Those of you who visit the ME1/2 boards may have noticed that I released a mod there a few days ago. That's a direct product of TPF matching stuff that I last showed here. For those of you who haven't seen it, I repacked almost all of CDAMJC's big ME1 mod into .MOD files. Original post here. The only things missing from it are the lightmaps (which you can do now in ME1Explorer). So if you want to perma-mod some of that stuff in preparation for a trilogy playthrough (like me!) head on over there and check it out.
Second on the list is the first working version of the Mod Generator (TPF->.MOD). This is what I was teasing last time and now it's implemented in ME1. The beta is live on the SVN now so you can check it out. Full instructions are here. But it's fairly self-explanatory. The only real limitations are that it won't auto-format textures for you, though it will tell you what's wrong, and that normals won't get auto-matched. It will let you fix up this stuff manually though. Hopefully this may encourage modders to create tpfs with textures in the correct format for once (grrrrrr)!
Since this is still a beta there are some rough edges, but on the whole it looks reasonably good to me. Let me know if you like how it works, because then I'll be porting it to ME2/3.
Modifié par saltisgood, 29 juin 2013 - 05:55 .





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