Upsettingshorts wrote...
I have had dreams about you posting like this. Sticky, sticky dreams.
Upsettingshorts wrote...
I've actually been silent plenty of times, and there have been plenty of times when it has worked out great. It generally just means you're trying to stay out of a conversation or you're rendered speechless. You can stay out of Lily's argument with Kenny, you can be speechless during *insert spoilerish dramatic moment here*, though there are times it'll make you say some thing at sometime.The Ethereal Writer Redux wrote...
hoorayforicecream wrote...
AstraDrakkar wrote...
Yes, not in all circumstances of course, but in some cases it would be a good option to remain silent or just make a gesture or a face. This would give Bioware some room in their "word budget" as well i think.
Not really. The cinematic designers would still need to create the scene, even for no words, since it is highly unlikely that *nothing* happens after selecting silence. There would still have to be some sort of reaction.
Walking Dead sometimes had nothing happen if you were silent I think. The conversation would just play out from a certain point of dialogue if you picked the option -- a point that would eventually be said if you said something anyway, IIRC.
But I've only been silent once or twice in TWD.Maria Caliban wrote...
I think the Walking Dead uses it to excess and am not sure why they do so
To give you the option to be silent at times when you probably shouldn't be. After all, the game made it a point to say "Silence is also a valid option at times" in its little tutorial.
Maria Caliban wrote...
You're not the first person to ask this.
I can't tell if you're being facetious or not.Lintanis wrote...
Sign language would be interesting be good to see that in games
PsychoBlonde wrote...
Maria Caliban wrote...
You're not the first person to ask this.
Yeah! I had this idea, too! Only my description/rationale was ironically rather long-winded and everybody for some reason got the idea that I was advocating forcing the protagonist to be "mute" instead of optionally ALLOWING them to be extremely taciturn/mute when the player desired.
Harrumph.
Modifié par BouncyFrag, 04 décembre 2012 - 09:01 .
nightscrawl wrote...
QueenPurpleScrap wrote...
Actually, there were times it was an option in DAO and DAO-A. Remember the Oghren-Felsi scenes? Offhand I can't recall any where the Warden or Hawke was primary in the conversation and could have opted to remain silent. However, while it should not automatically be included in every option a 'shoulder shrug' or silent option would make sense in certain conversations.
There were a couple of scenes involving prayer that gave this option. One example is after the battle of Redcliffe (it may require that one of the named NPCs has died). The Revered Mother says a few words and you can choose to "Stay silent," or to go along with it by responding appropriately with a phrase like "So let it be," or something along those lines.
The Ethereal Writer Redux wrote...
Maria Caliban wrote...
I think the Walking Dead uses it to excess and am not sure why they do so
To give you the option to be silent at times when you probably shouldn't be. After all, the game made it a point to say "Silence is also a valid option at times" in its little tutorial.
I haven't played The Walking Dead game.TCBC_Freak wrote...
Most of the times when you shouldn't be silent are with Clem, it can have a negative impact if you ignore her all the time. But the game still lets you do it.
Liamv2 wrote...
Upsettingshorts wrote...