Ok I remember that one from Ottemis. I thought she fixed it by making sure she had the latest version from svn.
Wait, that last one means Texplorer went looking for the TexplorerDLCCache folder and couldn't find it. So when you reset all your files, did you go and delete the me3tree.bin from the exec folder in the same folder as ME3Explorer.exe? Cos that's where the problem is.
Might fix the other one too.
Mass Effect 3 - High-Resolution Project / Texplorer
Débuté par
saltisgood
, déc. 03 2012 10:48
#476
Posté 24 juillet 2013 - 05:11
#477
Posté 24 juillet 2013 - 01:36
I don't think so. I never deleted anything when I reset the files. Although I did get some to work with the non SVN version of ME3explorer.
#478
Posté 24 juillet 2013 - 01:49
Actually, I'm having the exact same problem. And I started everything from scratch. So it's th program's fault, I believe.
#479
Posté 24 juillet 2013 - 02:07
Well if you update the version you tend to have to delete the me3tree.bin to force it to look in the correct places again.
Otherwise, you can fix it yourself with Visual Studio, or I heard someone made a shortcut or something to the cooked folder from within the cooked folder itself.
Otherwise, you can fix it yourself with Visual Studio, or I heard someone made a shortcut or something to the cooked folder from within the cooked folder itself.
#480
Posté 25 juillet 2013 - 12:36
I just downloaded it the other day, unless it was updated in that last day or so.
....funny thing though....the non SVN version is working now. Atleast with the Mod Maker, haven't tried the Texplorer yet.
....funny thing though....the non SVN version is working now. Atleast with the Mod Maker, haven't tried the Texplorer yet.
#481
Posté 27 juillet 2013 - 03:15
Any news on ME2?
#482
Posté 28 juillet 2013 - 01:47
#483
Posté 28 juillet 2013 - 01:55
The red exclamation marks just mean something has been modified since the last update. Opening the .sln will do this.
Updating while in this state doesn't work for me though, and I seem to be too stupid to use the conflict manager, so I just revert to a revision and update from there.
Updating while in this state doesn't work for me though, and I seem to be too stupid to use the conflict manager, so I just revert to a revision and update from there.
#484
Posté 28 juillet 2013 - 02:05
Ok, thank you. I just wanted to make sure before I did anything.
Waiting for the SVN version to finish scanning before trying to change the textures for the DLC armor. Hopefully it will work with a fully updated version, otherwise I think I will need to use Texmod for it.
Waiting for the SVN version to finish scanning before trying to change the textures for the DLC armor. Hopefully it will work with a fully updated version, otherwise I think I will need to use Texmod for it.
Modifié par stratataisen, 28 juillet 2013 - 03:15 .
#485
Posté 29 juillet 2013 - 02:18
Ok, so I tried to replace it via the SVN (which I finally got to work...was the simplest thing too, go figures) but it didn't work. The armor still has the same textures. Could it be because I'm trying to replace textures from a DLC?
#486
Posté 29 juillet 2013 - 02:52
Couple of things to check:
First, check if there are multiple instances of that armor. Sometimes the same thing is in a few different places.
Second, go to the DLC folder in BIOGame and see if the DLC was actually saved properly. There should be at least 2 things in there. An sfar, and a backup for it. The sfar should be bigger than the backup.
Three, I guess check that things are in the right LOD group in the properties of the textures in texplorer.
First, check if there are multiple instances of that armor. Sometimes the same thing is in a few different places.
Second, go to the DLC folder in BIOGame and see if the DLC was actually saved properly. There should be at least 2 things in there. An sfar, and a backup for it. The sfar should be bigger than the backup.
Three, I guess check that things are in the right LOD group in the properties of the textures in texplorer.
#487
Posté 29 juillet 2013 - 03:05
Should I just use the Search tool in the Texplorer?
Also, I only see the one file in the DLC folder.
And how can I tell if the LOD is right or wrong?
Sorry for all the dumb questions.
Also, I only see the one file in the DLC folder.
And how can I tell if the LOD is right or wrong?
Sorry for all the dumb questions.
#488
Posté 29 juillet 2013 - 07:34
They're hardly dumb. I asked some of them myself when I started, and still do I'm sure 
Search could work, though it can be a bit fiddly to get what you want. I do it the hard way and just look through everything. Armors are easier though, as most are either under 'shepard' or some variation of it, or CTH at the bottom of the list.
Ok so as far as I know, only one file in the DLC folder is bad. It means the saving process didn't work, which is unusual seeing as I'm pretty sure that was fixed. You're using the latest svn and you get no errors?
If you right click a texture in Texplorer, and go properties, you can see, at the top, the LOD group, near the cache name. Should say 'shadowmap'.
Search could work, though it can be a bit fiddly to get what you want. I do it the hard way and just look through everything. Armors are easier though, as most are either under 'shepard' or some variation of it, or CTH at the bottom of the list.
Ok so as far as I know, only one file in the DLC folder is bad. It means the saving process didn't work, which is unusual seeing as I'm pretty sure that was fixed. You're using the latest svn and you get no errors?
If you right click a texture in Texplorer, and go properties, you can see, at the top, the LOD group, near the cache name. Should say 'shadowmap'.
#489
Posté 29 juillet 2013 - 02:42
I think I know what was going on, I didn't change out the DLC .pcc file (didn't even realize one was created until last night.) but when I do save that as start the game it tells me that DLC is no longer there.
Also, sratch that about svn, it's doing that error about the path again. >.< And I had to go and update the binary version so it's doing that now too. Yay. @_@
Also, sratch that about svn, it's doing that error about the path again. >.< And I had to go and update the binary version so it's doing that now too. Yay. @_@
Modifié par stratataisen, 29 juillet 2013 - 02:48 .
#490
Posté 30 juillet 2013 - 12:52
That thing again...
You've deleted the me3tree.bin and reset all your files right? If any are left, that error will keep happening.
DLC pcc?
You've deleted the me3tree.bin and reset all your files right? If any are left, that error will keep happening.
DLC pcc?
#491
Posté 30 juillet 2013 - 12:57
Yes. But when I lookin the CookedPCConsole folder there isn't one of the same name inside it.
Yeah, the pcc file that's found in the sfar file ( BIOG_HMF_SHP_FBD_R.pcc ), I found a folder called TexplorerDLCCache that I assumed was there for changing textures in the DLCs.
Yeah, the pcc file that's found in the sfar file ( BIOG_HMF_SHP_FBD_R.pcc ), I found a folder called TexplorerDLCCache that I assumed was there for changing textures in the DLCs.
#492
Posté 30 juillet 2013 - 02:50
Ha ok, let me clear some things up.
There never was, nor will be a folder called CookedPCConsole inside CookedPCConsole. That's a glitch in ME3Explorer, and while I don't know exactly where it came from, I'm pretty sure Salt fixed it.
So if you aren't up to date with the svn and don't do a clean run on everything, that error will remain.
Next, you don't need to touch the TexplorerDLCCache. Yes it does contain the DLC pcc's but Texplorer handles repacking those into sfar's by itself.
So here's what I suggest: Delete your svn folder and redownload it from scratch. Delete TexplorerDLCCache, CookedPCConsole, and DLC, and restore from the backups I hope you have
Don't worry about TexplorerDLCCache, it will be regenerated when you start Texplorer again. Basically, you want to start from as scratch as possible. Nothing edited anywhere.
There never was, nor will be a folder called CookedPCConsole inside CookedPCConsole. That's a glitch in ME3Explorer, and while I don't know exactly where it came from, I'm pretty sure Salt fixed it.
So if you aren't up to date with the svn and don't do a clean run on everything, that error will remain.
Next, you don't need to touch the TexplorerDLCCache. Yes it does contain the DLC pcc's but Texplorer handles repacking those into sfar's by itself.
So here's what I suggest: Delete your svn folder and redownload it from scratch. Delete TexplorerDLCCache, CookedPCConsole, and DLC, and restore from the backups I hope you have
Don't worry about TexplorerDLCCache, it will be regenerated when you start Texplorer again. Basically, you want to start from as scratch as possible. Nothing edited anywhere.
#493
Posté 30 juillet 2013 - 03:09
Ok, did most of that already before seeing this post. XD And While I do have a backup of the CookedPCConsole I didn't think to back up the DLC. (DOH! >.<) But I ended up going for a repair via Origin. Will that work or will I have to do something more?
Also is the CustTextures0.tfc file something that was originally in the Cooked folder or is that something that ME3Explorer put in?
Also is the CustTextures0.tfc file something that was originally in the Cooked folder or is that something that ME3Explorer put in?
#494
Posté 30 juillet 2013 - 03:13
No, the repair will work just fine
I would delete the folders before repairing however, as it might think that the files are fine even when they aren't...
I have about 10 backups of the install at various stages of modding
It's very confusing, and I might just have an original, currently modding, and working modded set, I think.
CustTextures0.tfc is Salt's rather good solution to the problem of oversize caches and sfar files. Its added by texplorer and is not part of a normal install of ME3.
I have about 10 backups of the install at various stages of modding
It's very confusing, and I might just have an original, currently modding, and working modded set, I think.
CustTextures0.tfc is Salt's rather good solution to the problem of oversize caches and sfar files. Its added by texplorer and is not part of a normal install of ME3.
#495
Posté 30 juillet 2013 - 03:20
Ok, good I just wanted to check before I went deleting it. And I will go back and delete the files and run another repair.
I'm kind RAWR! right now because I spent most of the day thinking I got everything working and loading mods, part way through I loaded the game only to find out all the textures were black. >.<
Thank you so much for the help.
I'm kind RAWR! right now because I spent most of the day thinking I got everything working and loading mods, part way through I loaded the game only to find out all the textures were black. >.<
Thank you so much for the help.
#496
Posté 30 juillet 2013 - 05:08
No worries 
I know the feeling of modding all day only to have it not work >
Black textures though...wonder why that happened.
I know the feeling of modding all day only to have it not work >
Black textures though...wonder why that happened.
#497
Posté 30 juillet 2013 - 05:21
Yeah, when I was deleting stuff I think I know what happened. I went and put a folder in the Cooked folder with a CustTextures0.tfc.....>.> Opps.
Still installing all the stuff again and I will redo the me3tree.bin....@_@ Man it's a good thing I'm a nightowl by nature.
Still installing all the stuff again and I will redo the me3tree.bin....@_@ Man it's a good thing I'm a nightowl by nature.
#498
Posté 30 juillet 2013 - 08:11
Ha, yeah that's not supposed to be there 
The tree generation takes forever now too with the new tpf -> mod generation capabilities, which are great, but take forever...
Best have some coffee
The tree generation takes forever now too with the new tpf -> mod generation capabilities, which are great, but take forever...
Best have some coffee
#499
Posté 30 juillet 2013 - 08:23
Done. And it's still giving me this...
----
An exception of type 'System.IO.DirectoryNotFoundException' occurred in mscorlib.dll but was not handled in user code
Additional information: Could not find a part of the path 'C:\\Program Files (x86)\\Electronic Arts\\Mass Effect 3\\BIOGame\\CookedPCConsole\\CookedPCConsole\\CustTextures0.tfc'.
---------
Ugh. Is there a way for me to change that in svn? (And yes I have the newest version).
----
An exception of type 'System.IO.DirectoryNotFoundException' occurred in mscorlib.dll but was not handled in user code
Additional information: Could not find a part of the path 'C:\\Program Files (x86)\\Electronic Arts\\Mass Effect 3\\BIOGame\\CookedPCConsole\\CookedPCConsole\\CustTextures0.tfc'.
---------
Ugh. Is there a way for me to change that in svn? (And yes I have the newest version).
#500
Posté 30 juillet 2013 - 09:22
If you have Visual Studio, yes there are a few things you can do. If not, I saw a cool solution where the user made a CookedPCConsole folder inside the CookedPCConsole, then made a link to the custTextures0.tfc inside it.
If you try it, let me know if it works. Its quite clever.
If you try it, let me know if it works. Its quite clever.





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