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Stupid body proportions (Female)


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#26
tranxhdr

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Now the female bodies in Fallout 3 with the updated "sexy" body mods are nice. Now only something like this can come along in DA.

#27
Legion-001

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The REAL problem with this game is EA published it.

#28
ABCoLD

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Legion-001 wrote...

The REAL problem with this game is EA published it.


Huh?  (Is he just trolling or did I miss something?)

#29
Legion-001

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ABCoLD wrote...

Legion-001 wrote...

The REAL problem with this game is EA published it.


Huh?  (Is he just trolling or did I miss something?)


Whenever EA gets it claws into a games company not only is the game full of bugs but for some unknown reason the customization often goes to hell and/or the games(if it's one of a series) suddenly go down an entirely new route... Previous Bioware games(that had characters that were at least reasonably in proportion) were published by Microsoft (Mass Effect) and Atari (NWN series).
EA has something against realistic looking people and customization of said people.

#30
NicolinoH

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i also noticed that old woman look hot in this game their body shouldnt be so nice anymore .. all body's look abit the same :D Body customization would of been nice ! xD

#31
Theranon

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Yes - the female bodies do look abit ackward...but atleast the fullplate makes some ammends :P

#32
BluesMan1956

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STOP LOOKING AT MY BUTT!!!

Men!

#33
Tyrax Lightning

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BluesMan1956 wrote...

STOP LOOKING AT MY BUTT!!!
Men!

If their paying attention to your butt instead of your weapons/spells, then they're helping ya destroy them, then they're not passing their folly on to future generations! Image IPB

Natural Selection, hard at work! Image IPB

Survival of the disciplined warriors, doom to the undisciplined! Image IPB

As for the topic, the collarbones might need tweaking a bit.

#34
WynP

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Delmonius wrote...

Oh and other thing, being an Australian i don't see many Black people


Ok...

#35
Nolan1654

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Average man is 5'9.5 average girl 5'4 and thats today back then they'd be a lot shorter if you want to get technical. Men 5'7 women 5'1 thats if  you want to get techincal.

Modifié par Nolan1654, 20 novembre 2009 - 04:38 .


#36
BluesMan1956

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Nolan1654 wrote...

Average man is 5'9.5 average girl 5'4 and thats today back then they'd be a lot shorter if you want to get technical. Men 5'7 women 5'1 thats if  you want to get techincal.

You are asking ME if I want to get TECHNICAL?
Men!

#37
Yenkaz

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Nolan1654 wrote...

Average man is 5'9.5 average girl 5'4 and thats today back then they'd be a lot shorter if you want to get technical. Men 5'7 women 5'1 thats if  you want to get techincal.


Depends entirely on geographical location, have you seen the statistics of people from the Dinaric Alps or the Netherlands?

Maybe people from Thedas or Ferelden are just tall in general, this isn't medieval Europe. 

#38
EightManArmy

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The people do look weird, especially Gorilla Hand maybe it was a disease back then like smallpox.

#39
Wynne

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Animations: We're missing some hip movement on the females. It would look better if there was just the slightest bit of sway in there.

Hands: Definitely way too large. My dwarf female's hands are bigger than her feet. Creepy. I know it probably has to do with making holding weapons look realistic, but c'mon. Making weapon hilts too small is much less noticeable than making hands too small.

Collarbones: Very noticeable. It bothers me in certain leather armors especially.

Necks: The default is too freaking skinny with this weird little hump in between the neck and the chin, like somebody cut out an Adam's apple. Not bad on the dwarf females, but the other races, weird. I always pump the neck size up to the max.

Hair: Really weak selection, few good styles. Especially the type with the twisted tail in back (Lily from the Mage Origin) that's about 8x the normal length of the hair. There's no curly hair, no even slightly long hair, the feathered hair I like the best has these annoying strands that fall over the eyes so you can't see the face very well, the braids on some of the hairstyles are at drastically disproportionate lengths... ugh. The hair is the one thing I actually came to hate about the character creator.

Hips, Bottom, Waist: Not at all too large. To say otherwise seems a bit like the fashion industry to me: Anorexia is normal, normal is fat, chubby is morbidly obese. However, on the elves I will agree--for such tiny limbs, they shouldn't have such round meaty buttocks and their breasts should be smaller. But it's only slightly idealized, I think, so it doesn't bother me really.

Biceps: On the human females, particularly for a fighter, they are slightly too SMALL. Too straight and tube-like. Actually, there should be different proportions for fighter/rogue/mage, if possible.

Skin: Good options, but there could've been some more, I think. The darker complexions are really mottled, and the paler ones not really as pale as I'd hope. I find the lack of realistic blush more annoying than anything else, though--real cheek color goes on the APPLE of the cheek, the round part. I have a naturally pale face with naturally pink cheeks so I know this. Yet unless you make the cheekbones ridiculously high your character's blush borders on the jawline practically. Doesn't touch the apple. Weird.

Male Chests: I think Zevran is overly muscular in the chest; it's very noticeable to me. Elf dudes are supposed to be kind of on the slim side. I like that, actually. I find flat chests more attractive.

I would guess it's an absolute nightmare to fix this sort of thing, but ideally, if it was possible--if we ever saw a DA enhanced version or something or they just decided to put it in a patch or somebody in the fan community wanted to get busy on it, I'd like to see the following: smaller hands for all races, fixed collarbones for all races, a fix on the female necks, more hairstyles and improvements on the hairstyles that are weird, blush moved to the proper part of the cheek, slight hip movement on the female anims.

I'd also love to see body choices. I don't think you should have obese characters because your character is CONSTANTLY moving around all day, but a "meat on the bones" option, a muscular option, and a scrawny/lean option for all body types and races would be totally welcome where I'm concerned. Even if it was limited by class. But I think that'd have to be a mod.

All this said, I really love the female dwarf body. It's SO cute. As I was saying to some friends earlier, "Arr, thar be booty in Orzammar!" :D Really, I think the flaws stand out all the more because the game is in many ways so lifelike in movement and shape. We expect movie-quality because so much of the game is so cinematic.

#40
Cat Lance

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I would definitely love to be able to play as a slim (read: flat) elven female. You always hear about how slim elves are and androgynous, but I could NEVER mistake an elven female in a game for a young boy, not with the huge breasts they're always sporting.

And ditto to Wynne's eval of the walk. I could see the "soldier walk" on a warrior, but it looks absolutely odd and makes me stare everytime I watch my rogue walk around so heavy footed. And I can't imagine seeing a mage walk like that...I'll snorfle when I play my first mage, I'm sure.

:ph34r:

#41
Auracounts

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The above issue is honestly the only gripe I have had with the game. My gorgeous human noble honestly looks like a linebacker. >.> The way in which the females move is also quite awkward. They don't have any of the elegance or grace I would expect from elves, noblewomen, or mages, for that matter (call me crazy, but it seems fitting with dwarven women, since they are, by nature, stockier).

I would love it if we could adjust their proportions, or maybe at least let them move a little bit more like, well, a woman. 

Edited to add - definitely agree with the posts concerning hairstyles, as well.  Why do some of the NPCs get to choose longer hair, but in the character creation, we cannot?

Modifié par Auracounts, 20 novembre 2009 - 09:16 .


#42
Druscylla

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I think the female body models aren't bad. The human is proportioned okay, and yes - most women who are fighters aren't sticks. Look at some female soldiers if you don't believe me.

The only thing that bothers me is the arms. They look perfect on human female, a little long on the elven females, and monkey-esque on the female dwarves. Like seriously down to their knees. It just looks weird. I can ignore it, but still.



Also I notice that preset faces have a few different eye/lip choices. I wish we had all the eyes for ALL faces, including allowing us all possible elf/dwarf/human combinations - I have pointy ears; I know I am an elf. Who cares if my nose looks dwarven since its my character? And more mouth choices.



As a result all my characters tend to look the same since I like only a few combinations myself, but since I am the one playing them, I don't mind too much.

#43
Nolan1654

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Yenkaz wrote...

Nolan1654 wrote...

Average man is 5'9.5 average girl 5'4 and thats today back then they'd be a lot shorter if you want to get technical. Men 5'7 women 5'1 thats if  you want to get techincal.


Depends entirely on geographical location, have you seen the statistics of people from the Dinaric Alps or the Netherlands?

Maybe people from Thedas or Ferelden are just tall in general, this isn't medieval Europe. 


Very true but I doubt that was there intention I think they made it in the eyes of what people think makes a strong noble warrior and a beautiful tall lovely women. Not that I care since it’s not like the man is 6’5 and the girl is 6’0. But they made it for the appeal not the lore.

#44
Majspuffen

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I agree with what Wynne said (as in, the poster a few posts above me, not the character in game). In mage-robes and armor heavier than leather, females do look good (ignoring the neck and hands), but in the leather armor... well, the collarbones as mentioned, but also the back. It looks really weird, especially when they run. I won't make a female rogue anytime soon, unless they fix that.

[edit] also, there's nothing wrong with their hips. It's nice to see that women in games -can- have hips.

Modifié par Majspuffen, 21 novembre 2009 - 10:03 .


#45
Blessed Silence

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The hair styles really have to get changed. Ugh .. for the females

#46
Endurium

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Heh, I suggested subcontracting the modeling to CDProjekt but I'm sure that wasn't taken seriously. We can all see the results.



Mod authors have already provided expanded color palettes for certain things, but mesh-related stuff will take time due to lack of a proper exporter, apparently. I would also like to see someone mod away the hair hanging in front of eyes. Ruins otherwise good hair styles.



Due to many development shortcuts (nobody cares about quality anymore) and poor mesh creation, much of this improvement will require mesh editing (aka model editing). Things like hands, arm length, posture, painted on armor, etc.

#47
Tyrax Lightning

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Endurium wrote...

Heh, I suggested subcontracting the modeling to CDProjekt but I'm sure that wasn't taken seriously. We can all see the results.

Mod authors have already provided expanded color palettes for certain things, but mesh-related stuff will take time due to lack of a proper exporter, apparently. I would also like to see someone mod away the hair hanging in front of eyes. Ruins otherwise good hair styles.

Due to many development shortcuts (nobody cares about quality anymore) and poor mesh creation, much of this improvement will require mesh editing (aka model editing). Things like hands, arm length, posture, painted on armor, etc.

Does mesh-related stuff include hairstyles? I agree that hairstyles need some love.

#48
Laurelinde

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gloves8 wrote...

Actually, nobody has said so and perhaps it is just me, but the main strange thing I find about the female character models (I've only seen Human and Elves not the dwarves) is their walking and running animations. While the male characters walk and run quite naturally (to my eye), the female characters appear to be quite stiff in comparison and look a bit awkward. Is it really just me? if not for this I might have already tried out a female character (well, I probably will anyway, but the walk and run animations annoy me a bit lol).


I was going to say this very thing - I didn't notice anything odd about the proportions but the first time I saw my character run I thought whaaaat??  Somehow my running animation looked/felt more normal and 'feminine' (not in an exaggerated catwalk way) as the Burning Man (sorry for the very minor spoiler).  The knees are too far apart or something?

#49
Bootsykk

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I actually quite liked the body proportions for females. The bodies look the way a woman who's hardened her form in battle should :)



What I found disturbing is that all of the females would gain 2 cup sizes whenever their armor was taken off. Either they got magically bigger or that armor does a damn good job of crushing the twins.

#50
Kandrah

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I would just like to add that I really don't like the eyes you can chose from - they are all quite weird despite the fact that you can change them slightly.

Overall I am pretty disappointed with the Character Customization - specially since this is a single player game and there is no excuse for not adding much more option for the player.

Pretty much any face I try to make ends up being weird in one area or another. I have yet to make a character look I really like but I came to the conclusion it's just not possible. Specially with the sparse and lacking hairdos.