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What do people think of silence as an option?


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38 réponses à ce sujet

#1
Nashimura

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I have been playing "The Walking dead" Lately, great game. It has on nearly all dialogue options an option to not say anything - i think this would be good for any game that has you picking options to speak, it would be nice to been able to keep Hawke quiet in some scenes; For example, when the viscount is grieving over his son an option to not say anything would of been appropriate. 

It might also gain some middle ground with the people wanting a silent protagonist....only half way because in Origins the protagonist was not silent - he was just not voice acted. This is choosing not to speak as an option in some scenes. 

Modifié par Nashimura, 03 décembre 2012 - 08:48 .


#2
Maria Caliban

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You're not the first person to ask this.

I think the Walking Dead uses it to excess and am not sure why they do so. I do think there are times when it would be appropriate to remain silent, or to simply act instead of talk.

#3
KiwiQuiche

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Lmao kinda like in Fallout 3 when you are speaking to Irving Gallows and you are just "..." towards each other for the majority of dialogue?

Or even with Keeane in New Vegas and you get an option to "stare silently at him" to which he doesn't approve haha

But yeah, some scenarios would benefit from being silent; I did dislike the fact my Hawke couldn't remain silent when Seamus died.

#4
upsettingshorts

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#5
nightscrawl

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Maria Caliban wrote...

I do think there are times when it would be appropriate to remain silent, or to simply act instead of talk.

Same. I've usually felt this way when my character walks in on a conversation or something along those lines. Also, there are times when I think it's good to let your followers argue so you can see both of their sides without interfering, kind of like what Kirk does with McCoy and Spock.

#6
Direwolf0294

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I think it's a good option to have. Personally, I never chose it (aside from that time it didn't register my mouse click and the time the conversation timed out in about a second, before I even had a chance to read all the options), but I think it was cool it was there.

If BioWare could make DA3's conversations and character development more like The Walking Dead in general though that would be awesome. NPCs remembering if you've lied to them, changing their willingness to help you based on whether you helped them or stood up for them in the past etc would be great. In The Walking Dead the characters actually make reference to previous conversations you've had with them, which is something that sadly feels lacking in most RPGs. If BioWare can't do that stuff for all NPCs, which is admittedly a pretty big ask, at the least I hope they do something similar to what I've mentioned above for companions.

#7
Liamv2

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Upsettingshorts wrote...



#8
nightscrawl

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Direwolf0294 wrote...

In The Walking Dead the characters actually make reference to previous conversations you've had with them, which is something that sadly feels lacking in most RPGs.

Wow I would love this.

#9
Fisto The Sexbot

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Useful if you can't find a dialogue choice that's appropriate to the character you want to play... should be obvious. I only very rarely used it in The Walking Dead though.

#10
nightscrawl

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Fisto The Sexbot wrote...

Useful if you can't find a dialogue choice that's appropriate to the character you want to play... should be obvious. I only very rarely used it in The Walking Dead though.

Not necessarily. As Maria states above, sometimes the appropriate option IS to remain silent. It's not always necessary, or even welcome, to verbally respond to everything someone else says. The OP's example of the grieving viscount is perfect to illustrate this point. I also would have chosen that option during the scene where Merrill was crying over Pol. She was not talking to Hawke, she was talking to Pol. I never thought it was necessary to speak just then, and in real life I would have stood patiently by and waited for Merrill to finish with her grief, or helped her if I thought that was needed.

A non-grieving example where a facial expression was used, and I thought to great effect, was during the whole Aveline/Donnic thing. At one point Hawke can make a :huh: face, which is what Aveline responds to.

Option 1 might be something you feel your character would say, but option 2, to remain silent, might seem more appropriate within the context of the scene.

That said, I think there would only be specific circumstances where the devs would have that as an option, which would require them to predict that this might be an option players might choose for a certain scene. I don't think it should be there all the time: diplomatic, sarcastic, aggressive, remain silent. It seems a bit silly and has the potential to seriously hinder the conversation flow as the writers have designed it.

Modifié par nightscrawl, 03 décembre 2012 - 02:07 .


#11
vortex216

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i like this idea.

#12
QueenPurpleScrap

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Actually, there were times it was an option in DAO and DAO-A. Remember the Oghren-Felsi scenes? Offhand I can't recall any where the Warden or Hawke was primary in the conversation and could have opted to remain silent. However, while it should not automatically be included in every option a 'shoulder shrug' or silent option would make sense in certain conversations.

#13
nightscrawl

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QueenPurpleScrap wrote...

Actually, there were times it was an option in DAO and DAO-A. Remember the Oghren-Felsi scenes? Offhand I can't recall any where the Warden or Hawke was primary in the conversation and could have opted to remain silent. However, while it should not automatically be included in every option a 'shoulder shrug' or silent option would make sense in certain conversations.

There were a couple of scenes involving prayer that gave this option. One example is after the battle of Redcliffe (it may require that one of the named NPCs has died). The Revered Mother says a few words and you can choose to "Stay silent," or to go along with it by responding appropriately with a phrase like "So let it be," or something along those lines.

Modifié par nightscrawl, 03 décembre 2012 - 03:25 .


#14
Guest_PurebredCorn_*

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Maria Caliban wrote...

You're not the first person to ask this.

I think the Walking Dead uses it to excess and am not sure why they do so. I do think there are times when it would be appropriate to remain silent, or to simply act instead of talk.


This is how I feel. I think it could be an interesting component but The Walking Dead game used it too often and not very effectively.

In real life if you repeatedly don't verbally respond in a coversation it would make people very uncomfortable and, depending on their personality, they would respond to repeated silence differently and in some cases draw their own conclusions as to why your character remains silent. That could make for some interesting content.

Modifié par PurebredCorn, 03 décembre 2012 - 04:10 .


#15
Zeta42

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Silence? How original. How about gestures? Hawke could facepalm, Anders could clap his hands - that's a good start.

#16
Rpgfantasyplayer

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I think this would be good. I really enjoyed in Awakenings where in Oghren's quest with Felsi you could say something to help him out or just keep your mouth shut.

#17
AstraDrakkar

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Yes, not in all circumstances of course, but in some cases it would be a good option to remain silent or just make a gesture or a face. This would give Bioware some room in their "word budget" as well i think.

#18
hoorayforicecream

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AstraDrakkar wrote...

Yes, not in all circumstances of course, but in some cases it would be a good option to remain silent or just make a gesture or a face. This would give Bioware some room in their "word budget" as well i think.


Not really. The cinematic designers would still need to create the scene, even for no words, since it is highly unlikely that *nothing* happens after selecting silence. There would still have to be some sort of reaction.

#19
Milan92

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Its too quiet.

#20
Guest_Rojahar_*

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Having the option to remain silent wouldn't be any less appropriate than having the option to always try and make a joke. I don't think there should always necessarily be a "..." response - at some point you do have to say something to someone, unless Bioware planned on actually allowing you to potentially play a mute.

I think its important that players be given the option though to express indecisiveness or abstaining initiative/leadership when it comes to making a decision, or to show a desire for neutrality when asked to choose between things, or playing someone who simply doesn't wish to show their hand. It all comes down to giving players more options, or perhaps just better options, to reflect their possible reactions/opinions, rather than following a formula of "nice/funny/mean" and "strong opinion A / strong opinion B" too strictly. It all comes down to having a better variety of reactions which better represent how players might actually react in the given situation.

What always annoyed me in both DAO and DA2 was how nobody could speak more than about two lines without the player being given a dialog prompt like interrupting a speaker with "Please continue." I know its there to give you an out for some conversations (or just because I guess Bioware assumes nobody wants to go long w/o picking a dialog option in the conversations you can't end early anyway), but a "..." in those situations would be nice for those who wish to just listen. I can't help but think the protagonists in Bioware games are the types who can't go more than a minute without chiming in for attention, even when something has little or nothing to do with them and/or have nothing to actually contribute.

Again, I doubt an option to remain silent sometimes, with the NPC continuing to talk as if you said nothing (just like they would anyway half the time even though you do say something), would break the budget.

Modifié par Rojahar, 03 décembre 2012 - 08:01 .


#21
Lintanis

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Sign language would be interesting be good to see that in games :)

#22
MichaelStuart

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I support this option

#23
Shadow Fox

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*rolls eyes*

#24
Naughty Bear

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Maria Caliban wrote...

You're not the first person to ask this.

I think the Walking Dead uses it to excess and am not sure why they do so. I do think there are times when it would be appropriate to remain silent, or to simply act instead of talk.


I made a comment like this before. No wait a thread.

There are quiet people such as myself who don't even know to respond. We look at the talker, we listen but we just don't need to say anything.

Simple body language as well like a nod or a clap on the shoulder. We don't need to open our gobs all the time.

#25
TEWR

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hoorayforicecream wrote...

AstraDrakkar wrote...

Yes, not in all circumstances of course, but in some cases it would be a good option to remain silent or just make a gesture or a face. This would give Bioware some room in their "word budget" as well i think.


Not really. The cinematic designers would still need to create the scene, even for no words, since it is highly unlikely that *nothing* happens after selecting silence. There would still have to be some sort of reaction.


Walking Dead sometimes had nothing happen if you were silent I think. The conversation would just play out from a certain point of dialogue if you picked the option -- a point that would eventually be said if you said something anyway, IIRC.

But I've only been silent once or twice in TWD.


Maria Caliban wrote...

I think the Walking Dead uses it to excess and am not sure why they do so


To give you the option to be silent at times when you probably shouldn't be. After all, the game made it a point to say "Silence is also a valid option at times" in its little tutorial.