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What do people think of silence as an option?


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38 réponses à ce sujet

#26
Rylor Tormtor

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Upsettingshorts wrote...


I have had dreams about you posting like this. Sticky, sticky dreams. 

#27
HiroVoid

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The Ethereal Writer Redux wrote...

hoorayforicecream wrote...

AstraDrakkar wrote...

Yes, not in all circumstances of course, but in some cases it would be a good option to remain silent or just make a gesture or a face. This would give Bioware some room in their "word budget" as well i think.


Not really. The cinematic designers would still need to create the scene, even for no words, since it is highly unlikely that *nothing* happens after selecting silence. There would still have to be some sort of reaction.


Walking Dead sometimes had nothing happen if you were silent I think. The conversation would just play out from a certain point of dialogue if you picked the option -- a point that would eventually be said if you said something anyway, IIRC.

But I've only been silent once or twice in TWD.


Maria Caliban wrote...

I think the Walking Dead uses it to excess and am not sure why they do so


To give you the option to be silent at times when you probably shouldn't be. After all, the game made it a point to say "Silence is also a valid option at times" in its little tutorial.



I've actually been silent plenty of times, and there have been plenty of times when it has worked out great.  It generally just means you're trying to stay out of a conversation or you're rendered speechless.  You can stay out of Lily's argument with Kenny, you can be speechless during *insert spoilerish dramatic moment here*, though there are times it'll make you say some thing at sometime.

#28
PsychoBlonde

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Maria Caliban wrote...

You're not the first person to ask this.
 


Yeah!  I had this idea, too!  Only my description/rationale was ironically rather long-winded and everybody for some reason got the idea that I was advocating forcing the protagonist to be "mute" instead of optionally ALLOWING them to be extremely taciturn/mute when the player desired.

Harrumph.

#29
Orian Tabris

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I think the occasional silence option would be a good idea. If it comes up a lot, then it won't take long before it starts to feel pointless. It worked in Oblivion and Skyrim during Dark Brotherhood quests, but those games weren't terribly good when it comes to dialogue options, so the constant silence option was good there. The DA series, however, relies heavily on which dialogue options you choose, so the more the silence option comes up, the worse it will be. I think if there's only, 3 times through the whole game, in which to choose to be silent, it will work very well - although once in the whole game, might be better,

Perhaps only when talking to a certain companion (preferrably a possible LI). If there could be a companion who, when you talk to them - alone - they or the PC could use silence as part of their way of communicating. Specifically during romance convos. The PC could say something to them, and the LI says nothing in return, and as the protag. waits, they turn around and kiss him/her.

This would give using silence as a dialogue option, a theme, rather than just being put into the game, for the purposes of being different, or whatever other reason BioWare might have to incoporate this idea. It would just be there for the sake of it.

Of course, using silence as an option, the character in question should show some sort of emotion, rather than using the Warden's blank stare.

#30
nightscrawl

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Lintanis wrote...

Sign language would be interesting be good to see that in games :)

I can't tell if you're being facetious or not.

If not, they would have to work on their manual dexterity. I would say that even a gesture as simple as Shh (index finger over the mouth) would be difficult, or look weird. Right now, many games have some sort of Barbie or G.I. Joe Hands going on: the hands are either open or closed in a shape that is accommodating to a weapon. I think that the Arishok does point in one scene, but that is a rare exception.

#31
Swagger7

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PsychoBlonde wrote...

Maria Caliban wrote...

You're not the first person to ask this.
 


Yeah!  I had this idea, too!  Only my description/rationale was ironically rather long-winded and everybody for some reason got the idea that I was advocating forcing the protagonist to be "mute" instead of optionally ALLOWING them to be extremely taciturn/mute when the player desired.

Harrumph.


I also want the ability to "Harrumph" in dialogue.

#32
Twisted Path

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I vaguely remember playing some games where the dialogue tree would often have non-verbal options. You could move conversations along a lot of the time with a [shrug] or [nod] and if you used it often it would give you a sense of playing a really stoic character.

In one of the many threads here talking about the dialogue wheel someone suggested they make "stoic" a tone that you can use sometimes, and being strong and silent would certainly fit with that character type.

#33
BouncyFrag

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Especially in regards to women and children.





*spoilers*
just kidding....well at least 'mostly kidding'
:whistle:
edit: Sten Approves +10

Modifié par BouncyFrag, 04 décembre 2012 - 09:01 .


#34
TCBC_Freak

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nightscrawl wrote...

QueenPurpleScrap wrote...

Actually, there were times it was an option in DAO and DAO-A. Remember the Oghren-Felsi scenes? Offhand I can't recall any where the Warden or Hawke was primary in the conversation and could have opted to remain silent. However, while it should not automatically be included in every option a 'shoulder shrug' or silent option would make sense in certain conversations.


There were a couple of scenes involving prayer that gave this option. One example is after the battle of Redcliffe (it may require that one of the named NPCs has died). The Revered Mother says a few words and you can choose to "Stay silent," or to go along with it by responding appropriately with a phrase like "So let it be," or something along those lines.


In the human noble origin also you can go to the chapel before going to see your brother and the priestess asks if you want her to pray over you and if you say yes she starts and you can chime in or just stay silent. Just thought of this one and wanted to add it.

The Ethereal Writer Redux wrote...

Maria Caliban wrote...

I think the Walking Dead uses it to excess and am not sure why they do so


To give you the option to be silent at times when you probably shouldn't be. After all, the game made it a point to say "Silence is also a valid option at times" in its little tutorial.


Most of the times when you shouldn't be silent are with Clem, it can have a negative impact if you ignore her all the time. But the game still lets you do it.

#35
nightscrawl

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TCBC_Freak wrote...

Most of the times when you shouldn't be silent are with Clem, it can have a negative impact if you ignore her all the time. But the game still lets you do it.

I haven't played The Walking Dead game.

That said, even though the game allows you to do that, the "negative impact" you mention is the consequence of your action. In that instance, giving the player the option, which then has a good or bad result based on their choice, seems like a win/win to me.

#36
ImperatorMortis

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I like this idea.

#37
PinkDiamondstl

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No more mutes....

#38
Weltea

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Only if other characters (at least sometimes) respond to you staying silent. I mean, Dragon Age already had a few staying-silence options but they just led to the characters continuing to talk even if the were adressing you directly.

#39
Fredward

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Liamv2 wrote...

Upsettingshorts wrote...