I've been working on a way to get the high resolution textures that the community has been making and add them directly into the game files without having to use TexMod. The advantage of doing it this way is that there is no massive loading time before starting the game. You should theoretically also be able to get better performance in game.
This is the BSN project page for the mod.
This thread is also for discussion on the ME3Explorer tool called Texplorer that also works for ME1 and ME2.
Mass Effect 3 - High Resolution Project
NEW!
The current version of the mod has been updated. At the moment it's still considered in beta but all the functions are now in working order. As usual, any issues can be reported to me, either through this thread, a PM or on the project discussion board.
Download Links
Texture Pack 1
Texture Pack 2
ME3 HR Project MK2 Beta V1
Folder with all files
Instructions:
Full instructions are in this post
Older Version - Obsolete compared to MK2
Download Links
Mediafire Folder (contains all download links)
V1
V2
V3
V4a, V4b, V4c (3 installers for that version)
Included Mods
(Up to V4)
Male and Female Default N7 Armour - by smarteck
Male Combat Fatigues - by magnusloki
Male Terminus Armour - by Dead_Meat357
ELE Eyes & Soulful Eyes for Male and Female Shepard and NPCs - by ELE08 and Ellise (You can choose between the two options)
Male and Female Standard Alliance Suit - by smarteck
Female Underwear Outfit - by me
Liara's Default Outfit - by smarteck
Tali's Default Outfit - by JeanLuc761
Garrus' Default Outfit - by smarteck
Javik's Default Outfit - by smarteck
James Vega's Casual Outfit - by smarteck
James Vega's Default Armour - by smarteck
The Illusive Man's Default Appearance - by smarteck
FAQ
Q. Origin wants to update my game. What's going on?
A. When Origin starts it checks your game files. Because this mod directly modifies those files, Origin thinks they're corrupt or out of date. Therefore Origin wants to re-download the original files. To stop this from automatically happening just go into Origin and deselect "Automatically keep my games up to date" in the Application Settings menu.
Q. Why doesn't the installer work?
A. Could be a few reasons. Look at and read the message it gives you. I've tried to explain in the error messages what could be causing the problem. If you're really confused then just post here and I'll try to help you out.
Q. Why doesn't the switcher work?
A. Could be a few reasons. You must install the mods before you can use the switcher. It won't magically install it for you. Other than that look at the error messages and tell me what they say.
Q. Can I still use TexMod?
A. Absolutely. There's only 1 limitation. If you're trying to override a modded texture then you'll have to switch back to the original version of the texture before TexMod will register it. That's what the Switcher is partly for.
Q. Is it REALLY necessary to make backups of my files?
A. Yes. Yes. Yes. This mod isn't like TexMod or the Cinema Mod. It directly mods your game files. If something goes wrong you must have your original files or you'll have to re-download everything.
For any other questions please don't hesitate to post a comment here, on the project page or send me a message.
Future Inclusions:
Environment textures, rest of the henchmen, more NPCs, more textures for Shepard.
Possibly add a TexMod manager to easily select the mods you want with TexMod.
Other Random Links
Video of this project in action (my youtube account by the way)
Want to make some texture mods? Start here
ME3Explorer: The program that I primarily used to make these mods
lyonthal's youtube playthrough of ME3. This project is being used from video 40 onwards

New: A video demonstration of the switcher/ launcher
Long live the modding community
Modifié par saltisgood, 07 mars 2013 - 02:44 .





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