Trying to decide
#1
Posté 02 décembre 2012 - 07:42
#2
Posté 02 décembre 2012 - 11:44
If this isn't your first time through, however, rogues are great fun too. Archers make for a challenge (they're easily the weakest weapon, though rogue archers are better than warrior ones), while back-stabby dual wield rogues are great fun in combat - if a little fiddly to use (you've got to control them pretty much all the time, since the AI is too stupid to use them effectively). This can allow for a more strategic game. Also, since rogues are the only ones who can open chests and disarm traps, you'll always want one with you, and if you are one yourself, that means you don't have to have a party slot permanently reserved for a companion rogue.
Modifié par Ferretinabun, 02 décembre 2012 - 11:55 .
#3
Posté 03 décembre 2012 - 12:06
I can't get my head around warriors. I've tried 2-Handers and find them too slow; Sword and Shield gets boring for me; and why play a Dual-Wield warrior when I can do it as a rogue and be able to sneak and open boxes, too? Your mileage may vary - there are folks who love love LOVE all the warrior classes and find them a ton of fun. And they are definitely simpler.
#4
Posté 03 décembre 2012 - 12:13
Modifié par mousestalker, 03 décembre 2012 - 08:11 .
#5
Posté 03 décembre 2012 - 07:51
#6
Posté 03 décembre 2012 - 10:31
Rogue pros:
Picking locks. You don't need to have another rogue in the party.
Stealth. Extremely useful, as you can use it out of combat, leave your party behind, and go scouting.
Obscenely useful in the Final Fight of the game, IMO.
Backstab. Specced right with duelist and assassin class, you can take down most targets in a few seconds. Including some key bosses that annoyed the crap out of me as a warrior.
Relatively fast-paced. You get enough skills that combat isn't boring.
Cons: You will never be a meatshield.
Warrior Pros:
High damage absorbtion.
Party-wide buffs.
Crowd control skills. Aggro switches.
Cons:
Slow.
Role is basically limited to standing around hitting things. Or standing around being hit.
No utility skills.
#7
Posté 04 décembre 2012 - 06:32
All those rogue "pros" not worth it imo.
You will not find anything new in that chests (few arrows / simple weapons / pots ), and you can always use party members to open locks later.
I think the most important is how your character will fight:
attack from stealth and then running from enemies and hiding behind your tank and backstab,
or to be on front-lines with big sword, in cool armor, and abilities like knockdown, stunning etc.
Warrior class is much better for main hero in this epic game.
#8
Posté 04 décembre 2012 - 09:25
#9
Posté 04 décembre 2012 - 02:37
#10
Posté 04 décembre 2012 - 03:21
Also, warriors are definitely not boring unless you're a sword 'n' board.
#11
Posté 04 décembre 2012 - 03:27
#12
Posté 04 décembre 2012 - 03:47
With massive armour and lifegiver you're tough even with base constitution. Have a mage throw a regenerate on you and you'll out-heal most of what hits you. If there's something you don't like, apply crowd control liberally - you're a warrior, you've got a bunch of it. Horror, war cry, 2h sweep, riposte, shield bashes, pommel strike, holy smite. It varies by build but you'll have it. If you're a dual wielder, wail on it til it's dead. Killing enemies is the best way of minimising damage taken. If you're a 2-hander, you can keep it disabled pretty well with stuns-on-crit and knockdowns.
2-handers are the best tanks, then sword 'n' board, then dual wielders (but dual wielders can still tank, they just need a bit more active support). The reason for this is indomitable and two-weapon sweep. Both of which are amazing. SnS is next thanks to better defensive stats and knockdown immunity. If you're tanking as a DW you just have to make sure you don't get stunned or knocked down too much, especially if you're high dex - this is where your mages come in. Since you provide lots of damage, your mages can afford to CC for you and heal more. Whereas a SnS will have to rely entirely on the party for damage.
Modifié par dainbramage, 04 décembre 2012 - 03:58 .
#13
Posté 04 décembre 2012 - 04:17
#14
Posté 04 décembre 2012 - 04:28
As dainbramage suggested, tanking as a 2H'er can be fun. It is your definition of what is fun. Some people may like to be an SnS immortal dodging juggernaut, taking all the vile attention and acting as a guardian, providing his/her companions to dish out damage.
If you don't want to give up your shield, you can even go dagger & shield as already mentioned, for a bit more dps. An shield wielding tank will have more survivability, but if damage dealing is your thing, 2H warrior is your thing, but you'll need to watch your flank when talents are in cooldown.
Modifié par Blazomancer, 04 décembre 2012 - 04:31 .
#15
Posté 04 décembre 2012 - 07:12
#16
Posté 04 décembre 2012 - 07:44
dainbramage wrote...
The main issue I always had playing a rogue is that you can't lead. I'm the main character damnit, I want to be controlling myself when I enter a battle, not alistair.
#17
Posté 04 décembre 2012 - 11:24
Now does race have anything to do with this? I am debating rather to go as a dwarf or human, does it matter?
Race will not affect your stats, skills or anything like that (dwarves can't be mages, but you're not intending to play one). Race will affect your appearance, certain dialogue, and your starting quests. Dwarves get to pick from two starting origins (commoner or noble) while human rogue/warrior only gets one (noble).
Dblade: It might be worth noting that you will get the opportunity to recruit at least 3 warriors during the game. One is initlally specced as a sword-and-shield, the other two as two-handers. Where rogues are concerned, you can get 2. One originally specced as an archer bard, the other a dual blades assassin.
Modifié par Shadow of Light Dragon, 04 décembre 2012 - 11:27 .
#18
Posté 04 décembre 2012 - 11:52
Sorry, this is untrue. Different races do have different stats, and skills vary with your origin.Race will not affect your stats, skills or anything like that (dwarves can't be mages, but you're not intending to play one).
For example, humans innately get +1 str, dex, magic and cunning, while dwarves get +1 str and dex, +2 con and 10% magic resistance.
Skill-wise,
a human noble gets improved combat training and shield bash and some unique low-level items
a dwarf commoner gets strealing, combat training and DW sweep
a dwarf noble gets the same talents as human noble, but a certain vendor will give you a nice unique shield, and buy stuff for double the price so you'll have a lot more gold.
Ultimately if you're going for the best character possibly a dwarf noble will be the strongest unless you're dual wielding, in which case dwarf commoner. But the differences are minimal.
#19
Posté 05 décembre 2012 - 01:00
#20
Posté 05 décembre 2012 - 02:22
dainbramage wrote...
Sorry, this is untrue. Different races do have different stats, and skills vary with your origin.Race will not affect your stats, skills or anything like that (dwarves can't be mages, but you're not intending to play one).
For example, humans innately get +1 str, dex, magic and cunning, while dwarves get +1 str and dex, +2 con and 10% magic resistance.
Skill-wise,
a human noble gets improved combat training and shield bash and some unique low-level items
a dwarf commoner gets strealing, combat training and DW sweep
a dwarf noble gets the same talents as human noble, but a certain vendor will give you a nice unique shield, and buy stuff for double the price so you'll have a lot more gold.
Ultimately if you're going for the best character possibly a dwarf noble will be the strongest unless you're dual wielding, in which case dwarf commoner. But the differences are minimal.
Eh, sorry. I guess I stand corrected.
It's been a while.
#21
Posté 05 décembre 2012 - 02:26
As a mage, you can be a specialised damage dealer, crowd controller, healer, buffer, debuffer, or any combination of them. Arcane warior lets you be a fairly unsurpassable tank, and is probably the most overpowered spec in the whole game, but that aside, there are a hundred options for a mage, and none of them are necessarily better than any other. As long as you take companions to exploit your strengths and minimise your weaknesses, you're good to go.
#22
Posté 05 décembre 2012 - 02:25
#23
Posté 05 décembre 2012 - 03:10
Just let the rest of the gang die as they see fit,
while you beat up the baddies one after another.
The rest of your team will re-surrect after you won
#24
Posté 05 décembre 2012 - 03:11
Then with other buffs on top, such as Arcane Shield, Spell Shield, Rock Armour, Death Magic and Miasma (selecting to taste, and activated as and when needed), you're basically invincible. Seriously. You'll solo Gaxxkang with ease.
Aggro isn't too much of an issue as enemies generally target characters doing huge damage and wearing the heaviest armour. As an Arcane Warrior you can get yourself into massive armour pretty quickly, and you can throw out a high-damage AOE to start the fight, like fireball or inferno to generate threat, but even Miasma will generate a decent amount.
#25
Posté 05 décembre 2012 - 03:19





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