Navasha wrote...
I would think that just adding additional content, player choices, and options would add sufficient value on a dollar per dollar basis since you wouldn't necessarily need to expand the games infrastructure and engine.
Take Skyrim... Skyrim was $60 bucks. How much more would have been willing to pay if all of Tamriel would have been included? No additional engine mechanics, tools, etc would have had to been developed, but just doubled or tripled the budget for level design, content creators?
In real terms, this is more man hours. Basically to do this they would have to hire more people. Short of hiring more people, they could delay release and have people work longer, which means a bigger gap between expected profits.
Furthermore, the additional complexity you're requesting specifically would likely have an exponentially demanding effect on QA, who now have to account for rapidly mounting variables.
In any case, they already do something like you suggest: DLC. It's more content for more money, and doesn't have the same issues as the above, because as people finish their vanilla jobs they can move over to working on DLC, and that content can be more easily integrated into the vanilla game at or after release.
Modifié par Upsettingshorts, 03 décembre 2012 - 04:52 .





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