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Mass Effect 3 - High-Resolution Project / Texplorer


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#1
saltisgood

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Hey there! For those of you who don't know me, let me introduce myself as saltisgood. You may have seen me around these forums before, especially in smarteck's thread. If not, let me say hello.

I've been working on a way to get the high resolution textures that the community has been making and add them directly into the game files without having to use TexMod. The advantage of doing it this way is that there is no massive loading time before starting the game. You should theoretically also be able to get better performance in game.

This is the BSN project page for the mod.

This thread is also for discussion on the ME3Explorer tool called Texplorer that also works for ME1 and ME2.

Mass Effect 3 - High Resolution Project

NEW!
The current version of the mod has been updated. At the moment it's still considered in beta but all the functions are now in working order. As usual, any issues can be reported to me, either through this thread, a PM or on the project discussion board.

Download Links
Texture Pack 1
Texture Pack 2
ME3 HR Project MK2 Beta V1
Folder with all files

Instructions:
Full instructions are in this post

Older Version - Obsolete compared to MK2
Download Links
Mediafire Folder (contains all download links)

V1
V2
V3
V4a, V4b, V4c (3 installers for that version)


Included Mods
(Up to V4)
Male and Female Default N7 Armour - by smarteck
Male Combat Fatigues - by magnusloki
Male Terminus Armour - by Dead_Meat357
ELE EyesSoulful Eyes for Male and Female Shepard and NPCs - by ELE08 and Ellise (You can choose between the two options)
Male and Female Standard Alliance Suit - by smarteck
Female Underwear Outfit - by me
Liara's Default Outfit - by smarteck
Tali's Default Outfit - by JeanLuc761
Garrus' Default Outfit - by smarteck
Javik's Default Outfit - by smarteck
James Vega's Casual Outfit - by smarteck
James Vega's Default Armour - by smarteck
The Illusive Man's Default Appearance - by smarteck

FAQ
Q. Origin wants to update my game. What's going on?
A. When Origin starts it checks your game files. Because this mod directly modifies those files, Origin thinks they're corrupt or out of date. Therefore Origin wants to re-download the original files. To stop this from automatically happening just go into Origin and deselect "Automatically keep my games up to date" in the Application Settings menu.

Q. Why doesn't the installer work?
A. Could be a few reasons. Look at and read the message it gives you. I've tried to explain in the error messages what could be causing the problem. If you're really confused then just post here and I'll try to help you out.

Q. Why doesn't the switcher work?
A. Could be a few reasons. You must install the mods before you can use the switcher. It won't magically install it for you. Other than that look at the error messages and tell me what they say.

Q. Can I still use TexMod?
A. Absolutely. There's only 1 limitation. If you're trying to override a modded texture then you'll have to switch back to the original version of the texture before TexMod will register it. That's what the Switcher is partly for.

Q. Is it REALLY necessary to make backups of my files?
A. Yes. Yes. Yes. This mod isn't like TexMod or the Cinema Mod. It directly mods your game files. If something goes wrong you must have your original files or you'll have to re-download everything.

For any other questions please don't hesitate to post a comment here, on the project page or send me a message.

Future Inclusions:
Environment textures, rest of the henchmen, more NPCs, more textures for Shepard.
Possibly add a TexMod manager to easily select the mods you want with TexMod.

Other Random Links
Video of this project in action (my youtube account by the way)
Want to make some texture mods? Start here
ME3Explorer: The program that I primarily used to make these mods
lyonthal's youtube playthrough of ME3. This project is being used from video 40 onwards


Posted Image
New: A video demonstration of the switcher/ launcher

Long live the modding community :bandit:

Posted Image

Modifié par saltisgood, 07 mars 2013 - 02:44 .


#2
seriouser

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I get an instant crash with Omega after I install all four versions plus your coalesced file. I tried it before with only Texmod + smarteck's Omega pack and it worked but as soon as I installed the HR project it just crashes when I try to go to the dock at the Citadel.

I'd hazard a guess it's something to do with your Coalesced file?



edit: And I just read the post where the issue was explained. Never mind. :whistle:

Awesome mod btw.

Modifié par seriouser, 03 décembre 2012 - 02:14 .


#3
Tarkov33

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Well this probably explains my weird Javik/James texture issue, I haven't been using your Coalesced at all <.<

Edit: Thanks, Salt! :)

Modifié par Tarkov33, 03 décembre 2012 - 04:01 .


#4
saltisgood

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Tarkov33 wrote...

Well this probably explains my weird Javik/James texture issue, I haven't been using your Coalesced at all <.<


Yeah, that would do it. You don't need to use mine if you don't want to. If you have a Coalesced editor then you can just change the lines: 
bioengine.ini/systemsettings/texturegroup_character_1024, from a MaxLODSize of 1024 to 4096.
bioengine.ini/d3ddrv/d3drenderdevice/maxtexturesize from 2048 to 4096.

The first line is the important one. If you want to fix the black textures, or the Omega DLC bug then just put that line to back to its original value.

#5
someone else

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Hi,

1 - i sorta screwed up and didn't make a backup copy - no problems so far - I made a copy of the game and did repair - that runs fine and seems to be plain vanilla (no planet on the opening screen, no telltale lingere ;) - but it still seem to think your mods are installed - is there a way to demod this or would you think i need to redownload or reinstall to get a clean default version for a backup?

2 - Unsuccessfully trying to install 4a, etc in my modded version of the game folder - i get the error msg that the mod has already been installed...is there a fix or do I have to start from scratch? If so, #1 above becomes more critical...

Thx - great work, as I've said before.

#6
saltisgood

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Why do you say that it thinks the mods are installed? What program are you running to see that?

Edit: Also, go into your Mass Effect 3/BIOGame/CookedPCConsole folder and order the files from newest to oldest. If the game has been put back to vanilla then all the files should be about 10 months old. If some aren't then they're not the originals and you're going to get problems.

Edit 2: If you uninstall the mods (i.e. by reparing an install or redownloading) then you have to re-install from V1, just like if you were installing for the first time. And, you will have to manually delete the file: SaltTextures.tfc. That might be what's causing your problem.

Modifié par saltisgood, 03 décembre 2012 - 04:02 .


#7
someone else

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Thanks - the files in Mass Effect 3/BIOGame/CookedPCConsole in the "repaired" version are all 4/27/2012 - except the Salttextures.tfc.

As to the first question - when I last ran the v4a Patch executable I got the msg that the "the files you are attempting to install are not in the correct form.  are you trying to reinstall this mod?" or similar.

Could it be a problem that I have now multiple ME3 folders?  I rename them depending on what I want to run eg - /ME3 becomes /ME3_org and /ME3_HR becomes /ME3?

Modifié par someone else, 03 décembre 2012 - 04:13 .


#8
saltisgood

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Okay. Go ahead and delete the SaltTextures file, then reinstall from scratch.

There are actually 2 different types of "Are you trying to reinstall this mod" error messages. The first happens during the backup and allows you to continue. The second happens during the Patching files process and won't let you continue. You can pretty much always just click on continue in the first instance. It's only really there to stop people from unintentionally reinstalling the same mod.

I forgot to mention that you will get that message when you install V4b, and V4c. It's not important. Just hit continue.

Edit: Nah the multiple folders doesn't matter. The program detects the installation folder from a key in your registry so it only detects the actual installation. Unless of course you override it, which I would not recommend.

Edit 2: I can now say that that particular error message is definitely caused by SaltTextures. Just do what I suggested and it should work out fine.

Modifié par saltisgood, 03 décembre 2012 - 04:17 .


#9
someone else

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Ok (am making a 3rd copy atm to see if i really have a "re-virginized" default) - bet I could make a ton of $$ with that trick :) - will see what happens in a few minutes...

All this screwing around is thanks and in homage to you, the other modders and MrFob and the MEHEM miracle...just want to keep a solid backup as I go merrily tweaking BW's artistique integrite.

#10
someone else

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tried to reinstall mods in the new copy of the "vanilla" version - deleted salttextures file from biogame\\ cookedpcconsole - ME3 HR patch for v1 reports the file still exists and that I've already installed the mod...

Modifié par someone else, 03 décembre 2012 - 04:38 .


#11
saltisgood

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When you say new copy, do you mean you made it with a different name? As I said before it only looks at the folder that's specifically called "Mass Effect 3". Not "Mass Effect 3 HR" or whatever.

Click on the debug menu and click on Change Path. It will then tell you what the path is that the program wants to install to. Go in that folder and check that SaltTextures doesn't exist.

#12
someone else

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Thanks - this works and I have my vanilla backup as well - thanks so much for your work on this project - major props.

#13
D4rkSektor

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So I take it that using these mods while playing multiplayer will result in a ban, correct?

#14
saltisgood

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Wrong. BioWare has said that they're okay with modding as long as it doesn't give you an unfair advantage. Whilst I can't guarantee you immunity, I and everyone else using the mod have been able to play online with no repercussions. So as long as your Coalesced file doesn't have any cheats in it you should be fine.

#15
ElectronicPostingInterface

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Yeah, I've been using Texmod and/or Salt's project for months without any issue.

I can't think of a single person who's had an issue in terms of being banned. But if you're not OK with like, a very small tiny risk, then don't install it.

Salt's mod is probably even less likely to "show up" as a thing than Texmod anyway...

#16
D4rkSektor

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Alright. This mod is actually exactly what I have been looking for, as using Texmod kills my framerate (at least in ME2, I haven't tried it in ME3 due to the banning concerns), despite having a fairly fast system.
I was just concerned about the horror stories about people being banned for no particular reason, cause EA's gonna EA.

Modifié par D4rkSektor, 04 décembre 2012 - 11:39 .


#17
saltisgood

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Yeah you should be fine. People have been running TexMod and modded Coalesced files for ages on the MP and as PKchu said I haven't heard of anyone getting burned. Besides it's BioWare who does the banning not EA.

Though, related to that, I did put a little joke in the next patch. Check out the new splash screen:

Posted Image

What used to be in the bottom right corner? ;)

#18
someone else

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Hi Saltisgood,

Any idea about this error msg - appears when trying to run texmod from your launcher (v 4c) - used to work fine, do have texmod.exe in binaries\\win32 as is necessary...

I can run texmod from a .bat file ok...and your mods ok - just not together...  :(

************** Exception Text **************
System.ComponentModel.Win32Exception (0x80004005): The system cannot find the file specified
   at System.Diagnostics.Process.StartWithShellExecuteEx(ProcessStartInfo startInfo)
   at System.Diagnostics.Process.Start(ProcessStartInfo startInfo)
   at SaltMod_Switcher.Form1.button2_Click(Object sender, EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
\\

Modifié par someone else, 06 décembre 2012 - 03:12 .


#19
chris2365

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saltisgood wrote...

Yeah you should be fine. People have been running TexMod and modded Coalesced files for ages on the MP and as PKchu said I haven't heard of anyone getting burned. Besides it's BioWare who does the banning not EA.

Though, related to that, I did put a little joke in the next patch. Check out the new splash screen:

Posted Image

What used to be in the bottom right corner? ;)


A rEAper used to pass by there, no?

#20
saltisgood

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@someone else: Don't worry, that's just cause I forgot to include an external file in the original 4c. Just go to the V3 switcher and copy and paste "texfix.bat" from that folder into the V4c switcher folder. I fixed that in the V4c Fixed release.

@chris2365: Not quite. Where the project logo is used to be the EA logo.

#21
someone else

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@saltisgood - thanks - that solved that problem -  having an issue with Omega - thinks its BW/Origin related, though...

Modifié par someone else, 06 décembre 2012 - 03:25 .


#22
saltisgood

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I hope you read the first post. That explains how to fix the problem. Just switch to the original Coalesced. I did have a look through the DLC files to see whether I could manually fix it, but I couldn't see anything in particular.

#23
someone else

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...missed the bit on omega was added I guess.

Thx

btw are the key settings you recommend in your readme the problem or can we still mod the coalesced this much and get away with it?

Modifié par someone else, 06 décembre 2012 - 05:11 .


#24
saltisgood

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I think the issues are caused by the changes in the LODGroup, but I haven't tested it myself. You can probably still get away with other Coalesced mods. But I'm just guessing. The fact that this mattered at all when it hasn't in previous DLCs is kind of a curveball. I hope it doesn't become a permanent thing.

In other news, I figured out how to import sound over the top of the main menu music (the bit after you press any key, while you wait for the connection to EA and the DLC checking). So I was wondering if anyone had any preferences for music they'd like to see there.

A few options I'm considering:
Suicide Mission - from ME2 soundtrack (was also the main menu music if I remember correctly)
Vigil - from ME1 soundtrack (was definitely the main menu music)
Shadow of Infinity - by David Jegutidse (chris3625's page led me to that)
Crucible - by Miracle of Sound (one of my favourites)

Of course, I could add all of them and give you the option, but I'd prefer to leave it to just 1 or 2.

Edit: This also assumes I can get permission to do so from the makers of those last two.

Modifié par saltisgood, 06 décembre 2012 - 06:44 .


#25
mmmu

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Vigil, if anything. Crucible by Miracle of Sound actually sounds very passable as well, if you want to freshen the look and sound of the menu. That's just my opinion though.