Aller au contenu

Photo

Mass Effect 3 - High-Resolution Project / Texplorer


  • Veuillez vous connecter pour répondre
535 réponses à ce sujet

#476
KFreon

KFreon
  • Members
  • 237 messages
Ok I remember that one from Ottemis. I thought she fixed it by making sure she had the latest version from svn.

Wait, that last one means Texplorer went looking for the TexplorerDLCCache folder and couldn't find it. So when you reset all your files, did you go and delete the me3tree.bin from the exec folder in the same folder as ME3Explorer.exe? Cos that's where the problem is.
Might fix the other one too.

#477
stratataisen

stratataisen
  • Members
  • 91 messages
I don't think so. I never deleted anything when I reset the files. Although I did get some to work with the non SVN version of ME3explorer.

#478
NatP

NatP
  • Members
  • 265 messages
Actually, I'm having the exact same problem. And I started everything from scratch. So it's th program's fault, I believe.

#479
KFreon

KFreon
  • Members
  • 237 messages
Well if you update the version you tend to have to delete the me3tree.bin to force it to look in the correct places again.

Otherwise, you can fix it yourself with Visual Studio, or I heard someone made a shortcut or something to the cooked folder from within the cooked folder itself.

#480
stratataisen

stratataisen
  • Members
  • 91 messages
I just downloaded it the other day, unless it was updated in that last day or so.

....funny thing though....the non SVN version is working now. Atleast with the Mod Maker, haven't tried the Texplorer yet.

#481
llllshadowllll

llllshadowllll
  • Members
  • 174 messages
Any news on ME2?

#482
stratataisen

stratataisen
  • Members
  • 91 messages
Just a small update about my problem, still getting the error when using the SVN when using the Mod Maker.  I will see if I can update the Ajax Armor with the Texplorer because it wont do so with the non-SVN version.

And one more thing. Are the files for the SVN suppose to look like this?

Posted Image

#483
KFreon

KFreon
  • Members
  • 237 messages
The red exclamation marks just mean something has been modified since the last update. Opening the .sln will do this.
Updating while in this state doesn't work for me though, and I seem to be too stupid to use the conflict manager, so I just revert to a revision and update from there.

#484
stratataisen

stratataisen
  • Members
  • 91 messages
Ok, thank you. I just wanted to make sure before I did anything.

Waiting for the SVN version to finish scanning before trying to change the textures for the DLC armor. Hopefully it will work with a fully updated version, otherwise I think I will need to use Texmod for it.

Modifié par stratataisen, 28 juillet 2013 - 03:15 .


#485
stratataisen

stratataisen
  • Members
  • 91 messages
Ok, so I tried to replace it via the SVN (which I finally got to work...was the simplest thing too, go figures) but it didn't work. The armor still has the same textures. Could it be because I'm trying to replace textures from a DLC?

#486
KFreon

KFreon
  • Members
  • 237 messages
Couple of things to check:
First, check if there are multiple instances of that armor. Sometimes the same thing is in a few different places.

Second, go to the DLC folder in BIOGame and see if the DLC was actually saved properly. There should be at least 2 things in there. An sfar, and a backup for it. The sfar should be bigger than the backup.

Three, I guess check that things are in the right LOD group in the properties of the textures in texplorer.

#487
stratataisen

stratataisen
  • Members
  • 91 messages
Should I just use the Search tool in the Texplorer?

Also, I only see the one file in the DLC folder.

And how can I tell if the LOD is right or wrong?

Sorry for all the dumb questions. -_-

#488
KFreon

KFreon
  • Members
  • 237 messages
They're hardly dumb. I asked some of them myself when I started, and still do I'm sure :P

Search could work, though it can be a bit fiddly to get what you want. I do it the hard way and just look through everything. Armors are easier though, as most are either under 'shepard' or some variation of it, or CTH at the bottom of the list.

Ok so as far as I know, only one file in the DLC folder is bad. It means the saving process didn't work, which is unusual seeing as I'm pretty sure that was fixed. You're using the latest svn and you get no errors?

If you right click a texture in Texplorer, and go properties, you can see, at the top, the LOD group, near the cache name. Should say 'shadowmap'.

#489
stratataisen

stratataisen
  • Members
  • 91 messages
I think I know what was going on, I didn't change out the DLC .pcc file (didn't even realize one was created until last night.) but when I do save that as start the game it tells me that DLC is no longer there.

Also, sratch that about svn, it's doing that error about the path again. >.<  And I had to go and update the binary version so it's doing that now too.  Yay. @_@

Posted Image

Modifié par stratataisen, 29 juillet 2013 - 02:48 .


#490
KFreon

KFreon
  • Members
  • 237 messages
That thing again...
You've deleted the me3tree.bin and reset all your files right? If any are left, that error will keep happening.
DLC pcc?

#491
stratataisen

stratataisen
  • Members
  • 91 messages
Yes. But when I lookin the CookedPCConsole folder there isn't one of the same name inside it.

Yeah, the pcc file that's found in the sfar file ( BIOG_HMF_SHP_FBD_R.pcc ), I found a folder called TexplorerDLCCache that I assumed was there for changing textures in the DLCs.

#492
KFreon

KFreon
  • Members
  • 237 messages
Ha ok, let me clear some things up.
There never was, nor will be a folder called CookedPCConsole inside CookedPCConsole. That's a glitch in ME3Explorer, and while I don't know exactly where it came from, I'm pretty sure Salt fixed it.
So if you aren't up to date with the svn and don't do a clean run on everything, that error will remain.

Next, you don't need to touch the TexplorerDLCCache. Yes it does contain the DLC pcc's but Texplorer handles repacking those into sfar's by itself.

So here's what I suggest: Delete your svn folder and redownload it from scratch. Delete TexplorerDLCCache, CookedPCConsole, and DLC, and restore from the backups I hope you have :P
Don't worry about TexplorerDLCCache, it will be regenerated when you start Texplorer again. Basically, you want to start from as scratch as possible. Nothing edited anywhere.

#493
stratataisen

stratataisen
  • Members
  • 91 messages
Ok, did most of that already before seeing this post. XD And While I do have a backup of the CookedPCConsole I didn't think to back up the DLC. (DOH! >.<) But I ended up going for a repair via Origin. Will that work or will I have to do something more?

Also is the CustTextures0.tfc file something that was originally in the Cooked folder or is that something that ME3Explorer put in?

#494
KFreon

KFreon
  • Members
  • 237 messages
No, the repair will work just fine :) I would delete the folders before repairing however, as it might think that the files are fine even when they aren't...

I have about 10 backups of the install at various stages of modding :(
It's very confusing, and I might just have an original, currently modding, and working modded set, I think.

CustTextures0.tfc is Salt's rather good solution to the problem of oversize caches and sfar files. Its added by texplorer and is not part of a normal install of ME3.

#495
stratataisen

stratataisen
  • Members
  • 91 messages
Ok, good I just wanted to check before I went deleting it. And I will go back and delete the files and run another repair.

I'm kind RAWR! right now because I spent most of the day thinking I got everything working and loading mods, part way through I loaded the game only to find out all the textures were black. >.<

Thank you so much for the help.

#496
KFreon

KFreon
  • Members
  • 237 messages
No worries :)
I know the feeling of modding all day only to have it not work >:(
Black textures though...wonder why that happened.

#497
stratataisen

stratataisen
  • Members
  • 91 messages
Yeah, when I was deleting stuff I think I know what happened. I went and put a folder in the Cooked folder with a CustTextures0.tfc.....>.> Opps.

Still installing all the stuff again and I will redo the me3tree.bin....@_@ Man it's a good thing I'm a nightowl by nature.

#498
KFreon

KFreon
  • Members
  • 237 messages
Ha, yeah that's not supposed to be there :P

The tree generation takes forever now too with the new tpf -> mod generation capabilities, which are great, but take forever...
Best have some coffee :)

#499
stratataisen

stratataisen
  • Members
  • 91 messages
Done. And it's still giving me this...

----

An exception of type 'System.IO.DirectoryNotFoundException' occurred in mscorlib.dll but was not handled in user code

Additional information: Could not find a part of the path 'C:\\Program Files (x86)\\Electronic Arts\\Mass Effect 3\\BIOGame\\CookedPCConsole\\CookedPCConsole\\CustTextures0.tfc'.

---------

Ugh. Is there a way for me to change that in svn? (And yes I have the newest version).

#500
KFreon

KFreon
  • Members
  • 237 messages
If you have Visual Studio, yes there are a few things you can do. If not, I saw a cool solution where the user made a CookedPCConsole folder inside the CookedPCConsole, then made a link to the custTextures0.tfc inside it.
If you try it, let me know if it works. Its quite clever.