MACharlie1 wrote...
someone else wrote...
Now that *.mod files seem to be proliferating (at last) is there any issue installing a new mod over an old one?
I have encountered a minor issue when you run saltisgood's mod and then run another mod over one of the modified textures. Like I had smartecks installed via the installer and then installed Ottemis' with the Explorer. The issue arises during close ups: it is retaining smartecks but has Ottemis during other shots.
Oh really? Could you tell me what mod you were using? From your description I think I know what's happening and if so it's not a bug but I'd like to make sure.
Now to answer the above question, in theory there shouldn't be any compatibility issues except for one caveat. If you use any tool apart from the Texplorer to mod or even save an already modded file, then you won't be able to use the Switcher for any texture that uses that file. It won't remove the mod though, you just can't change it. That's because the default saving in ME3Explorer removes the hidden information that the Switcher leaves in the file. The Texplorer uses a different saving method and so you can probably get away with it.
The only other issue is what I suspect is happening to you MACharlie1. If, for instance, my mod installs a 4K texture and then you use a 2K texture in the Texplorer, then the program will replace all the levels at or below 2K but leave the 4K untouched. Hence it will look correct from a distance, but when you get really close it will revert to the original mod. You can fix it by using the remove top texture function.
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Whilst I'm here, a quick update for you guys. I've found, named and correctly converted all the textures for the next patch. The raw files will have the same names that are used in-game, so you can quickly look them up if you like. I'm about to add some extra code to hopefully handle localisation differences to the patcher. That should allow any of you without an English installation to correctly install the patch. Since I can't really test it though, I'll just have to hope it works correctly for you. Once that's done that will become the first full version of the MK2 V1 patch.
At that point I'll get to making MK2 V2 patch, which should be fairly smooth. Here's the final list of textures included in V2:
1. Ottemis' Full Kassa Armour Set (Male and Female)
2. Ottemis' Full Rosenkov Armour Set (Male and Female)
3. DeadMeat's Ash Primary Armour
4. MACharlie1's Default EDI (if that's okay with you mate)
5. smarteck's Kaidan Primary Armour
6. smarteck's new Miranda Appearance
7. Ottemis' Human NPC Fatigues (Male and Female)
8. 2 versions of N7Calibrator's FemShep Dress
9. The Darkest Soul's Council and NPC Set (pending mod maker's approval)
10. smarteck's Kodiak Textures (inside and outside, plus holograms)
11. smarteck's Normandy Exterior
12. smarteck's Normandy Interior (all textures included except for the lightmap textures)
13. smarteck's Doors
You'll find that the environmentals crop up in a lot of places, so don't expect them to only work in the Normandy.