Jezehbell wrote...
EDIT : It's okay, i found the problem.
Would you mind sharing the details with the future generations?
Modifié par Fog.Gene, 13 avril 2013 - 06:48 .
Jezehbell wrote...
EDIT : It's okay, i found the problem.
Modifié par Fog.Gene, 13 avril 2013 - 06:48 .
Modifié par KFreon, 13 avril 2013 - 09:34 .
Jezehbell wrote...
I have a question, i modded ME2 but i think it doesn't work. How can i do to force the games to use 4k textures ?
Maybe a tweak in the .ini file ?
EDIT : It's okay, i found the problem.
Modifié par PSUHammer, 13 avril 2013 - 06:51 .
NatP wrote...
Ok, for those that are having trouble modding ME2, I'll write here what I told Jezehbell:
Ok, so what you HAVE to do first is make a back up copy of your Mass Effect 2 files in your "My Documents" folder and your "CookedPC" folder that is in your BioGame folder. If something wrong happens you can just replace your Mass Effect 2 files in the "My Documents" folder and the "CookedPC" folder and that way you won't have to redownload the game.
Second, as an example, Jack's "suit" is on "BIOG_HMF_JCK_LGT_R", the first folder being her normal suit and the second being her loyalty suit. After that you just change the proprieties as always and then you just "Add biggest image". And if you are looking for her face, it's on "PROJack", and then on the "Promo" folder. After you add biggest image, you have to save the changes AND THEN you have to "Remove Null Pointers".
Let me know if you're still having any problems.
Modifié par PSUHammer, 13 avril 2013 - 07:03 .
Modifié par PSUHammer, 13 avril 2013 - 07:35 .
Modifié par NatP, 13 avril 2013 - 07:43 .
PSUHammer wrote...
Appreciate it. It is running it's first file check. Is there a list of which files are for which squadmate? Or are they all as easy as Jack's to recognize?
Getorex wrote...
I'm also now trying to edit the body mesh for Ashley (in uniform) in Blender. See if I can then put it back into the game. I'm reducing her ass size to make it less...bulbous (all the female characters in-game have fairly large asses). It's like the game is Mass Effect: Baby Got Back.
Modifié par PSUHammer, 14 avril 2013 - 02:17 .
PSUHammer wrote...
Getorex wrote...
I'm also now trying to edit the body mesh for Ashley (in uniform) in Blender. See if I can then put it back into the game. I'm reducing her ass size to make it less...bulbous (all the female characters in-game have fairly large asses). It's like the game is Mass Effect: Baby Got Back.
Ha...agreed. But, unfortunately, I do not have the time or energy to go as far as to make my own textures. I was hoping to utilize the efforts and artistic ability of those more adventurous types around here! (60 hour job plus young kids means no time to figit with this stuff)
So, if I have to create my own, I will stick with Texmod, for now. Unless Mr. Saltisgood ever gets his auto installer to work with ME2.
EDIT ** Nevermind...found the TPFExtract program...will see what kind of damage I can cause.
EDIT2 ** You know, it is always something. I got the TPF files extracted but Windows 7 doesn't preview DDS files by default. Downloaded a program to do that and it can't see the 4096 texture files. Found the ones I wanted in ME2Explorer and it claims there are "no mipmaps" lol. I give up.
PSUHammer wrote...
EDIT2 ** You know, it is always something. I got the TPF files extracted but Windows 7 doesn't preview DDS files by default. Downloaded a program to do that and it can't see the 4096 texture files. Found the ones I wanted in ME2Explorer and it claims there are "no mipmaps" lol. I give up.
Modifié par KFreon, 14 avril 2013 - 05:43 .
PSUHammer wrote...
EDIT2 ** You know, it is always something. I got the TPF files extracted but Windows 7 doesn't preview DDS files by default. Downloaded a program to do that and it can't see the 4096 texture files. Found the ones I wanted in ME2Explorer and it claims there are "no mipmaps" lol. I give up.
NatP wrote...
PSUHammer wrote...
EDIT2 ** You know, it is always something. I got the TPF files extracted but Windows 7 doesn't preview DDS files by default. Downloaded a program to do that and it can't see the 4096 texture files. Found the ones I wanted in ME2Explorer and it claims there are "no mipmaps" lol. I give up.
When you want to add a texture, you will always have to convert that image to the same properties as the original texture AND it always has to have all the miplevels which means you have always change it from, for exemple 1 (4096x4096) to 13 (1x1) .
Modifié par ScrltFx, 23 avril 2013 - 08:16 .
Modifié par ScrltFx, 21 avril 2013 - 01:59 .
Jezehbell wrote...
So... I made many tries to modd ME2 and the game crashes if you change textures of Legion, Thane and Garrus.
So, if you want to add better textures, don't touch them.