Fisto The Sexbot wrote...
Useful if you can't find a dialogue choice that's appropriate to the character you want to play... should be obvious. I only very rarely used it in The Walking Dead though.
Not necessarily. As Maria states above, sometimes the appropriate option IS to remain silent. It's not always necessary, or even welcome, to
verbally respond to everything someone else says. The OP's example of the grieving viscount is perfect to illustrate this point. I also would have chosen that option during the scene where Merrill was crying over Pol. She was not talking to Hawke, she was talking to Pol. I never thought it was necessary to speak just then, and in real life I would have stood patiently by and waited for Merrill to finish with her grief, or helped her if I thought that was needed.
A non-grieving example where a facial expression was used, and I thought to great effect, was during the whole Aveline/Donnic thing. At one point Hawke can make a

face, which is what Aveline responds to.
Option 1 might be something you feel your character would say, but option 2, to remain silent, might seem more appropriate within the context of the scene.
That said, I think there would only be specific circumstances where the devs would have that as an option, which would require them to predict that this might be an option players might choose for a certain scene. I don't think it should be there all the time: diplomatic, sarcastic, aggressive, remain silent. It seems a bit silly and has the potential to seriously hinder the conversation flow as the writers have designed it.
Modifié par nightscrawl, 03 décembre 2012 - 02:07 .