backstab,
or to be on front-lines with big sword, in cool armor, and abilities like knockdown, stunning etc.

Warrior class is much better for main hero in this epic game.

#8
caradoc2000

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Two-Handed Warrior is better than One-Armed Bandit... B)

#9
Dblade

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Well I have played through DAO, as a mage for my first playthrough but that was a while ago. I had spec as an arcane warrior. I love being a tank but I have never tried it as a rogue before. If I go as a rogue, should I have another rogue using range or go for a mage dpser?

#10
dainbramage

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The main issue I always had playing a rogue is that you can't lead. I'm the main character damnit, I want to be controlling myself when I enter a battle, not alistair.

Also, warriors are definitely not boring unless you're a sword 'n' board.

#11
Dblade

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Have you ever tanked as a warrior? Is there anyway to make it more fun?

#12
dainbramage

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Yep. Don't put a single point into constitution. I'm not kidding - constitution's actually not a very good stat for a tank. Compared to what mages can heal you for, constitution only gives a pretty small health boost - the difference between all constitution and no constitution is about a single regeneration spell. Consider me unimpressed. So, minimising the damage you take is much more effective. I'd advocate enough dex for talents, then the rest into strength - unless you're using daggers, in which case all dex also works (but enough str for armour).

With massive armour and lifegiver you're tough even with base constitution. Have a mage throw a regenerate on you and you'll out-heal most of what hits you. If there's something you don't like, apply crowd control liberally - you're a warrior, you've got a bunch of it. Horror, war cry, 2h sweep, riposte, shield bashes, pommel strike, holy smite. It varies by build but you'll have it. If you're a dual wielder, wail on it til it's dead. Killing enemies is the best way of minimising damage taken. If you're a 2-hander, you can keep it disabled pretty well with stuns-on-crit and knockdowns.

2-handers are the best tanks, then sword 'n' board, then dual wielders (but dual wielders can still tank, they just need a bit more active support). The reason for this is indomitable and two-weapon sweep. Both of which are amazing. SnS is next thanks to better defensive stats and knockdown immunity. If you're tanking as a DW you just have to make sure you don't get stunned or knocked down too much, especially if you're high dex - this is where your mages come in. Since you provide lots of damage, your mages can afford to CC for you and heal more. Whereas a SnS will have to rely entirely on the party for damage.

Modifié par dainbramage, 04 décembre 2012 - 03:58 .


#13
Dblade

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Now does race have anything to do with this? I am debating rather to go as a dwarf or human, does it matter?

#14
Blazomancer

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@Dblade - If you play a rogue, you may consider bringing along another rogue to increase your crit chance. If your build is cunning based, it'll also help with your attack rating, & you can stack SoC twice.

As dainbramage suggested, tanking as a 2H'er can be fun. It is your definition of what is fun. Some people may like to be an SnS immortal dodging juggernaut, taking all the vile attention and acting as a guardian, providing his/her companions to dish out damage.
If you don't want to give up your shield, you can even go dagger & shield as already mentioned, for a bit more dps. An shield wielding tank will have more survivability, but if damage dealing is your thing, 2H warrior is your thing, but you'll need to watch your flank when talents are in cooldown.

Modifié par Blazomancer, 04 décembre 2012 - 04:31 .


#15
Dblade

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Yeah I have been trying to figure out and I am going to go with a warrior. But still I am having a hard time deciding between 2h and s&s. How can you make a 2h warrior a tank? Is there anywhere I can look to see how this is done?

#16
Corker

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dainbramage wrote...

The main issue I always had playing a rogue is that you can't lead. I'm the main character damnit, I want to be controlling myself when I enter a battle, not alistair.


:huh:  I almost always spent combat directly controlling my rogue Warden.  If I had to pop off to micromanage anyone, it was Morrigan or Wynne, almost never Alistair.

#17
Shadow of Light Dragon

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I was always leading as my rogue too. And never had to run to hide behind my tank. :P I'd run to hide behind my target, since backstabs are worth more damage if you flank. ;)

Now does race have anything to do with this? I am debating rather to go as a dwarf or human, does it matter?


Race will not affect your stats, skills or anything like that (dwarves can't be mages, but you're not intending to play one). Race will affect your appearance, certain dialogue, and your starting quests. Dwarves get to pick from two starting origins (commoner or noble) while human rogue/warrior only gets one (noble).

Dblade: It might be worth noting that you will get the opportunity to recruit at least 3 warriors during the game. One is initlally specced as a sword-and-shield, the other two as two-handers. Where rogues are concerned, you can get 2. One originally specced as an archer bard, the other a dual blades assassin.

Modifié par Shadow of Light Dragon, 04 décembre 2012 - 11:27 .


#18
dainbramage

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Race will not affect your stats, skills or anything like that (dwarves can't be mages, but you're not intending to play one).

Sorry, this is untrue. Different races do have different stats, and skills vary with your origin.

For example, humans innately get +1 str, dex, magic and cunning, while dwarves get +1 str and dex, +2 con and 10% magic resistance.

Skill-wise,
a human noble gets improved combat training and shield bash and some unique low-level items
a dwarf commoner gets strealing, combat training and DW sweep
a dwarf noble gets the same talents as human noble, but a certain vendor will give you a nice unique shield, and buy stuff for double the price so you'll have a lot more gold.

Ultimately if you're going for the best character possibly a dwarf noble will be the strongest unless you're dual wielding, in which case dwarf commoner. But the differences are minimal.

#19
Dblade

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Well since we have talked about rogues and warriors, what about mages? I know about the arcane spec, that can let you wield weapons and wear armor but what in your alls opinion is the best way to take a mage?

#20
Shadow of Light Dragon

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dainbramage wrote...

Race will not affect your stats, skills or anything like that (dwarves can't be mages, but you're not intending to play one).

Sorry, this is untrue. Different races do have different stats, and skills vary with your origin.

For example, humans innately get +1 str, dex, magic and cunning, while dwarves get +1 str and dex, +2 con and 10% magic resistance.

Skill-wise,
a human noble gets improved combat training and shield bash and some unique low-level items
a dwarf commoner gets strealing, combat training and DW sweep
a dwarf noble gets the same talents as human noble, but a certain vendor will give you a nice unique shield, and buy stuff for double the price so you'll have a lot more gold.

Ultimately if you're going for the best character possibly a dwarf noble will be the strongest unless you're dual wielding, in which case dwarf commoner. But the differences are minimal.


Eh, sorry. I guess I stand corrected.

It's been a while. :P

#21
Ferretinabun

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Mages are far more maleable than the warrior or rogue. For warrior or rogue, you choose your weapons and build around them (bow, 2 handed weapon, dual daggers, etc.). But for the mage you are simply given a huge archive of spells and are allowed to take your pick.

As a mage, you can be a specialised damage dealer, crowd controller, healer, buffer, debuffer, or any combination of them. Arcane warior lets you be a fairly unsurpassable tank, and is probably the most overpowered spec in the whole game, but that aside, there are a hundred options for a mage, and none of them are necessarily better than any other. As long as you take companions to exploit your strengths and minimise your weaknesses, you're good to go.

#22
Dblade

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So how can you tank as an arcane mage? You dont have skills like threat and taunt

#23
keeneaow

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There is no particular need to.
Just let the rest of the gang die as they see fit,
while you beat up the baddies one after another.
The rest of your team will re-surrect after you won

#24
Ferretinabun

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With the right combination of + mana regen equipment (Evon the Great's Mail, Wade's Superior Dragonscale Gloves, Wade's Superior Dragonscale Boots, Duncan's Sword, Andruil's Blessing, The Wicked Oath) and + mana regen skills and talents (Improved Combat Training skill and Fade Shroud), it is possible to maintain Shimmering Shield indefinitely, counteracting it's massive 10 mana per second drain (The Fade Wall shield also adds mana regen, but it is a random drop item from Gaxxkang. You cannot count on getting it - unless you want to redo the fight with him over and over until he drops it). This alone gives you huge bonuses: +15 armour, mental and physical resistances maxed, and all elemental resistances almost maxed.

Then with other buffs on top, such as Arcane Shield, Spell Shield, Rock Armour, Death Magic and Miasma (selecting to taste, and activated as and when needed), you're basically invincible. Seriously. You'll solo Gaxxkang with ease.

Aggro isn't too much of an issue as enemies generally target characters doing huge damage and wearing the heaviest armour. As an Arcane Warrior you can get yourself into massive armour pretty quickly, and you can throw out a high-damage AOE to start the fight, like fireball or inferno to generate threat, but even Miasma will generate a decent amount.

#25
Dblade

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I might have to look into this more. I have never tanked with a mage so it might be something to try