The problem with the dialogue wheel is that it limits your options for each beat in a conversation. The investigation options take up one half and the "move forward" take up the other half.
Here is a mockup of an iterative idea on the dialogue wheel I had:
Left and Right stick have their own wheels and you use the LR trigger buttons to confirm a selection.

Heck, you could even go more complex and have the left stick determine the "tone" of the response and the right stick represent the "content" of the response.
LS Subtext RS Text - just an idea.
Also all of these ideas are free to use by BioWare - no restrictions at all.
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Ok so my idea sucks, anyone else got suggestions?
Modifié par StElmo, 03 décembre 2012 - 04:22 .





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