Stupid body proportions (Female)
#26
Posté 18 novembre 2009 - 08:55
#27
Posté 18 novembre 2009 - 10:52
#28
Posté 18 novembre 2009 - 11:05
Legion-001 wrote...
The REAL problem with this game is EA published it.
Huh? (Is he just trolling or did I miss something?)
#29
Posté 18 novembre 2009 - 11:22
ABCoLD wrote...
Legion-001 wrote...
The REAL problem with this game is EA published it.
Huh? (Is he just trolling or did I miss something?)
Whenever EA gets it claws into a games company not only is the game full of bugs but for some unknown reason the customization often goes to hell and/or the games(if it's one of a series) suddenly go down an entirely new route... Previous Bioware games(that had characters that were at least reasonably in proportion) were published by Microsoft (Mass Effect) and Atari (NWN series).
EA has something against realistic looking people and customization of said people.
#30
Posté 20 novembre 2009 - 12:47
#31
Posté 20 novembre 2009 - 02:19
#32
Posté 20 novembre 2009 - 02:20
Men!
#33
Posté 20 novembre 2009 - 04:25
If their paying attention to your butt instead of your weapons/spells, then they're helping ya destroy them, then they're not passing their folly on to future generations!BluesMan1956 wrote...
STOP LOOKING AT MY BUTT!!!
Men!
Natural Selection, hard at work!
Survival of the disciplined warriors, doom to the undisciplined!
As for the topic, the collarbones might need tweaking a bit.
#34
Posté 20 novembre 2009 - 04:30
Delmonius wrote...
Oh and other thing, being an Australian i don't see many Black people
Ok...
#35
Posté 20 novembre 2009 - 04:36
Modifié par Nolan1654, 20 novembre 2009 - 04:38 .
#36
Posté 20 novembre 2009 - 04:42
You are asking ME if I want to get TECHNICAL?Nolan1654 wrote...
Average man is 5'9.5 average girl 5'4 and thats today back then they'd be a lot shorter if you want to get technical. Men 5'7 women 5'1 thats if you want to get techincal.
Men!
#37
Posté 20 novembre 2009 - 10:50
Nolan1654 wrote...
Average man is 5'9.5 average girl 5'4 and thats today back then they'd be a lot shorter if you want to get technical. Men 5'7 women 5'1 thats if you want to get techincal.
Depends entirely on geographical location, have you seen the statistics of people from the Dinaric Alps or the Netherlands?
Maybe people from Thedas or Ferelden are just tall in general, this isn't medieval Europe.
#38
Posté 20 novembre 2009 - 02:53
#39
Posté 20 novembre 2009 - 08:59
Hands: Definitely way too large. My dwarf female's hands are bigger than her feet. Creepy. I know it probably has to do with making holding weapons look realistic, but c'mon. Making weapon hilts too small is much less noticeable than making hands too small.
Collarbones: Very noticeable. It bothers me in certain leather armors especially.
Necks: The default is too freaking skinny with this weird little hump in between the neck and the chin, like somebody cut out an Adam's apple. Not bad on the dwarf females, but the other races, weird. I always pump the neck size up to the max.
Hair: Really weak selection, few good styles. Especially the type with the twisted tail in back (Lily from the Mage Origin) that's about 8x the normal length of the hair. There's no curly hair, no even slightly long hair, the feathered hair I like the best has these annoying strands that fall over the eyes so you can't see the face very well, the braids on some of the hairstyles are at drastically disproportionate lengths... ugh. The hair is the one thing I actually came to hate about the character creator.
Hips, Bottom, Waist: Not at all too large. To say otherwise seems a bit like the fashion industry to me: Anorexia is normal, normal is fat, chubby is morbidly obese. However, on the elves I will agree--for such tiny limbs, they shouldn't have such round meaty buttocks and their breasts should be smaller. But it's only slightly idealized, I think, so it doesn't bother me really.
Biceps: On the human females, particularly for a fighter, they are slightly too SMALL. Too straight and tube-like. Actually, there should be different proportions for fighter/rogue/mage, if possible.
Skin: Good options, but there could've been some more, I think. The darker complexions are really mottled, and the paler ones not really as pale as I'd hope. I find the lack of realistic blush more annoying than anything else, though--real cheek color goes on the APPLE of the cheek, the round part. I have a naturally pale face with naturally pink cheeks so I know this. Yet unless you make the cheekbones ridiculously high your character's blush borders on the jawline practically. Doesn't touch the apple. Weird.
Male Chests: I think Zevran is overly muscular in the chest; it's very noticeable to me. Elf dudes are supposed to be kind of on the slim side. I like that, actually. I find flat chests more attractive.
I would guess it's an absolute nightmare to fix this sort of thing, but ideally, if it was possible--if we ever saw a DA enhanced version or something or they just decided to put it in a patch or somebody in the fan community wanted to get busy on it, I'd like to see the following: smaller hands for all races, fixed collarbones for all races, a fix on the female necks, more hairstyles and improvements on the hairstyles that are weird, blush moved to the proper part of the cheek, slight hip movement on the female anims.
I'd also love to see body choices. I don't think you should have obese characters because your character is CONSTANTLY moving around all day, but a "meat on the bones" option, a muscular option, and a scrawny/lean option for all body types and races would be totally welcome where I'm concerned. Even if it was limited by class. But I think that'd have to be a mod.
All this said, I really love the female dwarf body. It's SO cute. As I was saying to some friends earlier, "Arr, thar be booty in Orzammar!"
#40
Posté 20 novembre 2009 - 09:07
And ditto to Wynne's eval of the walk. I could see the "soldier walk" on a warrior, but it looks absolutely odd and makes me stare everytime I watch my rogue walk around so heavy footed. And I can't imagine seeing a mage walk like that...I'll snorfle when I play my first mage, I'm sure.
#41
Posté 20 novembre 2009 - 09:12
I would love it if we could adjust their proportions, or maybe at least let them move a little bit more like, well, a woman.
Edited to add - definitely agree with the posts concerning hairstyles, as well. Why do some of the NPCs get to choose longer hair, but in the character creation, we cannot?
Modifié par Auracounts, 20 novembre 2009 - 09:16 .
#42
Posté 20 novembre 2009 - 09:16
The only thing that bothers me is the arms. They look perfect on human female, a little long on the elven females, and monkey-esque on the female dwarves. Like seriously down to their knees. It just looks weird. I can ignore it, but still.
Also I notice that preset faces have a few different eye/lip choices. I wish we had all the eyes for ALL faces, including allowing us all possible elf/dwarf/human combinations - I have pointy ears; I know I am an elf. Who cares if my nose looks dwarven since its my character? And more mouth choices.
As a result all my characters tend to look the same since I like only a few combinations myself, but since I am the one playing them, I don't mind too much.
#43
Posté 20 novembre 2009 - 10:42
Yenkaz wrote...
Nolan1654 wrote...
Average man is 5'9.5 average girl 5'4 and thats today back then they'd be a lot shorter if you want to get technical. Men 5'7 women 5'1 thats if you want to get techincal.
Depends entirely on geographical location, have you seen the statistics of people from the Dinaric Alps or the Netherlands?
Maybe people from Thedas or Ferelden are just tall in general, this isn't medieval Europe.
Very true but I doubt that was there intention I think they made it in the eyes of what people think makes a strong noble warrior and a beautiful tall lovely women. Not that I care since it’s not like the man is 6’5 and the girl is 6’0. But they made it for the appeal not the lore.
#44
Posté 21 novembre 2009 - 10:02
[edit] also, there's nothing wrong with their hips. It's nice to see that women in games -can- have hips.
Modifié par Majspuffen, 21 novembre 2009 - 10:03 .
#45
Posté 22 novembre 2009 - 10:11
#46
Posté 23 novembre 2009 - 01:25
Mod authors have already provided expanded color palettes for certain things, but mesh-related stuff will take time due to lack of a proper exporter, apparently. I would also like to see someone mod away the hair hanging in front of eyes. Ruins otherwise good hair styles.
Due to many development shortcuts (nobody cares about quality anymore) and poor mesh creation, much of this improvement will require mesh editing (aka model editing). Things like hands, arm length, posture, painted on armor, etc.
#47
Posté 23 novembre 2009 - 03:30
Does mesh-related stuff include hairstyles? I agree that hairstyles need some love.Endurium wrote...
Heh, I suggested subcontracting the modeling to CDProjekt but I'm sure that wasn't taken seriously. We can all see the results.
Mod authors have already provided expanded color palettes for certain things, but mesh-related stuff will take time due to lack of a proper exporter, apparently. I would also like to see someone mod away the hair hanging in front of eyes. Ruins otherwise good hair styles.
Due to many development shortcuts (nobody cares about quality anymore) and poor mesh creation, much of this improvement will require mesh editing (aka model editing). Things like hands, arm length, posture, painted on armor, etc.
#48
Posté 23 novembre 2009 - 10:10
gloves8 wrote...
Actually, nobody has said so and perhaps it is just me, but the main strange thing I find about the female character models (I've only seen Human and Elves not the dwarves) is their walking and running animations. While the male characters walk and run quite naturally (to my eye), the female characters appear to be quite stiff in comparison and look a bit awkward. Is it really just me? if not for this I might have already tried out a female character (well, I probably will anyway, but the walk and run animations annoy me a bit lol).
I was going to say this very thing - I didn't notice anything odd about the proportions but the first time I saw my character run I thought whaaaat?? Somehow my running animation looked/felt more normal and 'feminine' (not in an exaggerated catwalk way) as the Burning Man (sorry for the very minor spoiler). The knees are too far apart or something?
#49
Posté 24 novembre 2009 - 05:38
What I found disturbing is that all of the females would gain 2 cup sizes whenever their armor was taken off. Either they got magically bigger or that armor does a damn good job of crushing the twins.
#50
Posté 24 novembre 2009 - 10:02
Overall I am pretty disappointed with the Character Customization - specially since this is a single player game and there is no excuse for not adding much more option for the player.
Pretty much any face I try to make ends up being weird in one area or another. I have yet to make a character look I really like but I came to the conclusion it's just not possible. Specially with the sparse and lacking hairdos.





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