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Who here is not bothered by the alleged Huntress bug?


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#126
Enhanced

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AeonFrog wrote...

I kind of hope she doesn't get fixed. Super-powered kits (TGI/GI/Destroyer) bore me.


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#127
Cyonan

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Megadawg169 wrote...
Well IF   it is intentional, then i belive it would be due to balancing. A TC cloak that offered that much to weapons and power could be highly over powered.  Remember they Nerfed TC before to force you to chose between weapon damage, or duration.  Seems like they are going for a simular thing except with biotics. i got the feeling she's suppose to be a ambush caster and was designed as such.  I would further point out that a plat solo has already been done with her so if the Weapon damage was so much a keystone of her character.....she doesn't seem to need it.


Every other TC offers both weapon and power damage and isn't OP.

Most of the people here that talk about the AHI being fine seem to mention using Warp or Incendiary Rounds on here anyway, and I highly doubt if Bioware made a balance decision like that assuming everybody is always using 2 very specific consumables.

As for other abilities like the Kroguard Charge, the game files tell me that it's supposed to be different in the same ways that it actually is different. The game files for AHI TC only tell me that evo 6 should be changed, but not the entire cloak.

#128
Geek

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Yes if bugged it should be fixed. Warp/incendiary should be fixed if that is a bug too. Not everyone wants to play the character as a caster. I agree with Cyonan.

#129
aimimia

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I have never used warp/ incendiary glitch do far since I don't approve of it and I still thin the AhI should stay this way. If its not meant to be then fine, fix it but I still really like the way this class handles. I understand the arguments and thu are more then reasonable though. I just like having an infiltrator that I should cloak to use a power rather then to shoot.

#130
BjornDaDwarf

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Cyonan wrote...

Most of the people here that talk about the AHI being fine seem to mention using Warp or Incendiary Rounds on here anyway, and I highly doubt if Bioware made a balance decision like that assuming everybody is always using 2 very specific consumables.


I've also seen some assumptions in this thread that people would be using Warp IV with her, a consumable that only people with maxed or near maxed manifests are going to have, and that that's what would make her stupidly OP.  Plenty of players may never actually reach the point of having Warp IV to even use on her.

#131
Vic7im

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Stardusk wrote...

 I am not. I think she is well-balanced as such.


It's just because the game has (unfortunately) become weapon-centric rather than balanced.

#132
Megadawg169

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Cyonan wrote...

Megadawg169 wrote...
Well IF   it is intentional, then i belive it would be due to balancing. A TC cloak that offered that much to weapons and power could be highly over powered.  Remember they Nerfed TC before to force you to chose between weapon damage, or duration.  Seems like they are going for a simular thing except with biotics. i got the feeling she's suppose to be a ambush caster and was designed as such.  I would further point out that a plat solo has already been done with her so if the Weapon damage was so much a keystone of her character.....she doesn't seem to need it.


Every other TC offers both weapon and power damage and isn't OP.

Most of the people here that talk about the AHI being fine seem to mention using Warp or Incendiary Rounds on here anyway, and I highly doubt if Bioware made a balance decision like that assuming everybody is always using 2 very specific consumables.

As for other abilities like the Kroguard Charge, the game files tell me that it's supposed to be different in the same ways that it actually is different. The game files for AHI TC only tell me that evo 6 should be changed, but not the entire cloak.

  Thats a matter of opinion, but i agree that 'normal' version of TC as it stands now isn't, but the revamped version of the AHI's TC, if it had the weapon bonus, then in my opinion that might be overpowered. And seeing how BSN has reacted before...there would be more  claims for nerfs which i am generally against. The only nerfs I've ever been for was a very slight nerf to the orginal TC and the nerf to the Krysae. I would hate to see more. Esspecially seeing how the character "as  is' is already quite effective. Throwing on  the weapon damage ,whether or not it should be there,  I fear would only bring another round of nerfs

#133
Cyonan

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Megadawg169 wrote...
Thats a matter of opinion, but i agree that 'normal' version of TC as it stands now isn't, but the revamped version of the AHI's TC, if it had the weapon bonus, then in my opinion that might be overpowered. And seeing how BSN has reacted before...there would be more  claims for nerfs which i am generally against. The only nerfs I've ever been for was a very slight nerf to the orginal TC and the nerf to the Krysae. I would hate to see more. Esspecially seeing how the character "as  is' is already quite effective. Throwing on  the weapon damage ,whether or not it should be there,  I fear would only bring another round of nerfs 


Though that's only with 2 very specific consumables(one of which is a bug), which is not the right way to balance things in my opinion.

Either way, a bug should be fixed and then balance worried about. They fixed Rage on the Kroguard when he was already the most durable character in the game, why should they make an exception for the AHI?

#134
Megadawg169

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Cyonan wrote...

Megadawg169 wrote...
Thats a matter of opinion, but i agree that 'normal' version of TC as it stands now isn't, but the revamped version of the AHI's TC, if it had the weapon bonus, then in my opinion that might be overpowered. And seeing how BSN has reacted before...there would be more  claims for nerfs which i am generally against. The only nerfs I've ever been for was a very slight nerf to the orginal TC and the nerf to the Krysae. I would hate to see more. Esspecially seeing how the character "as  is' is already quite effective. Throwing on  the weapon damage ,whether or not it should be there,  I fear would only bring another round of nerfs 


Though that's only with 2 very specific consumables(one of which is a bug), which is not the right way to balance things in my opinion.

Either way, a bug should be fixed and then balance worried about. They fixed Rage on the Kroguard when he was already the most durable character in the game, why should they make an exception for the AHI?

I disagree with the consumables being the only way to use her effectivly. She has some stratgey around her. A bit more than some other characters, but is still quite viable without specific consumables. 

My point has always been, that people shouldn't just make a hard assumption that because weapon damage isn't (apparently) applied that its a  bug. when it might just be her design. 

For the Kroguard's rage, Bioware seemed hesitant to fix it, after they confirmed it was a bug, but they also made it very clear that would keep a very careful eye on it  and were ready to nerf it at a moment's notice. I don't want that for AHI. The AHI seems one of the most 'outside the box' kits that i've seen in this game.

#135
Star fury

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Bioware taught mp playerbase that bugs shouldn't be fixed.

#136
Cyonan

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Megadawg169 wrote...
I disagree with the consumables being the only way to use her effectivly. She has some stratgey around her. A bit more than some other characters, but is still quite viable without specific consumables.  

My point has always been, that people shouldn't just make a hard assumption that because weapon damage isn't (apparently) applied that its a  bug. when it might just be her design. 

For the Kroguard's rage, Bioware seemed hesitant to fix it, after they confirmed it was a bug, but they also made it very clear that would keep a very careful eye on it  and were ready to nerf it at a moment's notice. I don't want that for AHI. The AHI seems one of the most 'outside the box' kits that i've seen in this game.


There's nothing in this game that isn't viable =P

I also didn't say she was only effective with consumables, I said she'd only be overpowered with 2 very specific consumables.

My point is that in all other cases of design decisions changing a power, the data reflected this. The data does not reflect it in this case.

I don't see how they were hesitant to fix the Kroguard rage. It required a full patch and it got fixed in a full patch. It might not have been a high priority fix, but that doesn't mean they were hesitant about doing it.

In my mind what would require balance would probably be Warp Round's damage. The difference of 120% weapon damage for primed targets is pretty much impossible to balance around. Incendiary would require a bug fix.

Even if AHI took a hit, a nerf doesn't automatically mean her playstyle is ruined forever anyway. She'd most likely still be perfectly playable as the out of the box kit that you love her as now.

#137
Geek

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Warp ammo IV is not overpowered and wouldn't be if the tc bug were fixed.

With a claymore the huntress with all weapons bonus would only out damage the GI by about 400. Which is still overkill for mooks, but a very small part of say the 13000 barrier and 22000 armor that a platinum banshee gets. So far from game breaking. Other weapons the damage difference is smaller.

Compare any other ammo type or snipers (assault rifles for tgi) and she wouldn't do more weapon damage than other infiltrators.

The only thing broken is the reegar/warp/incendiary combo and the game shouldn't be balanced around a single possible loadout. Though they should look at warp/incendiary combo. Having one bug to nullify another bug isn't the way to go.

#138
KalilKareem

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Geek Fest wrote...

blah blah blah....

would out damage the GI 

blah blah bla...


Relevant passage highlighted

#139
himegoto

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Geek Fest wrote...

Warp ammo IV is not overpowered and wouldn't be if the tc bug were fixed.

With a claymore the huntress with all weapons bonus would only out damage the GI by about 400. Which is still overkill for mooks, but a very small part of say the 13000 barrier and 22000 armor that a platinum banshee gets. So far from game breaking. Other weapons the damage difference is smaller.

Compare any other ammo type or snipers (assault rifles for tgi) and she wouldn't do more weapon damage than other infiltrators.

The only thing broken is the reegar/warp/incendiary combo and the game shouldn't be balanced around a single possible loadout. Though they should look at warp/incendiary combo. Having one bug to nullify another bug isn't the way to go.

And quite frankly the GI is still more effective than her, considering all the other tools he has.

Not comparing them but this needs to be pointed out.
Agree with your last point.

#140
cronshaw

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Bothered is strong. I just feel like they should respond. If it is working as intended she is still a pretty good character and they should tell us that. If it is bugged, then they should tell us that. My frustration, and I bet a lot of people's is that there has been no communication about it one way or another.

#141
TenmaTaro

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Enhanced wrote...

AeonFrog wrote...

I kind of hope she doesn't get fixed. Super-powered kits (TGI/GI/Destroyer) bore me.


*snip*


I know, but it makes me feel dirty. Like I'm lying to myself. I'm weird.

#142
Geek

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KalilKareem wrote...

Geek Fest wrote...

blah blah blah....

would out damage the GI 

blah blah bla...


Relevant passage highlighted


Just barely with only warp rounds IV. Any other ammo type it wouldn't. She also wouldn't get anywhere close on a weapon like the javelin. It also depends on the target being primed and not detonated, and warp not being dodged. which teammates often do. Far from game breaking.

Modifié par Geek Fest, 03 décembre 2012 - 05:12 .


#143
Cyonan

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Geek Fest wrote...

Warp ammo IV is not overpowered and wouldn't be if the tc bug were fixed.

With a claymore the huntress with all weapons bonus would only out damage the GI by about 400. Which is still overkill for mooks, but a very small part of say the 13000 barrier and 22000 armor that a platinum banshee gets. So far from game breaking. Other weapons the damage difference is smaller.

Compare any other ammo type or snipers (assault rifles for tgi) and she wouldn't do more weapon damage than other infiltrators.

The only thing broken is the reegar/warp/incendiary combo and the game shouldn't be balanced around a single possible loadout. Though they should look at warp/incendiary combo. Having one bug to nullify another bug isn't the way to go.


They're not overpowered because she would only slightly out damage the highest damage output character in the game?

Geth is not the only Infiltrator. She would absolutely slaughter any non Geth/Turian Infiltrator on both weapon and power damage.

#144
shadowkinz

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nope... BEEN saying this too

but yeah why not fix it... will give you warp/weapons guys your way =D.. i still think TCDC is the shiiiiiiiizzzzzzzzzzzzzz

Modifié par shadowkinz, 03 décembre 2012 - 05:14 .


#145
UKStory135

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BjornDaDwarf wrote...

Cyonan wrote...

Most of the people here that talk about the AHI being fine seem to mention using Warp or Incendiary Rounds on here anyway, and I highly doubt if Bioware made a balance decision like that assuming everybody is always using 2 very specific consumables.


I've also seen some assumptions in this thread that people would be using Warp IV with her, a consumable that only people with maxed or near maxed manifests are going to have, and that that's what would make her stupidly OP.  Plenty of players may never actually reach the point of having Warp IV to even use on her.


im still trying to figure out how she is OP with this combo, but none of the other kits are, even though they hit as hard or harder. 

#146
CitizenThom

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Dbohr wrote...

Not the least bit bothered. I think she is fine as it is -- even if I have two minor quibbles:

1- She's very, very good at what she does best; and not so good if you deviate even a little.

2- The description on her TC should be clear on what bonuses it gives. That is why so many people say she's bugged, and that is not an unreasonable conclusion.


That in my opinion is the only thing that's bugged... the actual power description... if it is working as intended.

#147
unclemonster

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I am bothered by the lack of a dev response...

#148
CitizenThom

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unclemonster wrote...

I am bothered by the lack of a dev response...


That's fair, in my opinion. Maybe last week has been a sort of beta test for balance, maybe BW had a fear of releasing an overpowered character and wanted a week of metrics to figure out what they would do with the Huntress.

Hopefully, we'll get something definitive from Bioware by the time the new balance changes are released.

Modifié par CitizenThom, 03 décembre 2012 - 06:50 .


#149
Leland Gaunt

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I don't bother because she's boring.

#150
etm125

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unclemonster wrote...

I am bothered by the lack of a dev response...


This.